Showing posts with label social media blog. Show all posts
Showing posts with label social media blog. Show all posts

Thursday, 24 December 2009

SPRITE GETS MOBILE



The Coca-Cola Co. has launched an application to promote its Sprite brand, emphasizing that mobile has become an integral part of its 360-degree marketing strategy.

Sprite has launched Zoozbeat Sprite, the first iPhone application to be offered through Sprite’s ongoing Under the Cap promotion. When consumers enter Sprite cap codes via text message, they receive mobile rewards, including the new Sprite-branded, music-focused Zoozbeat application.

“Smart marketers are looking at all the different ways to communicate with people—traditional, in-store, out-of-home, online and mobile,” said a spokeswoman for Coca-Cola. “Since the Sprite brand is focused on youth, we want to focus on mobile in particular, and this is the first big Under the Cap program we’ve launched in the U.S., which we’re looking to grow moving forward,” she said. “If you’re not taking that 360-degree approach today, then you’re not marketing effectively.”


Zoozbeat Sprite’s music, recreation, and remix studio has been downloaded more than 1 million times since launching in the Apple App Store in November 2008.  Zoozbeat Sprite transforms iPhones into mobile music studios, letting users create their own tracks with downloadable beats and samples from music producers and artists such as Dallas Austin.

Zoozbeat Sprite works by shaking, tilting or tapping the iPhone screen to create and combine rhythmic and melodic tracks that can be uploaded to the Web for listening and sharing in mp3 format with friends.  Users can unlock additional beats within the application by twisting the cap off any Sprite or Sprite Zero bottle and texting in the keyword ZOOZ followed by the code under the cap.  Sprite will then provide consumers with a Zoozbeat Sprite code that can use be used to unlock more beats.  Additional artists being featured on the Zoozbeat Sprite application include hip-hop producer Khayree, Alex Christie, SY Scott, Novel, Sheed, Laron Brant and Spree Wilson.


The target demographic for the iPhone application is the same as overall target demographic for Sprite—multicultural youth ages 13-24.  As young people have their iPhones attached to their wrist a mobile app was a natural fit.   


Coca-Cola will also run mobile advertising across the mobile Web sites and within other iPhone applications to promote Zoozbeat Sprite.  Coca-Cola launched the iPhone application as an enhancement to the larger Under the Cap program Sprite has been running.  Consumers participating in the program can opt in to receive SMS alerts and other messages from Sprite.  The Under the Cap program is also promoted on packaging for the Sprite brand, encouraging consumers to text in to receive various rewards.  




Wednesday, 23 December 2009

WHAT’S THE NEXT BIG THING IN DIGITAL MAKING BUZZ IN 2010?


Looking to add some real “buzz” to your 2011 brand activities? Goodbuzz urges clients to take advantage of today's environment of pervasive technologies and overlapping media to create new kinds of entertainment.
With that in mind, here are our “Top 3” opportunities for 2010 that will separate you from the pack:
1.  OUT-OF-HOME:  Imagine urban environments transformed (using technology) into public places for play,
2.  ONLINE + MOBILE:  Both games that respond to broadcast TV in real-time, and Game events driven by real-world data,
3.  SITUATED MEDIA:  Multimedia and hypermedia that are embedded in the surrounding spatial environment.  Essentially, it’s media that corresponds to
a users specific locations and contexts.

GOODBUZZ works with advertising agencies, media firms, networks, and large consumer brands to build brands that radically differentiate.  What can we do for you?

ESTEE LAUDER’S MOBILE HOLIDAY WISH-LIST SENDER



According to Deloitte’s 24th Annual Holiday Survey of retail spending and trends (2009), one in five consumers—19 percent—plan to use the mobile channel for holiday shopping this year, with 25 percent of those customers planning to use a mobile phone to make a purchase.


To capitalize on this, Estée Lauder launched a mobile storefront where users can go to send gift ideas to friends and family during the holidays. The Estée Lauder storefront contains product images that consumers may select and send to their friends and family members’ mobile phones.

This is not the first time Estée Lauder has used mobile.  The brand is also helping raise awareness for breast cancer via an ad campaign that is running on Kargo and Hearst Magazines’ mobile properties (see story). The cosmetics giant also offered a Gift Time SMS Text Reminder service allowing consumers to sign up to receive text-message alerts (see story).


Tuesday, 22 December 2009

BUDWEISER GETS MOBILE



Budweiser, owned by Anheuser-Busch InBev, the worlds largest brewing conglomerate, ran mobile ads for its Bud Light Lime brand on the Weather Channel’s mobile site and within its iPhone application to promote its mobile initiatives.

Ads included videos and click-to-Bud Light WAP sites and the Apple App Store. The iPhone application banner ads were expandable ad units, so a user can touch the ad to expand it to take up a majority of the screen on the device, featuring a video that played within the ad unit that conveyed being on the beach and having a Bud.

“The idea was to promote Bud Light during the key summer months, with The Weather Channel iPhone application providing an exclusive opportunity and audience reach,” said the Vice President of mobile for The Weather Channel Interactive, Atlanta.  “Several creative executions rotated with important seasonal messages about Bud Light Lime and Bud Light’s Port Paradise promotion”.


The strategy behind The Weather Channel ad-supported app for iPhone was to make the top weather app even more useful while still remaining free for consumers.  It’s clear that Mobile customers respond to superior products and services---with more than 6.5 million downloads.   The Weather Channel application is now the top weather application in the Apple App Store, and its rich media expandable 320x40/300 ad unit offers a breakthrough creative execution.

Many of the banners in Bud Light Lime’s campaign drove consumers to the company’s Bud Light Lime Summer Hotspots iPhone Application. The application helps consumers locate hot spots in their area where they can cool off with a Bud Light Lime during the summer.  Also, consumers were driven to http://www.budlightlime.com/m/budlime.


Ads within the iPhone application also promoted Bud Light’s Paradise sweepstakes. Consumers were asked to text the keyword CRUISE to short code 23377 (BEERS) for a chance to win a cruise.

Bud Light’s adult consumers are heavy users of the mobile Web and 92 percent of TWC’s iPhone application users are 21 years of age or older.  The app is a great benefit to users and advertisers alike – opening the doors for expandable ads, click to video, GPS and more – all without sacrificing user experience.



Friday, 18 December 2009

THE MUPPETS GO MOBILE WITH BRITISH ROCK BAND QUEEN


Disney Interactive Studios launches “The Muppets Animal Drummer “for the iPhone and iPod touch. Available now on the App Store for $1.99 USD, the application puts users in the drummer’s seat for a game that will test the skills of wannabe rock drummers.  Users can watch and listen to Animal play then match Animal’s beat and timing to score points and unlock new songs. 

Music has always played a key role for the Muppets franchise, so to develop a music-based game with Animal, as the star was a great way to introduce the brand on the platform.  This is, according to Disney, the first step to a broader mobile initiative for the Muppets brand. The Muppets Studio LLC is a subsidiary of the Walt Disney Co. 

TMS plans to develop new content in all arenas, including television, feature films, Internet, music and theme parks, and to enhance the Muppets global licensing and distribution presence.  The Muppets Animal Drummer application features a Free Play Mode where users can rock out with Muppets character “Animal” to original music or songs imported from users’ iTunes music library.  Users can also score points and create combos to charge their Rock Meter and power their stage presence.  They can also use the application to create original music, then hit the record feature and watch Animal replay their jam session.


In addition to this application release the Muppets have teamed up with legendary British rock band QUEEN to record a version of "Bohemian Rhapsody."   “The Queen and Muppets’ version of ‘Bohemian Rhapsody’ was released digitally by Walt Disney Records on December 15, so users of Animal Drummer can actually rock out with Animal and the song in the app's Free Play Mode by first downloading ‘Bohemian Rhapsody’ through iTunes for $0.99 to their music library and then importing it into the app,” Mr. Saiz said.  “The track is also available as a ringtone on traditional mobile devices,” he said.

Wednesday, 16 December 2009

VITAMINWATER application downloads over 250,000 times in two weeks


We mix the vitamins, you mix the beats:  Vitaminwater-branded Sound Lab application featuring hip-hop superstar 50 Cent was downloaded more than 250,000 times in the first two weeks after its induction.  The application lets fans download and remix the artist’s newest single “Baby By Me.” A mobile advertising campaign pushed 50’s Sound Lab application to No. 1 in the Top Free Music applications in the App Store.

“We met with vitaminwater in the summer and they were very keen on using music as a vehicle to reach their base," said Jon Vlassapulos, CEO of Moderati Inc., San Francisco. “They’re forward-thinking and they like the Romplr platform, which gelled with their overall consumer base.


“Coca-Cola’s Energy Brands thought an iPhone app would be an appealing natural extension of their relationship with 50 Cent, who is a founding partner of the vitaminwater brand, and it also dovetailed with the release of his new album,” he said.  Brands can get extra value out of endorsement deals via mobile. Energy Brands, also doing business as Glacéau, is a privately owned subsidiary of Coca-Cola based in Whitestone, NY, that manufactures and distributes various lines of enhanced water such as vitaminwater. Rap artist Curtis Jackson—known as 50 Cent—obtained a 10 percent share of the company as part of an endorsement deal.

This application reinforced vitaminwater’s brand objective of getting out the message that its product has vitamins in it with the tagline "We mix the vitamins, you mix the beats."The application came out the same day as the record, and it was a perfect storm where Apple picked it up, fans liked it and it shot to No. 1 after a few days in the App Store.

Successful app marketing
In addition to the download tally, which is approaching 300,000, user engagement figures included close to 1 million remixes uploaded to the companion site at http://www.50soundlab.com.



In addition, the application drove conversions—more than 64,000 downloads of 50 Cent’s latest single “Baby By Me.”  In-application purchases of mobile content are a growing trend to look out for in 2010.

The Sound Lab remix platform lets fans interact with music by creating their own versions of tracks by their favorite artists, thereby becoming part of the creative process themselves.  The 50’s Sound Lab application gives fans access to the key elements of the original recording and provides creative tools to connect with and personalize the new single.  In addition to being able to remix the new single, 50 Cent is giving one fan a chance to show off their skills and travel with a friend to meet the artist in New York City.

Once all of the vitaminwater remixes have been uploaded, 50 Cent will scout out the best remix of his latest single and invite that person to meet with him.  Users can record and share their personal mixes via Facebook, email or on the online interactive music companion site at http://www.50soundlab.com.


Read original article.

Monday, 14 December 2009

LG LAUNCHED AN OUT-OF-HOME CAMPAIGN IN CONJUNCTION WITH THE FILM “AVATAR”


Handset manufacturer LG launched an out-of-home campaign in conjunction with the film “Avatar” to coincide with the launch of the latest Chocolate devices.  The two-week campaign featuring the new LG Chocolate BL40 and the forthcoming Chocolate BL20 ran across London 6 sheets and national bus T sides, in addition to the five interactive touch-screens in bus shelters.  The digital bus shelters featured information about the LG handsets, plus characters information, and trailers from James Cameron’s “Avatar” film, in theaters Dec. 17.


Engaging bus commuters
The interactive bus shelter hosted a 42-inch touch-screen combined with a PIR motion-activated system and camera.   When inactive, the screen features the eyes of Na’vi—a character in the film—until a member of the public approaches and the motion sensor activates a talking Avatar before the new Chocolate LG40 comes into the shot.


A short video shows the touch-screen and QWERTY keypad navigation, a walkthrough of the Web browser, Google maps and GPS applications before going to the media browser and selecting a video clip which launches the 30-second Avatar trailer.  Returning to the media browser carousel, the user is then invited to opt in by pressing icons on the screen to view more product information, take part in a competition or view the trailer again.

The partnership will be supported through a TV spot that features the “Avatar” movie trailer footage projected from LG eXpo and an interactive micro-site, which includes exclusive movie content.  The campaign’s TV ad began airing Fri., Dec. 11, on CBS during NCAA games and ESPN.  The TV broadcast ad is also running during cable programming such as CSTV, Adult Swim, Comedy Central, Discovery, G4, History Channel, Science Channel, Spike, SyFy and USA.


LG said that it wanted to have an impactful execution that would bring the new LG Chocolate’s feature set to life in an accurate and creative way that would both grab attention and involve consumers in the content.   Despite the high-tech, interactive nature of the campaign, there were a few missed opportunities.

An SMS call-to-action in the bus shelter would have given LG and Avatar the opportunity to ask consumers to text a keyword into a short code and opt in for alerts, coupons or future remarketing.  Also, there is not a mobile-optimized/WAP version of the micro-site, and there is no mobile advertising in conjunction with the campaign.   LG and “Avatar” however did launch an exclusive joint-sponsored Facebook page between Fox and MTV. 




Friday, 11 December 2009

TOP 10 HOLIDAY MOBILE APPLICATIONS

The holiday shopping season is here and many marketers are launching applications to beef up their mobile presence.  So which applications have really nailed it this holiday season? Mobile Marketer consulted some industry experts regarding which applications they feel have really nailed it.  Based on industry expert opinions, here is Mobile Marketer’s top 10 holiday mobile applications in no particular order:

Target - The Target application simplifies and streamlines consumers’ shopping experience at Target stores and on Target.com. The application connects consumers to great savings, store hours and the perfect gift. Putting the power to save money and shop more conveniently into people's hands is part of Target’s "Expect More. Pay Less." promise. 


E-Bay Deals application - Available as a free download in the App Store, the Deals application features intuitive navigation, customizable search features and PayPal integration enabling mobile check-out. The application also lists holiday bargains.


SnapTell - SnapTell is revolutionizing the way consumers and marketers connect. Using a camera phone and SnapTell's image-recognition technology, users can easily and instantly access requested information and content. Marketers can effortlessly create campaigns using existing collateral and can alter their messaging on the fly in response to SnapTell-provided actionable metrics. 


Amazon - With the Amazon iPhone application, consumers get easy access to the millions of products available from Amazon and 9,000 other merchants. The user experience is great and the best part is that consumers can use it to skip long lines at the store.  


Yahoo Shopping – The application lets consumers search and buy from Yahoo’s catalog of products. Primarily the application functions as a tool for comparison shopping, but the application also features click-to-buy links to the Web sites of Yahoo’s merchant partners such as Target, Nordstrom, Amazon and Fossil.

Holiday Gift Guide by NearbyNow – This application is good for discovering gift ideas for hard-to-shop-for family members. There are 20 gift guides in the application, including Macys, Nordstrom, InStyle, Cosmo, Seventeen, Real Simple, Armani and etcetera. Users just type in a few things about their giftee, and it suggests products from all these guides. 


Christmas Cards by Hit Chili Apps - Instantly create an online holiday card and send. The customization is easy and it doesn't feel like you are spamming.


Black Friday deals by DealNews - Tracks all the Black Friday specials, great layout. Best because the content is great.

Kosher Cookbook – The Kosher Cookbook application gives users access to hundreds of recipes, custom meal plans and the ability to create personalized shopping lists. The Kosher Cookbook includes more than 300 recipes.

Best Buy - Best Buy’s Deals application allows iPhone and iPod Touch users to view weekly and mobile-only specials and find the nearest Best Buy store. The application features product reviews, exclusive content and click-to-buy features.



Research shows that 24 percent of smartphone users make purchases and they are proving to have greater purchase intent than PC users. It’s no wonder that marketers are so attracted to the Mobile application market.


Thursday, 10 December 2009

THE SOCIAL MEDIA CONTENT CREATION PROCESS



An exert from Geoff Livingston’s book “Now Is Gone
Many folks ask how to go about creating social media for their company. As a service to the industry, find here an open source version of a draft social media content development process.
This process is general enough to guide development of specific initiatives. It does not recommend blogging or video, per say. Rather the process allows content creation to move towards the market’s needs, and within the company’s resources. There are 14 steps in all:
1) Clearly articulate who your stakeholders are before you begin.
2) Clearly articulate the key issues these stakeholders care about as it relates to your offering. Use a bulleted list with no more than three or four words per item.
3) Begin by researching which, if any, top bloggers are discussing these issues. Use your bulleted list to search. The following are good places to start:
4) Inevitably, any substantial subject matter area has a back channel where top bloggers and influencers chat. For example, PR and marketing bloggers and tend to connect on Facebook, Twitter, and to some extent, LinkedIn. This back channel can yield powerful connections to highly influential minds who may not have blogs with top statistical ranking.
Marketers looking to find their subject area’s back channel should start with a basic search. Once your initial search yields important blogs, please visit them and note which social networks the bloggers use to connect. Join their communities. And learn what your stakeholders really care about.
5) Don’t just observe, participate. Comment on blogs and social networks in a non-promotional way. Become part of the community.
6) Note several things in your research:
  1. Top industry issues
  2. Top bloggers/thought leaders that write about your issues (you will need these for marketing purposes after your content creation process is done)
  3. Preferred content forms (video, white papers, blogs, podcasts)
  4. Ideal places to connect with the larger industry (social networks, etc.)
  5. Other companies playing in the space: Who’s successful, who isn’t? Why?
  6. Behavioral norms.
Write this information down in a formal analysis.
7) Using the analysis of your social media marketplace, identify the outcomes the organization would like to achieve. These outcomes will determine the measurement benchmarks once the company decides on its preferred communication tools. Possibilities include:
  • Influence
  • Awareness/changed perception on a particular issue
  • Third party credibility through Word of mouth
  • Brand awareness
  • Return on investment (sales)
8 ) Identify the company’s value for the marketplace. Specifically, the organization’s subject matter expertise as it relates to the top industry issues currently being discussed amongst bloggers and thought leaders.
  • Can the company provide enough information to add to the conversation?
  • If so, is it enough to consistently be a part of the conversation, or is it limited in nature? Will it only be valuable for a short time?
  • Can the organization afford to give away this information or does the information comprise trade secrets?
9) Based on the company/organization’s value offering and the marketplace’s issues and needs, draft an editorial mission to serve the community/stakeholders. For example, here is the Now Is Gone blog editorial mission:
Continue serving as a primer for those business executives new to social media or considering engaging with these new communications tools. The conversation should be educational, pragmatic and weigh the pros and cons of social media to provide an authentic, genuine viewpoint of social media marketing. We believe in social media’s potential to better communications, but do not think it will replace traditional tactics. Instead we believe social media will be integrated into the larger marketing mix and may influence change in other disciplines.
10) Now examine the company’s resources:
  • Time
  • Thought leaders
  • Technical capability and savoir faire: Blog, audio, video, social networking
  • Financial resources for some of the above, plus graphic design, SEO, web hosting, application development
11) Select the outreach mechanism(s) that best fits the industry’s preferred content needs (#6), can achieve outcomes (#7) the ability to convey the company’s ability to deliver value through it’s editorial mission (#8 and 9), and that the company can afford to invest in (#10).
There are Many, Many mechanisms. Each has its assets and detriments. And blogging is not a cure all silver bullet solution. Consider these more popular initiatives:
  • Launch a blog
  • Execute a blogger relations program
  • Podcast
  • Create video(s)
  • Develop social network community
  • Create social network application
  • Build your own social network
  • Build a widget
12) Determine who will create the content. Group efforts can help distribute load as well as protect the company from an individual departure. Assign a schedule and make the person responsible. Participation in larger networks should be part of your content development plan and resource allocations.
13) Select general content categories to provide guidance on a weekly basis (if the effort is ongoing). Remain flexible to allow for larger industry and community events.
14) Determine measurement based on outcomes, social media communication vehicle(s), and dedicated effort the company intends to commit to the effort. Select tools to attain measurement. Tools and measurement can vary greatly. Research what is right for you and your effort. Some are free, some are not.

Tuesday, 1 December 2009

LITTLE CAESARS - CURIOUS GEORGE SMS CAMPAIGN

Client:            Little Caesars
Campaign: 
    Curious George – Little Caesars

Objective:
1.      Drive awareness of the Curious George Live show at the Cox Center and thereby driving sales. To provide a highly measurable advertising medium that would complement the spots being used to promote the offer, while at the same time reaching the show’s target demographic. 

Target:   Families

Strategy:   Use mobile to target desired demographic via TV spots and then engage them with a mobile sweepstakes.

Call to action:   Call to actions ran via Cox Media cable network’s TV spots. Consumers were asked to text the keyword GEORGE to 269411.

Results:   Mobile proved to be a great tool for this client because it enabled them to target the desired demographic via the TV spots and then engages them with a mobile sweepstakes (which created awareness of the show).  An added bonus was that the double opt-in (DOI) component enabled Little Caesars to build a targeted mobile database that could be used for the remarketing of future shows. This was further evidence by the fact that the sweepstakes achieved a DOI rate of nearly 50 percent.

Lessons:  Double opt-in’s enable brands to build a targeted mobile database that could be used for future re-marketing.

Agencies: Agency or marketing services firm: 
Cox Media, Oklahoma City, OK, and Ping Mobile, Englewood Cliffs, NJ.

Monday, 30 November 2009

Slipping under the Radar: Advertising and the Mind

By David Walsh, Ph.D., President, National Institute on Media and the Family, Minneapolis, MN, USA and Douglas A. Gentile, Ph.D., Director of Research, National Institute on Media and the Family Minneapolis, MN, USA.


Synopsis:
The technology of electronic media and the art of advertising have combined over the past 60 years to create very powerful tools of influence.  These tools have proven to be capable of shaping the attitudes, values, and behaviors of large numbers of people.  This paper explains the power to influence in the context of recent discoveries in brain science.  In addition, comments are made about adopting these techniques to promote a public health agenda.


I. The Power of Media.
In the early 1970s, government and business leaders in Mexico were confronted with a serious problem.  The world economy was shifting to an information economy, making the ability to read and write more important than ever. At the same time, rates of adult literacy remained stubbornly low in many Mexican workplaces. After several failed initiatives, Miguel Sabido, the producer of a popular television program tried an experiment.  For a number of months in 1973, Sabido wove pro-adult literacy messages into the plot of his top-rated program.  Most of the messages came out of the mouth of the favorite male lead character. In the twelve months following that experiment, registrations in adult literacy classes across Mexico increased by an astounding 800% (Ryerson, 1994) 1.


This paper will attempt to explain how and why media messages are as influential as they are.  Indeed a multi-billion dollar worldwide advertising industry is predicated on media’s ability to shape attitudes and values and to change behavior. The explanation begins with a description of how the human brain works.


II. The Amazing Brain.
A baby arrives in the world with about 100 billion neurons and over 100 trillion possible dendritic connections.  Estimates reveal that only about 17% of the “wiring” has been completed at birth (Eliot, 1999)2. In the weeks, months, and years that follow, billions of neurons connect with one another forming the neural framework of the brain.  Like wires through which electricity flows, neural networks support a child’s mental and emotional capabilities for a lifetime.  There are two forces driving the wiring of the growing human brain: genetics and experience.  Genetically determined information encoded in the DNA will establish the arrangement of certain neurons. Think of this as the “hard wiring.” In addition there is the “soft wiring,” the networks shaped by experience. 


For example, one of the countless brain functions developed early in life is language.  Consider the brains of two children, each learning language in a different part of the world. Each will use the brain’s same physical hardware to acquire language skills. Nevertheless, each will develop different neural language networks based on the unique experience of learning French or Swahili or any other language.  The debate over whether nature or nurture is responsible for the wiring is fading.  It is becoming more and more evident that nature or nurture is a false dichotomy (Eliot, 1999)2. The wiring of a child’s brain is shaped by the constant interplay between nature and nurture. Although some of the wiring is genetically determined, experience clearly plays a major role in building the brain that will eventually drive the vast array of mental capabilities. Truly, the neurons that fire together wire together.


Although new neural networks are formed every day until the end of life, they are never formed at the same rate as in the brain of a young child.  A two year-old, for example, burns more than twice as many calories in the brain as an adult does (Diamond & Hopson, 1999)3. The reason is that the major construction of the neural circuitry is taking place during the early years of life.  While the many components of the brain operate together in a coordinated manner, it is often helpful to examine the major brain systems separately.  Goleman (1995) 4 notes three main brain systems: the brainstem, the limbic system, and the cortex. The brainstem governs physiological functions like temperature regulation and heart rate—functions necessary for survival.  The limbic brain is the seat of emotion. The third brain system, the cortex, governs the “higher order” brain functions, like language, pattern recognition, and reasoning.  All functions of the brain are important. However, it is useful to consider the role of the limbic brain, or emotion, in the workings of the mind.  For reasons that will be clear later, advertisers aim for the emotional centers of the brain.  If that is the case, then one needs to keep in mind the critical roles that emotions play to understand the effectiveness of media in influencing people. Neuroscientists like Damasio and LeDoux have shed a great deal of light on the critical roles that emotion plays in the brain (Damasio, 1994; LeDoux, 1996).5 6.  In his book, Descartes’ Error, Damasio declares that the French philosopher may have erred when he came up with his famous dictum, “I think, therefore I am.”  Had Descartes understood the central role that emotions play in the workings of the mind, he may well have written, “I feel, therefore I am.”


1. Emotion focuses attention. Emotion serves as the “early warning detection system” for the rest of the brain (Carter, 1998)7. This role is rooted in the evolutionary development of the brain and is linked to survival. Emotion sends a message to the brain saying in essence, “Pay attention. This is important.”  Therefore, the best way to get someone’s attention is to stimulate a strong emotional response.


2. Emotion is a major determinant of what we remember. Although facts and other information are stored in memories, the experiences that generate the strongest emotions are the ones that are stored most easily and most clearly for many years (Schachter, 1996)8. Millions of people around the world, for example, will recall for the rest of their lives where they were and what they were doing on September 11, 2001. The reason, of course, is that the events of that day stirred powerful emotions.


3. Emotions are an essential ingredient in the development of attitudes.  Attitudes are facts linked with emotion. Attitudes in turn influence one's choices, decisions, and behavior on an ongoing basis.


4. Emotions are the basis of motivation.  Goleman (1995)4 points out that it is not a coincidence that the words emotion and motivation both come from the same Latin root verb meaning “to move.” In order to motivate someone one must move them emotionally.  Moreover, motivation most often produces action, or movement.


5. The link between emotion and behavior is a tighter link than that between thought and behavior.  Darwin described how a person observing a poisonous snake from a safe position behind a thick plate of glass will jump back if the snake suddenly lunges toward the glass.  The puzzling question this raises is, “Why would someone jump for safety if he knew he was already safe?” LeDoux has discovered the explanation for this universal behavior. It turns out that our brains are wired to take a short cut. The short cut connects directly to the motor neurons initiating behavior. Importantly, the shortcut is stimulated by emotion. In the presence of strong emotion, a physical reaction occurs before understanding and comprehension (LeDoux, 1996)6.


Therefore, emotion focuses attention, determines what is remembered, shapes attitudes, motivates, and moves one to act. It should not come as a surprise that the emotional centers of the brain have become the primary target for marketers and advertisers. This list of roles for emotions could easily be mistaken for an advertiser’s wish list. What advertiser would not want to capture a customer’s attention, implant a message in memory, shape attitudes, motivate, and change behavior?


In summary, three major points about brain development and function have been examined.  The first is that experience plays a key role in how a child’s brain gets wired. Inputs from all childhood experiences, therefore, are sculpting the finer elements of the neural networks. The second is that the lion’s share of the wiring happens in the early years of a child’s life. These first two points explain why children’s minds are so impressionable. They also demonstrate why young people are so susceptible to outside influence, such as expertly crafted advertisements. The third point is that emotion plays a leading role in how the mind works. These three points are critical factors in understanding the effects of marketing and advertising on children and youth.


III. Advertising and the Limbic Brain
Advertising messages, ranging from comforting to fearful, are aimed at the limbic brain and can stimulate emotional reactions.  These feelings are then linked to the perception of the product. This is how emotional reactions begin to influence attitudes and values. An emotional response affects the attitude about the product being sold before the cortical brain even knows what is being sold.  Understanding this process can help explain a consistent finding in the literature - which people assume other people are more influenced by the media then they are themselves.  This tendency has been called the “third person effect" (Perloff, 2002)9, and can be easily demonstrated if one is in a large group of people. Simply ask people to raise their hands if they think that advertisements affect people a lot and most of the hands will go up. Then ask them to raise their hands if they think that advertisements affect themselves a lot, and most of the hands will go back down. This belief that "ads don't affect me" can make one wonder whether advertising matters. However, advertisements are constructed to have exactly this effect -- to influence people without their conscious awareness of having been influenced.


Because emotional responses don’t engage reason, they can easily slip in undetected under the radar of critical judgment.  Then they subtly but powerfully begin to shape the way the product is viewed without a conscious awareness of the process.  Researchers have devised some clever studies to show this in action.  For example, Zajonc conducted an experiment wherein a series of simple line drawings were shown to viewers in rapid succession. From time to time, an image of either a smiling or a frowning face was inserted into the succession of images.  The faces came and went so rapidly that the viewers did not have time to register them in their conscious minds. Since they were not aware of the flashing faces, they had no recollection of having seen them.  Despite this, those who participated in the experiment said that they preferred the geometric line drawings that had been paired with the smiling faces over those that followed the frowning faces. In spite of the fact that the viewers’ conscious minds were never even aware that the faces were present in the experiment, their preferences had been shaped by emotion (Zajonc, 1980)10.


It is not suggested that advertisers engage in a subversively planned thought control program to dominate minds.  Rather, they have learned that there are highly effective techniques they can use with great skill to motivate consumers to change the way they feel about products and messages.  When successful, consumers will (without being aware that they’ve been influenced,) change the way they behave.  Does this mean that a decision to change ones toothpaste from brand X to brand Y is based on a harmful process?  No. It means that it is based on a powerful process. However, for purposes of this discussion, it is important to realize that the same process can attract children and youth to either healthy or harmful products and can influence them to engage in either healthy or unhealthy behavior. The process is blind.  The manipulators of the process are not.


The art (or science) of advertising is difficult to master and it takes a great deal of skill and creativity to achieve proficiency.  However, the underlying psychological principles are quite simple and scientific. The most effective advertisements create an emotional state. Once the desired state is achieved, the product or message is then linked to the state.  Sometimes the examples of this are quite clear.  Viewers seeing a television ad for the first time may not know what the product is until the very last seconds of the ad.  The reason is that the first 28 seconds of the 30-second ad are used to create the mood. Once the mood is set, then the product is introduced and the emotional association is made. A synaptic bridge in the brain has been constructed.  The most effective ads are not informational, but emotional. In some cases, the feelings evoked by the ad may have no logical connection to the product whatsoever. It does not matter. As long as the desired emotion is linked with the product, the mission has been accomplished. It has been accomplished because of the critical roles, discussed earlier, that emotion plays in the workings of the brain: attention, memory, attitudes, motivation, and behavior.


IV. Conscious and Unconscious Processing
One of the most confounding problems facing neuroscientists, psychologists, and philosophers alike is the mystery of consciousness.  The term “mystery” is used because consciousness proves to be quite elusive when attempting to locate it in the brain or even define exactly what it is. Entire books written on the subject raise more questions than they provide answers.  Competing theorists are usually more successful at critiquing their adversaries than they are in solving the mystery themselves. 


However, one aspect of consciousness, attention, can be discussed.  If consciousness is the dwelling of the mind, attention is the window into and out of consciousness. Just as in a stage production there is a great deal of activity behind the curtain, but the audience pays attention to what is illuminated by a spotlight. In the human mind, attention is the spotlight of consciousness.  The brain is always actively scanning the environment and monitoring a wide array of physiological, sensory, and mental functions.  Most of this activity occurs outside conscious awareness (Johnson-Laird, 1988)11. Of all the brain's operations, the spotlight of attention only focuses on a small segment of activity.  When the brain has to deal with something novel, that usually becomes the focus of attention.  For example, when having a conversation, there is usually no way to know what will be said next.  Almost all conversations, therefore, are unique.  Because each is novel, the brain focuses attention on the processing necessary to carry out the task of conversing. This is experienced as “paying attention.” Other examples abound. When learning to drive a car, one needs to “pay attention” to every aspect of driving because the task is novel and complex.  Solving a mathematical problem implies finding a solution to a novel set of variables.  If there is no novelty, then it would not constitute a problem.  While the ability to focus attention is a remarkable feat, what is even more amazing is all that the brain is able to process outside the spotlight of attention. 


The brain is so powerful that it enables one to perform astoundingly complex tasks without having to “pay attention.” While the new automobile driver has to “pay attention” to every move, that same driver, with years of experience, will be able to drive from one end of the city to the other in heavy traffic without even thinking about it. Further, the driver will be able to carry on an interesting conversation with a friend while simultaneously accelerating, decelerating, braking, turning, shifting gears, and solving complex physics problems involving velocity and trajectory. It is not unusual to experience driving long distances lost in thought and unaware of all the complex tasks carried out on “automatic pilot.”  Unconscious processing is the brain’s ability to take “mental shortcuts.”  The ability of the brain to do this creates great efficiency because it enables a person to perform multiple tasks at the same time. If the brain were not capable of unconscious processing, then actions would be limited to only what one was paying attention to at the moment.


Brains take two types of mental shortcuts.  The first type is “hardwired” right into the brain.  These shortcuts do not have to be learned through observation, as the brain is genetically equipped.  For example, infants will automatically tune into their mothers’ faces to pick up cues about a confusing or alarming situation. The cues will help them appraise the situation and will shape their responses.  Infants do not need to be taught to do this (Lewis et al., 2000)12. The other type is the learned shortcut. One isn’t born knowing how to turn on lights. One learns to illuminate a room by manipulating a switch on the wall with first attempts demanding full attention.


Eventually, after many repetitions, the mental processing needed to switch on the lights became automatic.  In other words, the brain resource called attention was no longer needed.  The brain’s ability to perform these mental shortcuts is what supports the great Swiss psychologist Piaget’s famous aphorism, “Intelligence is what we use when we don’t know what to do.” Most of the time one knows what to do, going through the day performing thousands of complex brain tasks without ever paying any attention to them. It is only when something novel is encountered that the spotlight of attention is shined on the task at hand. Thus, one usually turns lights on and off without paying any attention. It is only when the lights don’t go on that attention is focused, bring one's intelligence to bear on the problem. Is it a broken switch, a blown fuse, a power failure, or any one of a number of other possible explanations? Most of the time, however, turning on lights takes advantage of the brain’s power to take mental shortcuts.  These mental shortcuts highlight some interesting human behavior. In the 1950s, social psychologists in the United States conducted a telling experiment.  A young male colleague was instructed to cross the street against the traffic signal under two different conditions: half the time he dressed shabbily while in the other half he dressed as a professional in a suit and tie.  The scientists recorded the results from a hidden viewing station. The difference was striking.  Pedestrians followed the lawbreaker in a suit across the street at a rate 350% higher than the rate at which they followed the slovenly dressed scofflaw (Lefkowitz et al., 1955)13.


Interpreting this finding in the terms of this discussion, it appears that minds are wired to take a shortcut.  In this case, the shortcut is, “when someone looks like they know what they are doing, follow them.”  It is doubtful that any of the unsuspecting pedestrian-subjects consciously considered what they were doing. It is highly unlikely they thought, “This person is knowledgeable and competent because of the way he is dressed, therefore I will follow him as he breaks the law.” It is much more plausible they did all this processing underneath the radar of attention and critical judgment.  In short, this reveals an important fact about influence. The most effective influence occurs when the person being influenced doesn’t realize it is happening (Cialdini, 1993)14. Thus, knowledge of common mental shortcuts enables the exertion of a tremendous amount of influence. In fact, there is an entire industry dedicated to the art of science of taking advantage of the shortcuts: advertising.


V. Advertising and Unconscious Processing
Advertising is the art and science of influence. The last thing in the world an advertiser wants the potential customer to do is to think.  In fact, skillful advertisers will do everything possible to have the consumer avoid critical thinking. They want the message to slip in underneath the "radar" of critical judgment to achieve the greatest results. One way advertisers do this is to make liberal use of emotional messages and images. A second important way is to take advantage of the brain’s unconscious processing. While most advertising professionals may not know the brain science behind their craft, they do have an instinctive sense of the strategies that take advantage of mental shortcuts. Here are some examples.


Authority
There is a tendency to accept the advice or direction of someone considered an expert in a particular field.  One unconsciously assumes that the authority knows more and that therefore their suggestions should be heeded (Cialdini, 1993)14.  More attention is paid to the investment advice of a well-known successful businessperson than to someone who doesn’t look and sound prosperous. To sell sporting goods, it would be wise to have a sports hero endorsing rather than the person down the street.  Not everyone has the same notion of what constitutes an expert. Therefore, savvy marketers and advertisers do research on their target audience, to identify who the consumers invest with credibility.  Advertisers don’t presume to know the people their target market regards as trustworthy. 


Identification
When one likes and admires someone a great deal, it is not unusual to begin to identify with, or want to be like, him or her (Cialdini, 1993)14.  Children and youth are particularly prone to identification because they are in the process of forming their own identity. Children will wear the same clothing their sports heroes wear. Youth will pierce their bodies or begin to imitate the language patterns of their music or entertainment idols.  In extreme cases some young people have even copied suicide behavior after seeing suicides in the media (Phillips, 1979)15.  Marketers and advertisers take advantage of this mental shortcut all the time. When Gatorade wanted to sell its sports drink to youth, whom did they show gulping it down? Michael Jordan of course. They didn’t even attempt to camouflage what they were doing. They said right in the advertisements that every kid in the world “wants to be like Mike.” Commercials that use famous athletes to promote alcoholic beverages have been shown to be very effective with young viewers (Comstock & Paik, 1991)16. 


Contrast
When making a judgment about something, it is often measured against an unconscious standard (Underwood, 1966)17.  People in equatorial countries have different cultural norms for what constitutes hot and cold than people who live in higher latitudes have. Mass media are especially powerful in influencing what those cultural norms are.  Becker’s research in Fiji provides a clear example of this power. For centuries, the standard for feminine beauty in Fiji was big.  “Going thin” was a sign that the person was not getting enough to eat and that was a problem women (and men) in Fiji wanted to avoid. That is until television arrived in 1995.  Within 38 months 74% of teen girls said they considered themselves fat, 62% were dieting, and purging for weight control had increased 500% (Bosch, 2000)18. What happened? Almost overnight television had redefined the standard, and the girls and women of Fiji were subject to the contrast effect.  Compared to the standard, which had been redefined by TV, they considered themselves unattractive.


Humour
Humor relaxes our critical thinking (Sinclair & Mark, 1995)19.  Being in a bad mood when talking to a salesperson more likely results in critical questioning and reading the fine print.  If, on the other hand, there is laughter and a jovial mood, one is less likely to be suspicious or on guard. Every good salesperson instinctively knows this, and the best salespeople are very adept at putting people at ease and in a good mood. It is not surprising, therefore, that advertisers use humor a great deal in plying their craft. A funny message is more likely to slip in underneath the radar.


Exposure
Repeated exposure to an image or message creates familiarity, which translates into comfort and eventually to preference.  Politicians know the power of name recognition and go to great lengths to expose voters to their name and picture as many times as possible.  In a convincing experiment, subjects were exposed to pictures of people so quickly that they had no conscious awareness of having seen them.  Nevertheless, when they were later introduced to a number of people, they reported a clear liking for those whose pictures they had already seen (Bornstein et al., 1987)20.  This probably explains the effectiveness of billboards along highways.  Why else would businesses be willing to pay handsomely to have their images and messages plastered on a billboard that viewers speed by too quickly to consciously digest the content?  Many advertisers are aware of the brain science underlying implicit memory, priming, and judgments of products, and carefully plan advertising campaigns accordingly (e.g., Sanyal, 1992)21. 


Similarity
Resembling the identification shortcut, one is more likely to copy the behavior and choices of people similar to oneself (Cialdini, 1993)14.  Whereas the approach discussed earlier makes use of heroes and idols, the similarity shortcut is the basis for the “ordinary people” approach. While this shortcut works on everyone, it too is particularly powerful with children and youth.  Young people are much more likely to follow the lead of another young person. 


This list is illustrative, not exhaustive.  Minds take more shortcuts than these, but the examples listed above begin to explain how marketing and advertising takes advantage of unconscious processing in order to influence the target audience.  In addition, there are many other technical factors that sway without registering on the radar of conscious awareness. Color, camera angles, lighting, pacing, and many other factors all have an effect.  Music provides clear evidence. Different types of music not only affect the mood of the listener but their preferences as well (Gfeller et al., 1991) TP 22 PT. VI.


Summary of Major Points
• The experiences children have early in life exert a profound ability to literally shape the wiring of the neural networks in a child’s brain.


• This fact is usually considered when discussing “obvious” brain functions like vision or language. The same process is at work in the development of attitudes and values. Just as there are neural networks forming in the brains of young children that will eventually be the basis of vision and language, so also there are networks forming that are going to be the basis of attitudes. Those attitudes, in turn, will be the driving force behind behaviour.


• Although new neural networks are forming throughout the lifespan, never are they formed at the same high rate as in childhood, as the lion’s share of the wiring happens in the early years of life.  For this reason, children and youth are most susceptible to influence.  Their brains are more malleable and their attitudes are more fluid.


• Emotions play critical roles in how the mind works.  Emotion focuses attention, influences memory, shapes attitudes, motivates, and drives behavior.


• Most of the brain’s processing happens outside of awareness.  As a result, one can be influenced by factors that are outside conscious attention.


• The most effective influence occurs when the person being influenced is unaware he is being influenced. The resources of critical judgment are not activated because no alarm system is alerted.


• Marketing and advertising industries target emotion and mental shortcuts because these techniques are most effective in influencing behaviour.




VI. Case Studies
Two case studies will be described to demonstrate the effectiveness of advertising techniques.  In addition, both examples are particularly relevant to the health of children and youth.
  

Joe Camel
In 1988, R. J. Reynolds Tobacco Company executives were concerned that their cigarette brand, Camel, was losing market share to rival Marlboro.  Determined to reverse the trend, an extensive marketing and advertising campaign was started.  Consider for a moment the challenges that these advertisers faced:
• They had to sell an unattractive product that stained teeth, caused bad breath, and killed people.
• They could not use radio or television advertising since it had been made illegal in the U.S. in 1971.
• They had to replace the 400,000 customers their product killed every year in the U.S. just to maintain their current level of sales.
• They had to sell to children since they knew from their research that if people don’t begin to smoke by age eighteen, there is only a one in five chance of ever beginning.
• It was illegal to sell to young people, their target market.


In the face of these overwhelming obstacles, they launched their new campaign. It was centered on a cartoon character named Joe Camel.  Joe showed up on billboards, shirts, posters, and the sides of buses and trains. It was hard to miss him in magazines and all sorts of other displays. When Joe Camel arrived on the scene the sale of Camel cigarettes to youth eighteen and under generated $6 million in revenue per year. Within 24 months, that figure stood at $476 million (DiFranza et al., 1991)TP 23 PT.  Six-year-old children were as likely to be able to identify Joe Camel as the ubiquitous Disney character Mickey Mouse (Fisher et al., 1991)TP 24 PT.





Frogs Sell Beer
Children in the U.S. watching the average amount of television view almost 2,000 beer ads each year (American Academy of Pediatrics, 1995)TP 25 PT.  In 2001, American youth aged 12 to 20 saw more television ads for beer than for fruit juices, gum, skin care products, cookies and crackers, chips, nuts, sneakers, or jeans (Center on Alcohol Marketing and Youth, 2002)TP 26 PT.  


In fact, almost one out of four beer advertisements on television were more likely to be seen by youth than by adults (Center on Alcohol Marketing and Youth, 2002)P 26 P. Youth pay attention to these advertisements, partly because of the effective strategies described in this paper. Proof of this is shown by the fact that when teenagers are asked to choose their favorite television commercials, more teens name Budweiser Beer commercials than any other brand, including the popular teen brands Pepsi, Nike, and Levi's Jeans (Teenage Research Unlimited, 2002)TP 27 PT.


In one study of 1,588 American 7th through 12th grade students, the effect of exposure to beer advertisements was shown clearly (Gentile et al., 2001)28.  Advertisers often describe advertising as having four goals: (1) Building brand awareness/recognition, (2) building brand preference, (3) obtaining product purchase/use, and (4) building brand loyalty.  Correlation analyses were conducted to determine whether the amount of money spent by beer companies to advertise selected beer brands predicts students’ responses regarding brand awareness, preference, use, and loyalty. Results show that the amount of money spent advertising beer brands in 1998 and 1999 strongly predicts adolescents’ brand awareness, preference, use, and loyalty behaviors in 1999-2000. For example, the beer companies that spent the most money on advertising had the highest brand awareness, highest brand preference, highest brand use, and highest brand loyalty among adolescents.  Correlations for each range from 0.63 to 0.79, with the highest correlation between beer advertising budgets and adolescent drinking (see Table 1).  As shown in Table 2, Budweiser spent the most money advertising its brands, had the highest percentage of teenagers who knew about, preferred, and drank that brand; Miller spent the second most money, and had the second highest percentage of teen brand awareness, preference, and usage. 


Regression analyses were conducted to determine the predictors of students’ intention to drink beer after they turn 21. Results show that many types of variables contribute to intention to drink, including peer variables, parent variables, media-related variables, and attitudinal variables. While each of these types of variables is an important predictor of intention to drink, media-related variables account for the greatest amount of variance in intention to drink (25%).  Regression analyses were also conducted to determine the predictors of students’ actual drinking behaviors. While many types of variables contribute to whether students currently drink alcohol as well as their frequency of drinking alcohol, media-related variables (21%) and peer variables (30%) account for the greatest amount of variance predicting actual adolescent drinking behavior.


This pattern of results shows that media and advertisements are a significant predictor, and perhaps the most significant predictor, of adolescents’ (1) knowledge about beer brands, (2) preference for beer brands, (3) current drinking behaviors, (4) beer brand loyalty, and (5) intentions to drink.  Junior high and high school students know about, prefer, and drink the most heavily advertised brands of beer.


VII. Implications for Public Health
Medical and public health professionals are as committed to the prevention of disease and injury as they are to the treatment.  As a result, a great deal of effort, resources, and money have been, and continue to be, expended in an effort to increase knowledge about health and to promote healthy behaviors and lifestyles.  To achieve that goal, the traditional approach has been to provide valid and reliable information through teaching, publishing, and consulting.  The assumption underlying that approach is that accurate knowledge will lead to healthy choices; that is to say, knowledge will motivate behavior change.  This paper challenges that assumption, without denigrating traditional educational efforts.  Rather, the goal is to enlarge the understanding of how behavioral change occurs. 


Commercial marketers and advertisers largely eschew cognitive approaches in their efforts to influence and change behavior.  They have honed strategies and methods that favor emotion over reason.  They use techniques that work their magic outside the spotlight of consciousness.  What is most important to realize is that their techniques are remarkably effective.  It is doubtful that many advertising professionals understand why their methods work.  By trial and error and research, they have gravitated to the techniques that produce the results they want.  Most are content to leave the explanation for why they work to the academics.  Advances in neuroscience and psychology over recent generations are beginning to better understand the underlying dynamics of influence.  Those insights can now be used to develop strategies to influence positive change and promote better health habits.


Children all over the world are exposed to an ever-growing number of commercial messages coming to them through electronic media, especially electronic visual media.  Children in North America, for example, spend more time watching television than any other activity of their lives except sleeping, including attending school (Gentile & Walsh, 2002)29.  Both the programs and the commercial messages exert a great deal of influence.  If the images and messages on the screens, billboards, and in print were not effective at influencing, then the enormous worldwide advertising industry would be a giant hoax.  It isn’t.  The images and messages do influence.


The sales pitches of advertisers are everywhere.  From morning until night, one is bombarded with thousands of their messages.  Advertisements jump off the wrappers of food items.  They scream over the radio waves.  Advertising is seen on massive billboards from town to town.  Every single one of these advertisements is the product of a great deal of thought, planning, execution, and money.  Every single one is intended to shape attitudes and change behavior.


Advertisers and marketers are increasingly targeting children and youth with the technology of persuasion.  The reasons are threefold.  First is the size of the youth market.  The second is its growing economic influence.  The third is the race to establish brand loyalty before a competitor does.  With some exceptions, the primary goals of marketing and advertising do not include child welfare.  The overriding goal of most marketing and advertising is to maximize profits.  Indeed the tobacco industry has employed the techniques of persuasion to influence children to adopt a habit that will kill millions of them.  In the United States, groups have begun using traditional commercial advertising techniques to communicate messages promoting healthy behavior for young people.  For example, groups who educate teens on the dangers of tobacco, use television advertisements that are funny, frightening, and edgy.  One such ad involves kids bringing bulging body bags to the beach to demonstrate the large number of people who die each year because of lung cancer.  Another follows two teens documentary-style as they sneak into a convention for tobacco company executives and proclaim, loudly, that cigarettes contain a chemical that is found in urine.  Rather than explaining the health risks associated with tobacco use rationally, these advertisements cause the teens that see them to associate strong emotions with a particular behavior.  In this case, the behavior is not using tobacco.


There is a small but growing body of research showing the effectiveness of appropriating the emotionally charged techniques of commercial advertising (e.g., Pechman & Shih, 199930; Sly et al, 200131; Minnesota Department of Health, 200232).  This new style of public service announcement can be much more effective than the old style that employed logic and facts.  The most important aspect of these ads is how they look and feel.  They are virtually indistinguishable from the other edgily communicated messages on commercial media.  Therefore, in the midst of other advertisements, they aren’t particularly noticeable—which is of course the point.  They slip right under the radar, and into their brains, whether these young viewers are conscious of it or not. 


Those in the public health field who have the health of children and youth as a priority can learn some valuable lessons from commercial marketers and advertisers.  They would do well to study how they can adopt the effective advertising strategies and techniques as a way to promote better health and welfare for the children of the world.