Wednesday, 9 October 2019

MEDIA 2025 | THE CONNECTED SOCIETY


Today, the term "media" can mean different things to different people. Ultimately, however, media is mass communication regarded collectively. Media today can be the message, the medium, or the messenger; and to complicate things, the lines between them are becoming very blurry. 



Social Media is participatory and connected. One might argue that once all media is participatory and connected that the term 'social' is redundant. Media is simply media. The future of social media, therefore, is a discussion on the future of media itself. To that end, social will just be folded into the broader marketing discipline.



Social Media today is focused on driving real-time engagement, (unedited and unfiltered) live streaming video, Virtual Reality (VR), Artificial Intelligence (AI), Augmented Reality (AR), Internet of Things (IoT), social commerce, mobile wallets, metadata, search/visibility, data-driven decisions, content marketing and mobile devices. 



Moving into 2019, more and more users are using messenger apps (e.g. Facebook Messenger, Slack, and WhatsApp) but there's still a lot of growing happening for social networks. Social platforms, social customs, and communication standards are all in a constant process of evolution.



Transparency is the new black, and there is a clear shift from talking at the world to making the world talk. To wit, most branded content in the next years will come from consumers, and user-generated content will far exceed branded content. The next wave of media apps will help filter the clutter. 



Ultimately, everything that can be connected to the Internet will be (i.e. homes, humans/ wearable tech, TVs, cars, jet engines, locomotives, lights, appliances, etc.) Everything from cars to coffee cups will be connected to the Internet by 2025.

That said, people will care increasingly more about culture than products. 



MOVING AHEAD

The future of media is inextricably linked to technology. The promise of technology was always to improve the way people live and to make our lives simpler and easier. Around the world, people are utilising technology to create new communities, engage across boundaries, make the world more inclusive, and change the way we interact. This transformation is happening everywhere and in every culture, country, and industry. 



Integrated mobile devices like Google Glass and the Apple Watch are already taking major steps to eliminate the gap between "technology" and "life." What is clear is that we have quickly evolved from the age of industrialisation to the connected society. 



The connected society transforms everything. Information and communications technology (ICT) and big data are also fuelling the rise of a new economy in which new market actors – commercial, "indiepreneurial," and crowd-sourced – are empowered with new models of production and exchange, as well as automated, frictionless and highly personalised consumption. 



In this new economy, consumers become curators rather than receivers, products give way to services, and consumers adopt more and more complex roles as citizens, users, co-creators, specialists, and actors. Collaboration, crowdfunding, crafting and sharing are just some of the hallmarks of the modern, involved consumer. 



The connected society encourages a rise of meritocracy and the formation of a creative elite. Within this order, merit is increasingly defined by a new set of emerging values, such as knowledge, transparency, fairness, quality of experience, authenticity, sociality, healthiness, and simplicity. The ability to make informed choices, to a very large extent, will drive the consumers of the connected society. 



Fast-forward to the future, and we should see global media usage continue on its upward trajectory. By 2020, eMarketer projects that 2.44 billion of the world's population will be on connected networks. Media usage will be ubiquitous, seamless, and integrated into our daily lives in a multitude of ways. 



The ways we both input and observe media will also shift. Holographic displays will be shifting into the mainstream and keyboards on desktops, laptops, tablets and smartphones will become increasingly irrelevant, as interactions on what was once called social media will largely be voice-controlled. 



Driven by continued advancements in technology and rapid rollouts of commercial products, the future will be shaped by an information ecosystem that's increasingly more intuitive, anticipatory, transparent and personalised. Some very fundamental human activities like learning, thinking, working, and being "present" with others will be transformed by these changes. 



Artificial Intelligence (AI) technologies such as machine learning and natural language processing will also play an integral role in shaping the future. Over time, the computer itself - whatever its form factor - will be an intelligent assistant helping you through your day. Your phone, for example, will proactively bring up the right documents, schedule and map your meetings, let people know if you are late, suggest responses to messages, handle your payments and expenses. Technology won't just serve as tools for you, but they'll even serve as your stand-in in some cases.



Even today, Google scans your texts; understands the context and supplies readymade human-like responses for you ("Cute dog!" and "That's good!"). Not just when you were sent words, but even when you were sent pictures. Just imagine how much more dynamic and robust these technologies will become.



As a result, Social Media will become far more specialised and personalised to the actual needs and interests of each audience member. By 2025, social media sites will have adapted their platform for each user so that it would appear by today's standards that people live in their own universe. 



Social Media platforms will compete to maintain their share of the audience. Users of social media will gradually only expose themselves to news that affects them. Future platforms will be even more equipped to predict exactly what users will need to keep them engaged. 



Social media platforms will connect advertisers with potential customers by using multiple regression analysis and correlation analysis. When a consumer behaves differently than the formula predicted, the formula will automatically adjust. The connected society will know when you are tired, hungry, thirsty, stressed, or even low on Vitamin C. 



In the connected society envisioned in 2025 people will increasingly seek out a sense of belonging and social media platforms will provide "fireplaces" for people to gather around and topics for interaction, conversation and relationship building. Products, services and brands will be instilled with meaning more through the crowd than through branding and marketing efforts. 



Products and services infused with a social component of some kind can more easily move from product/service status to an experience. For the 2025 consumer, the experience will always be more original than the actual product or service.



This means that consumers will be looking for original experiences delivered by humans and which are embedded in a social context, rather than searching for specific products and services. Subsequently, value will be grafted onto products and services by how a network of users – or a network of peers – decides to use them.



Human beings are inherently social animals, and we are ultimately at the centre of our own universes. On average, people spend 60 percent of conversations talking about themselves—and this figure jumps to 80 per cent when communicating via social media platforms.



As a result, our social media platforms will increasingly place us at the centre of our unique, personalised ecosystem. In 2025, parents won't be complaining about their children spending too much time texting. Rather, they'll be complaining that their son or daughter seldom steps out of their own self-made virtual-world.



Social Media in 2025 will be a ubiquitous enabler, producer and facilitator that shift the consumer from receiver to curator. This is a natural evolution to a sharing economy and change in values, preferring services and access to function, rather than ownership. This means that businesses will have to engage and collaborate with users in different roles (rather than merely as passive consumers.)



Social Media will continue to create and connect new communities, engage across boundaries, make the world more inclusive and fundamentally change the way we live. As William Gibson espoused, (Neuromancer, 1984) this brave new world will be "a consensual hallucination experienced daily by billions of legitimate operators, in every nation."


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Monday, 7 October 2019

THE CONSUMER-CENTRIC BRAND EXPERIENCE


Everyone understands that the experience needs to be consumer-centric’ today. Experience is any sensory, mental or emotional interaction with a brand. It means the product, service, content and ads. Creating and distributing these experiences efficiently are the key to building an emotional relationship with consumers.

Probably the simplest, most useful way to think about brands is as mental associative networks, a psychological construct that goes back to Aristotle. Each encounter with a brand potentially adds to and changes a complex associative network in our brains, linking the brand to other images, experiences, and feelings.

For any brand experience to become part of the right associative network, the brand must be easily and uniquely identified - so distinctive assets such as logos, characters, colours, slogans, or tunes are of central importance in making brand experiences effective.
It helps if the associations are ones we find mostly pleasant or attractive rather than repellent. But probably even more important is the number, range, and intensity of the associations, because this will increase the probability that the brand will come to mind in a wide range of contexts. This, at any rate, is my understanding of the theory of ‘mental availability’. What does such a theory imply for marketers?

Firstly, that scale is important; the more effective impressions you deliver to more people, the better. Big brands are bigger because more people buy them. Powerful communications of any sort will have little impact unless, through whatever means, they reach a mass audience. And because brands compete for mental availability, this must be proportional to what others are doing; also maintained through time, because otherwise the associations created tend to decay, or be supplanted.

Secondly, all impressions must be fluently linked to the brand - consistency in the use of distinctive assets or ‘fluent devices’ is essential.

Thirdly, apart from consistency in the use of distinctive assets, it is more important for brand impressions to be interesting, appealing, or in some way stimulating, than to be constrained by adherence to a narrow script. Brands could learn from entertainers who flourish by continually surprising their audiences with something new and unexpected, sometimes even controversially (think David Bowie, Madonna, Mylie Cyrus).

All this can be done through paid-for advertising, which has the disadvantage of high cost, but still offers high control and guaranteed scale. It can be done through the delivery of the service itself, whether personal or digitised (Amazon’s success is partly due to the ease and reliability of its user interface, and increasingly to the ubiquity of its name and logo in our lives).

But service is often more fallible in its delivery and a bad experience of service more damaging than a boring advert. It can be done through packaging, and through product design, as Apple has shown. And it can be done by anyone who knows how to create news, even if this involves being controversial – a core skill, like it or not, of Donald Trump.


None of this is really new. It’s how brands and celebrities have grown and prospered since the time of Phineas T. Barnum. Only the range of available media continually increases, and the complexity of the synergy between them. But even a century ago there was plenty of scope for creating ‘brand experiences’ across multiple channels, as William Hesketh Lever demonstrated:

In the 1890s he published the Sunlight Year book, an annual reference work and guide to life which was given away free to schools and to users who saved enough Sunlight cartons – something we should now grandly call ‘content’. In 1887 Lever Bros. announced that it would give £2000 to the ‘religious and benevolent institution’ that most customers voted for (votes on the back of a Sunlight box only) – what we should now call ‘Cause Related Marketing’.

When the RNLI won, he presented them with a lifeboat called ‘Sunlight Number One’, and then commissioned engravings of it in a choppy sea, the name plate highly prominent, which he sent to the Illustrated London News. [from The Anatomy of Humbug]

This year’s Cannes Gold Lion for ‘brand experience and activation’ went to Microsoft’s Xbox for designing a console that could be used by the disabled. The ‘Changing the game’ campaign apparently achieved ‘$35m of earned media’ and Xbox’s ‘social voice increased by 246%’. All good publicity for the brand:  but after all, the most significant marketing element of the campaign was a chunk of good old, paid-for, two minute mass TV advertising, aired during Superbowl (estimated cost: $21m) - not so different, perhaps, from Mr Lever publicising his lifeboat.  

Is ‘brand experience’ a helpful concept to explain what’s been done here? Or is it in danger of becoming a fashionable buzzword at the intersection of technological innovation, ‘brand purpose’, and that perennial blob of vagueness, ‘creativity’?

But perhaps brand experience can still offer us a useful new perspective,-especially for twenty-first century brands which, it’s often said, somehow play by different rules – or at least use different techniques. To explore this thought, I reflected further on a brand already mentioned – Amazon.

My own ‘brand experience’ of Amazon comes in many, various forms. Let me adopt the format of Jeremy’s imaginary brand: I buy a new printer, and my favourite brand of shaving soap, through Amazon: the experience is simple and seamless and the products arrive next day. But the experience is also annoying –pop-ups push me to subscribe to Amazon Prime, or to donate to charity. The website is functional but not attractive, not even completely user-friendly, though it is familiar.

Amazon boxes arrive at my home, branded with the smile logo; later, I take them to the dump for recycling. I notice that the people who deliver them often seem harassed and under pressure. I read about how such people are exploited by today’s ‘gig economy’. I read about how Amazon are still planning to deliver by drone, and think this a terrible idea. I hear a lot about how Amazon don’t pay enough taxes. Some of my friends refuse to use Amazon on principle, but I still do because it’s so easy and reliable. When they send the wrong thing, it can be quickly sorted out on the phone – usually a refund with no questions asked....

This could go on for some time – Amazon is ubiquitous and a part of my daily life. No one else’s experience will be identical to mine, though I imagine many will be similar. Yet the experiences are very mixed. Practical, functional benefits are mixed with much that makes me uneasy.

Oddly, I haven’t even mentioned how Amazon ‘personalises’ my experience by recommending things. Perhaps because it’s now so normal I take it for granted; perhaps because the recommendations are seldom very interesting, and sometimes bizarre. Yet it’s all part of the brand experience.

Amazon, as a brand, is enormously successful to the extent that it almost constitutes a monopoly – not in the sense of an illegal cartel, but simply that its scale and efficiency mean it has no serious rivals (outside China). But even if such rivals exist, I as a consumer never think about them.

So Amazon’s dominance can once again be reduced, ultimately, to two factors: mental and physical availability. I think automatically of Amazon; I can instantly and easily buy through it. And nothing else comes close. A hundred years ago, in the United States, something similar could have been said of the Sears Roebuck Catalogue.

Jeff Bezos never assumed that his platform would dominate the market; he knew he had to work at it. Interviewed in 1997, he said, “there's nothing about our model that can't be copied over time. But you know, McDonald's got copied. And it still built a huge, multibillion-dollar company. A lot of it comes down to the brand name. Brand names are more important on-line than they are in the physical world.”

This is refreshingly old school. Bezos didn’t talk about brand values, or brand purpose, or indeed brand experience. He talked about the brand name, the trademark, the ownable thing that distinguishes Amazon from anyone else trying to offer something similar. Because frankly, any business aiming to compete with Amazon would almost certainly have values, purpose, and a set of experiences that would be pretty similar to Amazon’s.

Then he says: Brand names are more important online. OK, this was 1997 and Google was still a research project at Stanford, but he was right then and he’s right today: the most important search engine is still the one in your head, even though most digitally oriented marketers seem to think targeting and getting clicks are all that matters. 

For me, the most telling chart in the 2018 AA Case study that won Gold in the IPA Effectiveness Awards showed how Google searches for ‘AA’ collapsed over a very few years, as the brand put all its money into short term activation. All their measures of marketing efficiency looked brilliant, but almost too late they realised their mental availability was vanishing, and they were haemorrhaging customers. Fortunately, they were able to recover by reverting to heavy TV advertising with a strong emotional appeal and a distinctive asset – a singing baby. It’s an old trick but it still works!

Yes, brands need to be aware of their many ‘touch points’ but they must also accept that they can’t control them all. That need not matter, as long as they focus on the ones that they can. Amazon flourishes despite bad PR; the AA averted disaster by following classic principles of brand advertising. But if ‘brand experience’ becomes a fashionable buzzword that distracts marketers from such fundamental truths, it risks doing more harm than good.


Thursday, 3 October 2019

WHAT MAKES A GREAT AD?


What makes a great ad? Ensuring the creative idea drives the attention, tells the brand story, communicates the main benefit and sticks in the consumer’s mind is a start. Here are some important questions to ask:
  1. Does it demand your ATTENTION?  Does this take a creative risk to earn the attention of consumers within the cluttered media world?  Is there something creatively different from what consumers expect, does it entertain, take advantage of the media, and is it shareable for consumers to influence others?
  2.  Does it create a strong BRAND LINK?  Does this ad connect your brand closer to the climax of the ad’s story? Is the execution through the eyes of your consumer? Does it resonate with vulnerable consumer insights, make your brand central to the story, and then solve the problem?
  3.  Does the ad communicate the PRIMARY PRODUCT BENEFIT? Does the ad focus on the one benefit that moves consumers? Does it creatively amplify the benefit, tell the story behind your brand purpose, use extreme demonstrations or powerful visuals? Note:  Focus on the benefit, not a feature. Whenever you focus on a feature, you leave it up to the consumer to determine the functional or emotional benefit. In a cluttered media world, lazy consumers move on before figuring it out.  
  4. Is there something within the ad that is STICKY (and memorable) enough to move consumers? Does it engage emotionally and will it build a deeper love with those who already love you? Do you love what the ad has the potential to do? Does the ad match the brief? Will you be proud of this ad as your legacy?
  5.  Does the ad deliver the brand idea? Does it leverage your creative assets? Does the ad fit with the tone of the brand? Does it use functional or emotional benefits to distinguish the brand and own a competitive space that is motivating to consumers?
  6. Does the ad match up to the objective of the brief?  Will it drive the desired consumer response? Will it have an expected market impact and brand performance?
    Does the ad build a bond with the consumer? Does the ad speak directly to the consumer target? Does it leverage consumer insights to connect? Will it deepen our bond with our consumers? Can the ad help build memories and rituals? 

    CREATIVE ADVERTISING CHECKLIST

Wednesday, 4 September 2019

THE QUEST FOR THE NEXT BIG IDEA

What a BIG IDEA is not?  It’s not a TV script. It’s not a key visual. It’s not an iPhone app. It’s not a QR code. It’s not a Facebook app. It’s not a tactic. A Big Idea is a thought that keeps giving. A Big Idea is a world you can occupy and keep drawing on.

The new model of marketing is to do stuff for people and then tell everyone else about it with advertising (solutions, not propositions). Advertising used to tell you how brands could solve your problems. Now it needs to solve problems and tell you about it because everyone knows how most products work.

One example of this way of thinking is Domino’s ‘Turnaround’ campaign. The campaign starts with real customers expressing why they don’t like Domino’s pizza. This leads to a new pizza recipe and an advertising campaign centred on finding the original research attendees and taking them the new recipe for their honest response. While obviously a staged experiment, it is a dramatisation of a reverse polarity approach.

This spread to the packaging, where pizza proverbs from customers were inscribed on the boxes and the menus, which incorporated pictures submitted by customers, rather than staged food shots. The critical thing is for brands to listen to what people are saying and then incorporate what they say, and solutions and surprises to delight them, into content and behaviour.

It raises the question, how do we create value? How do we understand participants and passives, actions and channels? How do we inspire brand behaviour, not just brand utterances? We must remember that all aspects of brand behaviour are communicative, and human communication is always about relationships, and less about message transmission than we believe.

The types of ‘meta-communication’ most successful in building relationships are reciprocal (solving problems for people) or imitative (creating behaviours that can be copied). The kinds of ideas that earn attention in an infinite media space are likely to require an understanding of participation – users rather than audiences – and context.

Remember, people are not merely customers or prospects because customers are not the same as people. Customers are to people as waves are to water. ‘Customers’ are a repeating pattern of behaviour that expresses itself in people. Successful ideas create customers by modifying behaviour. Conscious or subconscious attention, therefore, needs to be aggregated at scale to change enough behaviour to create significant commercial impact. Ideas spread or die in the attention market.

So, do things for people – solve a brand problem by solving consumer problems. Introduce intermediate behaviours for imitation. Create content that people find valuable, give them tools they can use. Leverage advertising creation and distribution to help disseminate – ‘ideas that can be advertised’, not just advertising ideas.


THE SCIENCE OF BRAND ENGAGEMENT
A brand, from the point of view of a person, may be considered like a memory: every brand experience builds to develop a specific and evolving pattern in a person’s mind called a ‘brandgram’ (also called a somatic marker.)

This ‘brandgram’ is triggered by encountering additional brand cues, and these cues combine to create a new experience. This final experience at point of purchase, when the cue of the product itself combines with the brandgram, will ultimately drive a purchase decision.

Procter & Gamble, for example, calls this the ‘first moment of truth’: the three to seven seconds when you first see a product on the shelf in the supermarket. This instant is one of its most important marketing opportunities as it is at this moment that the totality of all previous brand interactions either pay off or don’t.

So, the nature of the experience is what needs to be considered – what does the consumer require when making this purchase decision? Consumers need different brands to do different things. The vast majority of purchases do not adhere to a purchase funnel at all – they are made impulsively.

When confronted by innumerable choices while shopping at the supermarket, we use brands as heuristics to shortcut decisions. Heuristics are a problem-solving method that uses shortcuts to produce good-enough solutions given a limited time frame or deadline.

Since there is, or there is perceived to be, functional parity among the primary competitors, we need to have only a very slight preference for a brand to aid the decision. Other purchases may have different contextual needs that brands help to fulfil. High involvement purchases, such as consumer electronics and cars, have a longer purchase cycle, although there are indications that it is decreasing thanks to better access to information.

There are always a combination of rational and emotional needs that brands satisfy. Engaging communication that helps to build stronger brand affiliations, a more developed sense of the brand, can help to provide the consumer reassurance, both pre and post-purchase. The needs of consumers and the drivers of their behaviour are variables. Ultimately, by looking at some of the veiled aspects of attention and cognition, we can begin to better understand people and brands, and how they interact.

LUBRICANTS OF REASON
It’s not emotion or reason, but always both. We like to think of ourselves as rational beings, but without the heuristics of emotion to help us, we would never be able to decide anything. So, it is not that there are emotional and rational sides pulling us in different directions, but that emotions are the ‘lubricants of reason’ – we can’t think without them.

Real-life decision making usually involves assessment, by cognitive and emotional processes, of the incentive value of the various actions available in particular situations. However, often, situations require decisions between many complex and conflicting alternatives, with a high degree of uncertainty and ambiguity. In such situations, cognitive processes may become overloaded and be unable to provide an informed option. In these cases (and others), somatic markers can aid the decision process.

This suggests that the role of communication could be simply establishing or reinforcing the somatic markers in association with brands so that when consumers encounter the decision of which toothpaste to buy, the somatic marker’s kick in and lubricate the decision. Savvy brands take away the consumers need to choose by covertly biasing cognition, thus making consumers lives easier.

To succeed in marketing, we need to:
  • Win prospects’ attention (point A)
  • Help prospects create a memory and form an intention
  • Get them to act on their intention when decision time comes (at point B).
(Or, Pain Point > Solution > Call To Action)

Note:  It’s hard enough to win buyers’ attention with content at Point A. However, it’s much harder to get buyers to remember your content when they make a decision at Point B.

Great marketing helps buyers identify their own intentions or clarify new intentions at Point A. Make your messages repeatable and frequent, filled with strong emotions, short and simple, and able to easily roll off the tongue. 


Monday, 2 September 2019

NEUROSCIENCE AND RETHINKING MESSAGING

Neuroscience teaches us that memories don’t exist whole but as little bytes of sensory impulses that need reconstruction. Don’t make that reconstruction task more difficult than it needs to be. Though most marketers fear rejection, they should instead fear being ignored.

Let’s face it, most ad campaigns sink without a trace. Most brands don’t register on the radar. That’s not because an ever-fragmenting media landscape is clogged with countless messages. Nor is it because even the most basic of categories offer a proliferation of choice.

Although those factors don’t help, the reason most messaging and brands are invisible is that people filter out almost all the world around them. It’s a coping mechanism. As humans, we are hard-wired to focus on what really matters and that is highly unlikely to include a message from a brand.

Given this reality, it strikes me as odd that marketers continue to create and invest in messaging that is built on worried unrealistic foundations. 

Why, for instance, do marketers continue to treat humans as rational beings making reasonable decisions based on knowledge? Why do marketers obsess about communicating a clear proposition and engaging consumers with what they have to say? Why do marketers bother measuring how well that information is delivered, or how engaged the audience is with their message?

The answer is because it’s comforting. It creates a sense of control over what is a scary and uncertain endeavour. It feels good to get all rational about the business of developing marketing messages. But the reality is that people don’t make buying decisions the way marketers make messaging decisions.

Humans have neither the time nor the processing power to do so. Instead, the brain devises intuitive strategies to help us make instant decisions driven by unconscious emotional reactions. At best, rational processing is used to justify and make us feel good about the emotional decision we’ve already made (this is the so-called intellectual alibi effect).

The bottom line is, marketers are obsessed with information – even when psychology tells us that humans are non-consumers of information. We really should be thinking more about motive and alibi than proposition and support.

If we make decisions in an emotional and intuitive manner, then it follows that brands need to be built the same way. Brands are not explicit memory palaces, but implicit memory traces. Therefore, brands need to be built on sensory experiences and associations, not on awareness and communication.

Moreover, any strategy needs to influence the intuitive nature of decision-making, to focus on the impression we want to make rather than what we need to communicate. Basically, we should pay less attention to information and more attention to context.

Why?  Because ads work by creating or strengthening implicit associations in the brain. That means we need ideas that exist in popular culture, ideas that create a pattern in our psyche, ideas that are adopted not force-fed. When developing messaging, ask yourself the following five questions.

First, how can you disrupt? The power of creativity is in its ability to surprise people. Surprise leads to fame and fame leads to brands being chosen on autopilot. Most marketers are worrying about being rejected when they should be worrying about being ignored. You’ve got to grab people from the get-go, so use disruption to increase attentiveness and memory formation.

Second, how can you stir emotions?  Surrounding a brand with emotion amplifies its level of mental availability because the stickiest memories are formed not from facts but from emotional responses. So, what visceral reactions can you stir in people?

Third, how can you make choosing you easy? Neuroscience teaches us that memories don’t exist whole but as little bytes of sensory impulses that need reconstruction. Don’t make that reconstruction task more difficult than it needs to be. Link your brand to visual and aural stimuli and other mnemonics.

Fourth, how can you be positive? Again, neuroscience teaches us that we like to feel good, not bad. Don’t fight that. You will lose. Even with challenging subjects, make sure ensure you generate positive feelings.

Fifth, how can you reward attention? The promise of needs met is the ultimate feel-good high, so make sure any emotion you stimulate has a point. It’s not rocket science to realise that people subconsciously ask "what’s in it for me?".

Adopt this basic advice and your messaging will work better. 


Sunday, 1 September 2019

A GLOSSARY OF KEY BRAND ARCHITECTURE TERMS


* Note: This list is not comprehensive.
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Brand architecture is the strategy that marketers use to determine which products and services to introduce, and which brand names, logos, symbols, and other brand elements to apply to new and existing products. 
 
Brand elements, sometimes called brand identities, are those trademarkable devices that serve to identify and differentiate brands. The main ones are brand names, URLs, logos, symbols, characters, spokespeople, slogans, jingles, packages, and signage.

A brand portfolio is the set of all brands and brand lines that a particular firm offers for sale to buyers in a particular category.

A brand line consists of all products—original, as well as line and category extensions—sold under a particular brand.

A product line is a group of products within a product category that are closely related because they function similarly, are sold to the same customer groups, are marketed through the same type of outlets, or fall within given price ranges.

A brand mix (or brand assortment) is the set of all brand lines that a particular seller makes available to buyers.

A product mix (or product assortment) is the set of all product lines and items that a particular seller makes available to buyers.

A brand hierarchy is a means of graphically portraying a firm’s branding strategy by displaying the number and nature of common and distinctive brand elements across the firm’s products, revealing their explicit ordering.

A family brand, also called a master brand, range brand or umbrella brand is a brand used across multiple product categories but is not necessarily the name of the company or corporation.

A brand extension is a new product introduced under an existing brand name.

A line extension is a new product introduced under an existing brand name within an existing category for a brand (Tide Pods or Tide Total Care laundry detergent).

A category extension is a new product introduced under an existing brand name outside existing categories for a brand (Tide Dry Cleaners retail outlets).

A parent brand is an existing brand used to introduce new products.

A sub-brand is a particular form of brand extensions in which the new product carries both the parent brand name and a new individual brand name (Apple iPad, Ford Fusion, and American Express Blue card).

A modifier is a means to designate a specific item or model type or a particular version or configuration of a product (e.g., Gillette Fusion razors, Johnnie Walker Black Label whiskey, and Wrigley’s Juicy Fruit chewing gum).

A flanker or “fighter” brand is a brand designed to negate the threat of a competitors’ brands so that more important and profitable brands can retain their desired positioning.

A flagship product is a product that best represents or embodies the brand to consumers. It is often the first product by which the brand gained fame, a widely accepted bestseller, or a highly admired or award-winning product.

A cash cow is a brand that is kept around despite even dwindling sales because it still manages to hold on to a sufficient number of customers and maintain its profitability with virtually no marketing support by capitalising on its reservoir of existing brand equity.