Monday, 7 October 2019

THE CONSUMER-CENTRIC BRAND EXPERIENCE


Everyone understands that the experience needs to be consumer-centric’ today. Experience is any sensory, mental or emotional interaction with a brand. It means the product, service, content and ads. Creating and distributing these experiences efficiently are the key to building an emotional relationship with consumers.

Probably the simplest, most useful way to think about brands is as mental associative networks, a psychological construct that goes back to Aristotle. Each encounter with a brand potentially adds to and changes a complex associative network in our brains, linking the brand to other images, experiences, and feelings.

For any brand experience to become part of the right associative network, the brand must be easily and uniquely identified - so distinctive assets such as logos, characters, colours, slogans, or tunes are of central importance in making brand experiences effective.
It helps if the associations are ones we find mostly pleasant or attractive rather than repellent. But probably even more important is the number, range, and intensity of the associations, because this will increase the probability that the brand will come to mind in a wide range of contexts. This, at any rate, is my understanding of the theory of ‘mental availability’. What does such a theory imply for marketers?

Firstly, that scale is important; the more effective impressions you deliver to more people, the better. Big brands are bigger because more people buy them. Powerful communications of any sort will have little impact unless, through whatever means, they reach a mass audience. And because brands compete for mental availability, this must be proportional to what others are doing; also maintained through time, because otherwise the associations created tend to decay, or be supplanted.

Secondly, all impressions must be fluently linked to the brand - consistency in the use of distinctive assets or ‘fluent devices’ is essential.

Thirdly, apart from consistency in the use of distinctive assets, it is more important for brand impressions to be interesting, appealing, or in some way stimulating, than to be constrained by adherence to a narrow script. Brands could learn from entertainers who flourish by continually surprising their audiences with something new and unexpected, sometimes even controversially (think David Bowie, Madonna, Mylie Cyrus).

All this can be done through paid-for advertising, which has the disadvantage of high cost, but still offers high control and guaranteed scale. It can be done through the delivery of the service itself, whether personal or digitised (Amazon’s success is partly due to the ease and reliability of its user interface, and increasingly to the ubiquity of its name and logo in our lives).

But service is often more fallible in its delivery and a bad experience of service more damaging than a boring advert. It can be done through packaging, and through product design, as Apple has shown. And it can be done by anyone who knows how to create news, even if this involves being controversial – a core skill, like it or not, of Donald Trump.


None of this is really new. It’s how brands and celebrities have grown and prospered since the time of Phineas T. Barnum. Only the range of available media continually increases, and the complexity of the synergy between them. But even a century ago there was plenty of scope for creating ‘brand experiences’ across multiple channels, as William Hesketh Lever demonstrated:

In the 1890s he published the Sunlight Year book, an annual reference work and guide to life which was given away free to schools and to users who saved enough Sunlight cartons – something we should now grandly call ‘content’. In 1887 Lever Bros. announced that it would give £2000 to the ‘religious and benevolent institution’ that most customers voted for (votes on the back of a Sunlight box only) – what we should now call ‘Cause Related Marketing’.

When the RNLI won, he presented them with a lifeboat called ‘Sunlight Number One’, and then commissioned engravings of it in a choppy sea, the name plate highly prominent, which he sent to the Illustrated London News. [from The Anatomy of Humbug]

This year’s Cannes Gold Lion for ‘brand experience and activation’ went to Microsoft’s Xbox for designing a console that could be used by the disabled. The ‘Changing the game’ campaign apparently achieved ‘$35m of earned media’ and Xbox’s ‘social voice increased by 246%’. All good publicity for the brand:  but after all, the most significant marketing element of the campaign was a chunk of good old, paid-for, two minute mass TV advertising, aired during Superbowl (estimated cost: $21m) - not so different, perhaps, from Mr Lever publicising his lifeboat.  

Is ‘brand experience’ a helpful concept to explain what’s been done here? Or is it in danger of becoming a fashionable buzzword at the intersection of technological innovation, ‘brand purpose’, and that perennial blob of vagueness, ‘creativity’?

But perhaps brand experience can still offer us a useful new perspective,-especially for twenty-first century brands which, it’s often said, somehow play by different rules – or at least use different techniques. To explore this thought, I reflected further on a brand already mentioned – Amazon.

My own ‘brand experience’ of Amazon comes in many, various forms. Let me adopt the format of Jeremy’s imaginary brand: I buy a new printer, and my favourite brand of shaving soap, through Amazon: the experience is simple and seamless and the products arrive next day. But the experience is also annoying –pop-ups push me to subscribe to Amazon Prime, or to donate to charity. The website is functional but not attractive, not even completely user-friendly, though it is familiar.

Amazon boxes arrive at my home, branded with the smile logo; later, I take them to the dump for recycling. I notice that the people who deliver them often seem harassed and under pressure. I read about how such people are exploited by today’s ‘gig economy’. I read about how Amazon are still planning to deliver by drone, and think this a terrible idea. I hear a lot about how Amazon don’t pay enough taxes. Some of my friends refuse to use Amazon on principle, but I still do because it’s so easy and reliable. When they send the wrong thing, it can be quickly sorted out on the phone – usually a refund with no questions asked....

This could go on for some time – Amazon is ubiquitous and a part of my daily life. No one else’s experience will be identical to mine, though I imagine many will be similar. Yet the experiences are very mixed. Practical, functional benefits are mixed with much that makes me uneasy.

Oddly, I haven’t even mentioned how Amazon ‘personalises’ my experience by recommending things. Perhaps because it’s now so normal I take it for granted; perhaps because the recommendations are seldom very interesting, and sometimes bizarre. Yet it’s all part of the brand experience.

Amazon, as a brand, is enormously successful to the extent that it almost constitutes a monopoly – not in the sense of an illegal cartel, but simply that its scale and efficiency mean it has no serious rivals (outside China). But even if such rivals exist, I as a consumer never think about them.

So Amazon’s dominance can once again be reduced, ultimately, to two factors: mental and physical availability. I think automatically of Amazon; I can instantly and easily buy through it. And nothing else comes close. A hundred years ago, in the United States, something similar could have been said of the Sears Roebuck Catalogue.

Jeff Bezos never assumed that his platform would dominate the market; he knew he had to work at it. Interviewed in 1997, he said, “there's nothing about our model that can't be copied over time. But you know, McDonald's got copied. And it still built a huge, multibillion-dollar company. A lot of it comes down to the brand name. Brand names are more important on-line than they are in the physical world.”

This is refreshingly old school. Bezos didn’t talk about brand values, or brand purpose, or indeed brand experience. He talked about the brand name, the trademark, the ownable thing that distinguishes Amazon from anyone else trying to offer something similar. Because frankly, any business aiming to compete with Amazon would almost certainly have values, purpose, and a set of experiences that would be pretty similar to Amazon’s.

Then he says: Brand names are more important online. OK, this was 1997 and Google was still a research project at Stanford, but he was right then and he’s right today: the most important search engine is still the one in your head, even though most digitally oriented marketers seem to think targeting and getting clicks are all that matters. 

For me, the most telling chart in the 2018 AA Case study that won Gold in the IPA Effectiveness Awards showed how Google searches for ‘AA’ collapsed over a very few years, as the brand put all its money into short term activation. All their measures of marketing efficiency looked brilliant, but almost too late they realised their mental availability was vanishing, and they were haemorrhaging customers. Fortunately, they were able to recover by reverting to heavy TV advertising with a strong emotional appeal and a distinctive asset – a singing baby. It’s an old trick but it still works!

Yes, brands need to be aware of their many ‘touch points’ but they must also accept that they can’t control them all. That need not matter, as long as they focus on the ones that they can. Amazon flourishes despite bad PR; the AA averted disaster by following classic principles of brand advertising. But if ‘brand experience’ becomes a fashionable buzzword that distracts marketers from such fundamental truths, it risks doing more harm than good.


Thursday, 3 October 2019

WHAT MAKES A GREAT AD?


What makes a great ad? Ensuring the creative idea drives the attention, tells the brand story, communicates the main benefit and sticks in the consumer’s mind is a start. Here are some important questions to ask:
  1. Does it demand your ATTENTION?  Does this take a creative risk to earn the attention of consumers within the cluttered media world?  Is there something creatively different from what consumers expect, does it entertain, take advantage of the media, and is it shareable for consumers to influence others?
  2.  Does it create a strong BRAND LINK?  Does this ad connect your brand closer to the climax of the ad’s story? Is the execution through the eyes of your consumer? Does it resonate with vulnerable consumer insights, make your brand central to the story, and then solve the problem?
  3.  Does the ad communicate the PRIMARY PRODUCT BENEFIT? Does the ad focus on the one benefit that moves consumers? Does it creatively amplify the benefit, tell the story behind your brand purpose, use extreme demonstrations or powerful visuals? Note:  Focus on the benefit, not a feature. Whenever you focus on a feature, you leave it up to the consumer to determine the functional or emotional benefit. In a cluttered media world, lazy consumers move on before figuring it out.  
  4. Is there something within the ad that is STICKY (and memorable) enough to move consumers? Does it engage emotionally and will it build a deeper love with those who already love you? Do you love what the ad has the potential to do? Does the ad match the brief? Will you be proud of this ad as your legacy?
  5.  Does the ad deliver the brand idea? Does it leverage your creative assets? Does the ad fit with the tone of the brand? Does it use functional or emotional benefits to distinguish the brand and own a competitive space that is motivating to consumers?
  6. Does the ad match up to the objective of the brief?  Will it drive the desired consumer response? Will it have an expected market impact and brand performance?
    Does the ad build a bond with the consumer? Does the ad speak directly to the consumer target? Does it leverage consumer insights to connect? Will it deepen our bond with our consumers? Can the ad help build memories and rituals? 

    CREATIVE ADVERTISING CHECKLIST

Wednesday, 4 September 2019

THE QUEST FOR THE NEXT BIG IDEA

What a BIG IDEA is not?  It’s not a TV script. It’s not a key visual. It’s not an iPhone app. It’s not a QR code. It’s not a Facebook app. It’s not a tactic. A Big Idea is a thought that keeps giving. A Big Idea is a world you can occupy and keep drawing on.

The new model of marketing is to do stuff for people and then tell everyone else about it with advertising (solutions, not propositions). Advertising used to tell you how brands could solve your problems. Now it needs to solve problems and tell you about it because everyone knows how most products work.

One example of this way of thinking is Domino’s ‘Turnaround’ campaign. The campaign starts with real customers expressing why they don’t like Domino’s pizza. This leads to a new pizza recipe and an advertising campaign centred on finding the original research attendees and taking them the new recipe for their honest response. While obviously a staged experiment, it is a dramatisation of a reverse polarity approach.

This spread to the packaging, where pizza proverbs from customers were inscribed on the boxes and the menus, which incorporated pictures submitted by customers, rather than staged food shots. The critical thing is for brands to listen to what people are saying and then incorporate what they say, and solutions and surprises to delight them, into content and behaviour.

It raises the question, how do we create value? How do we understand participants and passives, actions and channels? How do we inspire brand behaviour, not just brand utterances? We must remember that all aspects of brand behaviour are communicative, and human communication is always about relationships, and less about message transmission than we believe.

The types of ‘meta-communication’ most successful in building relationships are reciprocal (solving problems for people) or imitative (creating behaviours that can be copied). The kinds of ideas that earn attention in an infinite media space are likely to require an understanding of participation – users rather than audiences – and context.

Remember, people are not merely customers or prospects because customers are not the same as people. Customers are to people as waves are to water. ‘Customers’ are a repeating pattern of behaviour that expresses itself in people. Successful ideas create customers by modifying behaviour. Conscious or subconscious attention, therefore, needs to be aggregated at scale to change enough behaviour to create significant commercial impact. Ideas spread or die in the attention market.

So, do things for people – solve a brand problem by solving consumer problems. Introduce intermediate behaviours for imitation. Create content that people find valuable, give them tools they can use. Leverage advertising creation and distribution to help disseminate – ‘ideas that can be advertised’, not just advertising ideas.


THE SCIENCE OF BRAND ENGAGEMENT
A brand, from the point of view of a person, may be considered like a memory: every brand experience builds to develop a specific and evolving pattern in a person’s mind called a ‘brandgram’ (also called a somatic marker.)

This ‘brandgram’ is triggered by encountering additional brand cues, and these cues combine to create a new experience. This final experience at point of purchase, when the cue of the product itself combines with the brandgram, will ultimately drive a purchase decision.

Procter & Gamble, for example, calls this the ‘first moment of truth’: the three to seven seconds when you first see a product on the shelf in the supermarket. This instant is one of its most important marketing opportunities as it is at this moment that the totality of all previous brand interactions either pay off or don’t.

So, the nature of the experience is what needs to be considered – what does the consumer require when making this purchase decision? Consumers need different brands to do different things. The vast majority of purchases do not adhere to a purchase funnel at all – they are made impulsively.

When confronted by innumerable choices while shopping at the supermarket, we use brands as heuristics to shortcut decisions. Heuristics are a problem-solving method that uses shortcuts to produce good-enough solutions given a limited time frame or deadline.

Since there is, or there is perceived to be, functional parity among the primary competitors, we need to have only a very slight preference for a brand to aid the decision. Other purchases may have different contextual needs that brands help to fulfil. High involvement purchases, such as consumer electronics and cars, have a longer purchase cycle, although there are indications that it is decreasing thanks to better access to information.

There are always a combination of rational and emotional needs that brands satisfy. Engaging communication that helps to build stronger brand affiliations, a more developed sense of the brand, can help to provide the consumer reassurance, both pre and post-purchase. The needs of consumers and the drivers of their behaviour are variables. Ultimately, by looking at some of the veiled aspects of attention and cognition, we can begin to better understand people and brands, and how they interact.

LUBRICANTS OF REASON
It’s not emotion or reason, but always both. We like to think of ourselves as rational beings, but without the heuristics of emotion to help us, we would never be able to decide anything. So, it is not that there are emotional and rational sides pulling us in different directions, but that emotions are the ‘lubricants of reason’ – we can’t think without them.

Real-life decision making usually involves assessment, by cognitive and emotional processes, of the incentive value of the various actions available in particular situations. However, often, situations require decisions between many complex and conflicting alternatives, with a high degree of uncertainty and ambiguity. In such situations, cognitive processes may become overloaded and be unable to provide an informed option. In these cases (and others), somatic markers can aid the decision process.

This suggests that the role of communication could be simply establishing or reinforcing the somatic markers in association with brands so that when consumers encounter the decision of which toothpaste to buy, the somatic marker’s kick in and lubricate the decision. Savvy brands take away the consumers need to choose by covertly biasing cognition, thus making consumers lives easier.

To succeed in marketing, we need to:
  • Win prospects’ attention (point A)
  • Help prospects create a memory and form an intention
  • Get them to act on their intention when decision time comes (at point B).
(Or, Pain Point > Solution > Call To Action)

Note:  It’s hard enough to win buyers’ attention with content at Point A. However, it’s much harder to get buyers to remember your content when they make a decision at Point B.

Great marketing helps buyers identify their own intentions or clarify new intentions at Point A. Make your messages repeatable and frequent, filled with strong emotions, short and simple, and able to easily roll off the tongue. 


Monday, 2 September 2019

NEUROSCIENCE AND RETHINKING MESSAGING

Neuroscience teaches us that memories don’t exist whole but as little bytes of sensory impulses that need reconstruction. Don’t make that reconstruction task more difficult than it needs to be. Though most marketers fear rejection, they should instead fear being ignored.

Let’s face it, most ad campaigns sink without a trace. Most brands don’t register on the radar. That’s not because an ever-fragmenting media landscape is clogged with countless messages. Nor is it because even the most basic of categories offer a proliferation of choice.

Although those factors don’t help, the reason most messaging and brands are invisible is that people filter out almost all the world around them. It’s a coping mechanism. As humans, we are hard-wired to focus on what really matters and that is highly unlikely to include a message from a brand.

Given this reality, it strikes me as odd that marketers continue to create and invest in messaging that is built on worried unrealistic foundations. 

Why, for instance, do marketers continue to treat humans as rational beings making reasonable decisions based on knowledge? Why do marketers obsess about communicating a clear proposition and engaging consumers with what they have to say? Why do marketers bother measuring how well that information is delivered, or how engaged the audience is with their message?

The answer is because it’s comforting. It creates a sense of control over what is a scary and uncertain endeavour. It feels good to get all rational about the business of developing marketing messages. But the reality is that people don’t make buying decisions the way marketers make messaging decisions.

Humans have neither the time nor the processing power to do so. Instead, the brain devises intuitive strategies to help us make instant decisions driven by unconscious emotional reactions. At best, rational processing is used to justify and make us feel good about the emotional decision we’ve already made (this is the so-called intellectual alibi effect).

The bottom line is, marketers are obsessed with information – even when psychology tells us that humans are non-consumers of information. We really should be thinking more about motive and alibi than proposition and support.

If we make decisions in an emotional and intuitive manner, then it follows that brands need to be built the same way. Brands are not explicit memory palaces, but implicit memory traces. Therefore, brands need to be built on sensory experiences and associations, not on awareness and communication.

Moreover, any strategy needs to influence the intuitive nature of decision-making, to focus on the impression we want to make rather than what we need to communicate. Basically, we should pay less attention to information and more attention to context.

Why?  Because ads work by creating or strengthening implicit associations in the brain. That means we need ideas that exist in popular culture, ideas that create a pattern in our psyche, ideas that are adopted not force-fed. When developing messaging, ask yourself the following five questions.

First, how can you disrupt? The power of creativity is in its ability to surprise people. Surprise leads to fame and fame leads to brands being chosen on autopilot. Most marketers are worrying about being rejected when they should be worrying about being ignored. You’ve got to grab people from the get-go, so use disruption to increase attentiveness and memory formation.

Second, how can you stir emotions?  Surrounding a brand with emotion amplifies its level of mental availability because the stickiest memories are formed not from facts but from emotional responses. So, what visceral reactions can you stir in people?

Third, how can you make choosing you easy? Neuroscience teaches us that memories don’t exist whole but as little bytes of sensory impulses that need reconstruction. Don’t make that reconstruction task more difficult than it needs to be. Link your brand to visual and aural stimuli and other mnemonics.

Fourth, how can you be positive? Again, neuroscience teaches us that we like to feel good, not bad. Don’t fight that. You will lose. Even with challenging subjects, make sure ensure you generate positive feelings.

Fifth, how can you reward attention? The promise of needs met is the ultimate feel-good high, so make sure any emotion you stimulate has a point. It’s not rocket science to realise that people subconsciously ask "what’s in it for me?".

Adopt this basic advice and your messaging will work better. 


Sunday, 1 September 2019

A GLOSSARY OF KEY BRAND ARCHITECTURE TERMS


* Note: This list is not comprehensive.
- - - - - - - - - - - - - - - - - - - - - - - - - - -

Brand architecture is the strategy that marketers use to determine which products and services to introduce, and which brand names, logos, symbols, and other brand elements to apply to new and existing products. 
 
Brand elements, sometimes called brand identities, are those trademarkable devices that serve to identify and differentiate brands. The main ones are brand names, URLs, logos, symbols, characters, spokespeople, slogans, jingles, packages, and signage.

A brand portfolio is the set of all brands and brand lines that a particular firm offers for sale to buyers in a particular category.

A brand line consists of all products—original, as well as line and category extensions—sold under a particular brand.

A product line is a group of products within a product category that are closely related because they function similarly, are sold to the same customer groups, are marketed through the same type of outlets, or fall within given price ranges.

A brand mix (or brand assortment) is the set of all brand lines that a particular seller makes available to buyers.

A product mix (or product assortment) is the set of all product lines and items that a particular seller makes available to buyers.

A brand hierarchy is a means of graphically portraying a firm’s branding strategy by displaying the number and nature of common and distinctive brand elements across the firm’s products, revealing their explicit ordering.

A family brand, also called a master brand, range brand or umbrella brand is a brand used across multiple product categories but is not necessarily the name of the company or corporation.

A brand extension is a new product introduced under an existing brand name.

A line extension is a new product introduced under an existing brand name within an existing category for a brand (Tide Pods or Tide Total Care laundry detergent).

A category extension is a new product introduced under an existing brand name outside existing categories for a brand (Tide Dry Cleaners retail outlets).

A parent brand is an existing brand used to introduce new products.

A sub-brand is a particular form of brand extensions in which the new product carries both the parent brand name and a new individual brand name (Apple iPad, Ford Fusion, and American Express Blue card).

A modifier is a means to designate a specific item or model type or a particular version or configuration of a product (e.g., Gillette Fusion razors, Johnnie Walker Black Label whiskey, and Wrigley’s Juicy Fruit chewing gum).

A flanker or “fighter” brand is a brand designed to negate the threat of a competitors’ brands so that more important and profitable brands can retain their desired positioning.

A flagship product is a product that best represents or embodies the brand to consumers. It is often the first product by which the brand gained fame, a widely accepted bestseller, or a highly admired or award-winning product.

A cash cow is a brand that is kept around despite even dwindling sales because it still manages to hold on to a sufficient number of customers and maintain its profitability with virtually no marketing support by capitalising on its reservoir of existing brand equity.

Monday, 15 July 2019

BRANDED BREAKTHROUGH - NOT ALL ADS ARE CREATED EQUAL

The best ads are enjoyable. They educate, entertaining, and inspire. They are memorable, capture our attention, and connect with the consumer on an emotional level. They make the brand central to the story.



That said, in 2018 analysis of the Adtrack database from Kantar shows that in 2018, 77% of ads failed to resonate with consumers. Incidentally, the categories which consistently had the highest recall are carbonated soft drinks, fast food (QSR) restaurants, CPG, banking, and alcoholic beverages. What’s clear is that, while capturing the consumers attention is imperative, it must result in brand recall. 



To ensure ads are optimized, focus on the following:

1.     ATTENTION

2.     BRAND LINK

3.     MESSAGE



ATTENTION

Consumers do not remember the expected. Therefore, educate, entertain and/or inspire -- but defy convention. Do something different. Take a risk. Most brand managers shy away from this path because it has higher-risk. That said, with higher-risk there is higher reward.



A timeless example of this was DDB’s (1959) Volkswagen campaign “Think Small”. At the time there was a notable trend towards larger cars in the United States and “thinking big”.  Bigger was definitely seen as better. We have previously discussed truth and authenticity as brand attributes, but this campaign is an excellent example. This campaign was in effect, the exact opposite of how cars were marketed at the time.



Speaking of entertaining, another effective technique to gain attention is to provide (someone) with amusement or enjoyment. It’s why consumers engage media in the first place. So, make your ad part of the entertainment. Incidentally, humour is not the only way to connect with consumers. A great, inspired example is Canadian Tire’s “We All Play for Canada” Olympic (CSR) campaign’s “First Skate” ad which tells the touching story of a father fashioning a sledge for his paraplegic son.



Brands need to remain ‘top of mind’ - so find ways to drive popular culture. Budweiser’s ‘Wassup’ commercial is an excellent example. Originally premiered during NBC’s Monday Night Football in December 1999, the campaign became a pop-culture catchphrase and won the Cannes Grand Prix award and was inducted into the CLIO Hall of Fame.



The ad creative also needs to be matched to the appropriate media. If you knew, for example, that 78% of all engagement with the video you created would be via mobile on Facebook, would you not optimize the video for that channel?  Alternatively, if you knew your print ad would only be extended to billboards, would you not optimize for vehicles speeding by at 80 kms per hour? Of course you would.



You should also be thinking about virality. Specifically, what makes something sharable? There is a wealth of information available of the science of making things go viral and even a great TED Talk by BuzzFeed's Publisher, Dao Nguyen. As an aside, there are a number of (largely unconscious) variables involved in what makes brands stand the test of time, which we have previously discussed at length.



BRAND LINK

The highest brand link comes from connecting your brand closer to the climax of the ad’s story. By brand we ideally mean USP or brand truth.  So, don’t just make your brand central to the story - make it the driver of the story itself. 



Another useful way to tell a compelling human-interest story is to connect with your target audience using a meaningful consumer insight or find an emotional story to demonstrate how the consumer engages your brand.



But arguably, the single most important element in telling your brand story is to amplify what sets you apart from everyone else. Call it whatever you like - USP or brand truth, consumer benefit (or insert the buzzword du jour.) The point is to identify what makes your brand unique and different and weave that into your story (with a strong visual cue.)



MESSAGE

You probably already know this, however, when brand equity is measured it is based upon what the consumer believes (not what you want them to believe.) To this end, communication is not what is said, rather it is what is heard. The best brand communication therefore occurs when you focus on the one benefit that moves consumers.  It’s about telling the story behind your brand purpose.



Ask yourself, if you could tell the consumer one thing about your product or service - what would it be?  Remember also that the more messages you put into your ad, the less likely it is that consumers recall your primary message. *Millward-Brown data demonstrates that when an ad has more than one message the consumer recall drops by 37%.



Ultimately, try to move from a functional to an emotional benefit. Why? Because triggering an emotional reaction, whether joy, sadness, humour or sympathy, should be the goal of any creative.

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