Kudos to BBDO Toronto (as this campaign is near perfect). Like the site identifies, the "Internet is good for so many things. But let’s face it. It’s the daily joy of ridiculous wedding dance entrances, cuddly kittens, giggling babies, post-dentist dopiness, and the always-popular person falling down, that keeps us logging on again and again."
Doritos® Viralocity however, may make you super famous and super rich at the same time. Just name the newest unidentified Doritos® flavour. Make a viral video about it. Then, use your Internet savvy to help your video go real viral, real fast. And that, my friends, is what Doritos® Viralocity is all about. Visit the site.
Showing posts with label content creation process. Show all posts
Showing posts with label content creation process. Show all posts
Tuesday, 9 March 2010
Tuesday, 23 February 2010
AUGMENTED REALITY (AR) MEETS FACIAL RECOGNITION
Developed by The Astonishing Tribe (TAT), a Swedish mobile software and design firm, the prototype software combines computer vision, cloud computing, facial recognition, social networking, and augmented reality.
The RECOGNIZR recognizes faces with a mobile phone camera and then surrounds them with icons linking to their profiles on various sites like Facebook, Youtube and LinkedIn. TAT built the augmented ID demo, called Recognizr, to work on a phone that has a five-megapixel camera and runs the Android operating system.
A user opens the application and points the phone's camera at someone nearby. Software created by Swedish computer-vision firm Polar Rose then detects the subject's face and creates a unique signature by combining measurements of facial features and building a 3-D model. This signature is sent to a server where it's compared to others stored in a database. Providing the subject has opted in to the service and uploaded a photo and profile of themselves, the server then sends back that person's name along with links to her profile on several social networking sites, including Twitter or Facebook. The Polar Rose software also tracks the position of the subject's head--TAT uses this information to display the subject's name and icons for the Web links on the phone's screen without obscuring her face.
Till says that applying image and face recognition to the trend of posting photos on social networking sites opens up interesting new possibilities. "You start to move into very creative ways of pulling together lots of services in a very beneficial way for personal uses, business uses, and you start to get into things that you otherwise wouldn't be able to do," he says.
Polar Rose's algorithms can run on the iPhone and on newer Android phones, says the company's chief technical officer and founder, Jan Erik Solem. The augmented ID application uses a cloud server to do the facial recognition primarily because many subjects will be unknown to the user (so there won't be a matching photo on the phone), but also to speed up the process on devices with less processing power.
Check out the MIT overview of the technology. Check out the video of the app in action.
Sunday, 21 February 2010
LISTEN, SPEAK, ENGAGE, GIVE – THE MERITS OF SOCIAL MEDIA
If the past decade was all about the power of linking and integrating web pages and data, today it's all about power of linking and integrating people. Brands today must socialize with consumers in ways that increase their relevance and value in the eyes of their consumers. Brands must develop a credible social voice that is more engaging, personal, humble, authentic, and participatory than ever before.
Social media and networking are all the rage these days, but many people still do not understand what all the fuss is about. From the outside looking in, it would seem that online social networking is all about spending a lot of time doing nothing. But once you understand that a social network is as much of a place or social construct, as it is an activity, all of that begins to change. For many people, Social Networks are their home (or “hub”) online; a small piece of the web that they can call their own. Social media is really just participatory media disseminated through social interaction online. Users gravitate towards it extends a platform that allows people to both express their individuality - and meet people with similar interests.
Social Media is about recognizing, accounting for, and tapping into the fact that, as your potential consumer makes a purchasing (or engagement) decision—they are being influenced by different circles of people through conversations with them, both online and off. Consumer conversations about brands, products and services are increasingly woven into the interactions of social networks as a means to connect with others, and these conversations have great influence (even though people aren’t consciously asking about brand opinions.) Moreover, consumers do not always realize how much influencing they are doing and how much they are being influenced when they have conversations about brands across social platforms.
Most companies are seeing Social Media as an imperative today simply because search ranking, indexing, and subsequent monetization are directly tied to end-user experience and interaction. The bottom line is social media marketing is relationship marketing. You need to fish where the fish are. To this end, our ultimate goal is to ensure a framework is in place to turn the world of social media into a strong asset and powerful tool to grow and extend your relationships and business. Some (high-level) questions to answer before you get started include:
LISTEN | do YOU have the ability to monitor your brand?
Make sure you have the ability to update comments, requests, questions, and concerns in a timely manner. It’s one thing to participate in the massive conversation that is social media, but if you have no mechanism for seeing what’s being said about you, your competition, your products, or your employees¾adding any real value to the conversation will be a challenge. Consider investing in a social media monitoring solution (e.g. Radian6, Alterian), or you can even build your own using Google Reader if so inclined.
SPEAK |ARE YOU prepared to be transparent in your communications?
Social media has created a forum for people to openly voice their opinions. If they feel that they’re being sold something that may be too good to be true, they surely will talk about it. So, admit your shortcomings, and exorcize your demons as quickly as you would your triumphs and successes. This will earn people’s trust – the currency of the social sphere.
ENGAGE| ARE YOU prepared to BE PARTICIPATORY?
Social media acts as an enabler and facilitator of this two-way exchange with your prospects and consumers. This exchange importantly evolves your communication platform from a (one-way) monologue to a (two-way) participatory experience.
GIVE | DO you have something of value to share?
This question may seem obvious, but just take a look at the myriad of Blogs and Twitter accounts that provide worthless, insipid content. Moreover, companies that Tweet their “About Us” website page in 140 characters over the course of a week are adding nothing more then noise. Worse still, this will likely create detrimental brand exposure. Best to start by creating original content that would be of value to prospects and clients - and then expose it to relevant social media channels. Spread other people’s content as well (and give credit to the sources.)
These are just a few thoughts to start establishing a social framework for your brand. More will follow in the upcoming weeks and months.
Just remember, if you have any specific questions, we’re always here to help. ;)
Thursday, 28 January 2010
2010 CaT: Creativity and Technology | NYC
Tired of hearing the same things over and over again at events or conferences? We know how you feel. The gap today between those on the cutting edge (of emerging technology and creativity) like YOU, and the rest of the world, has obviously never been wider.
So, if you NEED to attend one conference this year that will position you at the front of the pack (and our entire team agreed on this one) you should really check out the CaT: Creativity and Technology Conference.
To our knowledge, there are only CaT events in NYC and London, but our trip to NYC last summer exposed us to some of the best and brightest minds in the world. Moreover, the list of attendees and speakers read like a “who’s who” list in our space; a summit for the convergence of creativity and technology. This show was exceptional, dare we say even inspirational.
We hope to see you in NYC this summer. ;)
http://www.creativitycat.com/index.php
Thursday, 24 December 2009
SPRITE GETS MOBILE
The Coca-Cola Co. has launched an application to promote its Sprite brand, emphasizing that mobile has become an integral part of its 360-degree marketing strategy.
Sprite has launched Zoozbeat Sprite, the first iPhone application to be offered through Sprite’s ongoing Under the Cap promotion. When consumers enter Sprite cap codes via text message, they receive mobile rewards, including the new Sprite-branded, music-focused Zoozbeat application.
“Smart marketers are looking at all the different ways to communicate with people—traditional, in-store, out-of-home, online and mobile,” said a spokeswoman for Coca-Cola. “Since the Sprite brand is focused on youth, we want to focus on mobile in particular, and this is the first big Under the Cap program we’ve launched in the U.S., which we’re looking to grow moving forward,” she said. “If you’re not taking that 360-degree approach today, then you’re not marketing effectively.”
Zoozbeat Sprite’s music, recreation, and remix studio has been downloaded more than 1 million times since launching in the Apple App Store in November 2008. Zoozbeat Sprite transforms iPhones into mobile music studios, letting users create their own tracks with downloadable beats and samples from music producers and artists such as Dallas Austin.
Zoozbeat Sprite works by shaking, tilting or tapping the iPhone screen to create and combine rhythmic and melodic tracks that can be uploaded to the Web for listening and sharing in mp3 format with friends. Users can unlock additional beats within the application by twisting the cap off any Sprite or Sprite Zero bottle and texting in the keyword ZOOZ followed by the code under the cap. Sprite will then provide consumers with a Zoozbeat Sprite code that can use be used to unlock more beats. Additional artists being featured on the Zoozbeat Sprite application include hip-hop producer Khayree, Alex Christie, SY Scott, Novel, Sheed, Laron Brant and Spree Wilson.
The target demographic for the iPhone application is the same as overall target demographic for Sprite—multicultural youth ages 13-24. As young people have their iPhones attached to their wrist a mobile app was a natural fit.
Coca-Cola will also run mobile advertising across the mobile Web sites and within other iPhone applications to promote Zoozbeat Sprite. Coca-Cola launched the iPhone application as an enhancement to the larger Under the Cap program Sprite has been running. Consumers participating in the program can opt in to receive SMS alerts and other messages from Sprite. The Under the Cap program is also promoted on packaging for the Sprite brand, encouraging consumers to text in to receive various rewards.
Read full article
Wednesday, 23 December 2009
WHAT’S THE NEXT BIG THING IN DIGITAL MAKING BUZZ IN 2010?

With that in mind, here are our “Top 3” opportunities for 2010 that will separate you from the pack:
1. OUT-OF-HOME: Imagine urban environments transformed (using technology) into public places for play,
2. ONLINE + MOBILE: Both games that respond to broadcast TV in real-time, and Game events driven by real-world data,
3. SITUATED MEDIA: Multimedia and hypermedia that are embedded in the surrounding spatial environment. Essentially, it’s media that corresponds to
a users specific locations and contexts.
GOODBUZZ works with advertising agencies, media firms, networks, and large consumer brands to build brands that radically differentiate. What can we do for you?
ESTEE LAUDER’S MOBILE HOLIDAY WISH-LIST SENDER
According to Deloitte’s 24th Annual Holiday Survey of retail spending and trends (2009), one in five consumers—19 percent—plan to use the mobile channel for holiday shopping this year, with 25 percent of those customers planning to use a mobile phone to make a purchase.
To capitalize on this, Estée Lauder launched a mobile storefront where users can go to send gift ideas to friends and family during the holidays. The Estée Lauder storefront contains product images that consumers may select and send to their friends and family members’ mobile phones.
This is not the first time Estée Lauder has used mobile. The brand is also helping raise awareness for breast cancer via an ad campaign that is running on Kargo and Hearst Magazines’ mobile properties (see story). The cosmetics giant also offered a Gift Time SMS Text Reminder service allowing consumers to sign up to receive text-message alerts (see story).
Read Full Story
Tuesday, 22 December 2009
BUDWEISER GETS MOBILE
Budweiser, owned by Anheuser-Busch InBev, the worlds largest brewing conglomerate, ran mobile ads for its Bud Light Lime brand on the Weather Channel’s mobile site and within its iPhone application to promote its mobile initiatives.
Ads included videos and click-to-Bud Light WAP sites and the Apple App Store. The iPhone application banner ads were expandable ad units, so a user can touch the ad to expand it to take up a majority of the screen on the device, featuring a video that played within the ad unit that conveyed being on the beach and having a Bud.
“The idea was to promote Bud Light during the key summer months, with The Weather Channel iPhone application providing an exclusive opportunity and audience reach,” said the Vice President of mobile for The Weather Channel Interactive, Atlanta. “Several creative executions rotated with important seasonal messages about Bud Light Lime and Bud Light’s Port Paradise promotion”.
The strategy behind The Weather Channel ad-supported app for iPhone was to make the top weather app even more useful while still remaining free for consumers. It’s clear that Mobile customers respond to superior products and services---with more than 6.5 million downloads. The Weather Channel application is now the top weather application in the Apple App Store, and its rich media expandable 320x40/300 ad unit offers a breakthrough creative execution.
Many of the banners in Bud Light Lime’s campaign drove consumers to the company’s Bud Light Lime Summer Hotspots iPhone Application. The application helps consumers locate hot spots in their area where they can cool off with a Bud Light Lime during the summer. Also, consumers were driven to http://www.budlightlime.com/m/budlime.
Ads within the iPhone application also promoted Bud Light’s Paradise sweepstakes. Consumers were asked to text the keyword CRUISE to short code 23377 (BEERS) for a chance to win a cruise.
Read full story
Friday, 18 December 2009
THE MUPPETS GO MOBILE WITH BRITISH ROCK BAND QUEEN
Disney Interactive Studios launches “The Muppets Animal Drummer “for the iPhone and iPod touch. Available now on the App Store for $1.99 USD, the application puts users in the drummer’s seat for a game that will test the skills of wannabe rock drummers. Users can watch and listen to Animal play then match Animal’s beat and timing to score points and unlock new songs.
Music has always played a key role for the Muppets franchise, so to develop a music-based game with Animal, as the star was a great way to introduce the brand on the platform. This is, according to Disney, the first step to a broader mobile initiative for the Muppets brand. The Muppets Studio LLC is a subsidiary of the Walt Disney Co.
TMS plans to develop new content in all arenas, including television, feature films, Internet, music and theme parks, and to enhance the Muppets global licensing and distribution presence. The Muppets Animal Drummer application features a Free Play Mode where users can rock out with Muppets character “Animal” to original music or songs imported from users’ iTunes music library. Users can also score points and create combos to charge their Rock Meter and power their stage presence. They can also use the application to create original music, then hit the record feature and watch Animal replay their jam session.
In addition to this application release the Muppets have teamed up with legendary British rock band QUEEN to record a version of "Bohemian Rhapsody." “The Queen and Muppets’ version of ‘Bohemian Rhapsody’ was released digitally by Walt Disney Records on December 15, so users of Animal Drummer can actually rock out with Animal and the song in the app's Free Play Mode by first downloading ‘Bohemian Rhapsody’ through iTunes for $0.99 to their music library and then importing it into the app,” Mr. Saiz said. “The track is also available as a ringtone on traditional mobile devices,” he said.
Wednesday, 16 December 2009
VITAMINWATER application downloads over 250,000 times in two weeks
“We met with vitaminwater in the summer and they were very keen on using music as a vehicle to reach their base," said Jon Vlassapulos, CEO of Moderati Inc., San Francisco. “They’re forward-thinking and they like the Romplr platform, which gelled with their overall consumer base.
“Coca-Cola’s Energy Brands thought an iPhone app would be an appealing natural extension of their relationship with 50 Cent, who is a founding partner of the vitaminwater brand, and it also dovetailed with the release of his new album,” he said. Brands can get extra value out of endorsement deals via mobile. Energy Brands, also doing business as Glacéau, is a privately owned subsidiary of Coca-Cola based in Whitestone, NY, that manufactures and distributes various lines of enhanced water such as vitaminwater. Rap artist Curtis Jackson—known as 50 Cent—obtained a 10 percent share of the company as part of an endorsement deal.
This application reinforced vitaminwater’s brand objective of getting out the message that its product has vitamins in it with the tagline "We mix the vitamins, you mix the beats."The application came out the same day as the record, and it was a perfect storm where Apple picked it up, fans liked it and it shot to No. 1 after a few days in the App Store.
Successful app marketing
In addition to the download tally, which is approaching 300,000, user engagement figures included close to 1 million remixes uploaded to the companion site at http://www.50soundlab.com.
In addition to the download tally, which is approaching 300,000, user engagement figures included close to 1 million remixes uploaded to the companion site at http://www.50soundlab.com.
In addition, the application drove conversions—more than 64,000 downloads of 50 Cent’s latest single “Baby By Me.” In-application purchases of mobile content are a growing trend to look out for in 2010.
The Sound Lab remix platform lets fans interact with music by creating their own versions of tracks by their favorite artists, thereby becoming part of the creative process themselves. The 50’s Sound Lab application gives fans access to the key elements of the original recording and provides creative tools to connect with and personalize the new single. In addition to being able to remix the new single, 50 Cent is giving one fan a chance to show off their skills and travel with a friend to meet the artist in New York City.
Once all of the vitaminwater remixes have been uploaded, 50 Cent will scout out the best remix of his latest single and invite that person to meet with him. Users can record and share their personal mixes via Facebook, email or on the online interactive music companion site at http://www.50soundlab.com.
Read original article.
Monday, 14 December 2009
LG LAUNCHED AN OUT-OF-HOME CAMPAIGN IN CONJUNCTION WITH THE FILM “AVATAR”
Handset manufacturer LG launched an out-of-home campaign in conjunction with the film “Avatar” to coincide with the launch of the latest Chocolate devices. The two-week campaign featuring the new LG Chocolate BL40 and the forthcoming Chocolate BL20 ran across London 6 sheets and national bus T sides, in addition to the five interactive touch-screens in bus shelters. The digital bus shelters featured information about the LG handsets, plus characters information, and trailers from James Cameron’s “Avatar” film, in theaters Dec. 17.
Engaging bus commuters
The interactive bus shelter hosted a 42-inch touch-screen combined with a PIR motion-activated system and camera. When inactive, the screen features the eyes of Na’vi—a character in the film—until a member of the public approaches and the motion sensor activates a talking Avatar before the new Chocolate LG40 comes into the shot.
The interactive bus shelter hosted a 42-inch touch-screen combined with a PIR motion-activated system and camera. When inactive, the screen features the eyes of Na’vi—a character in the film—until a member of the public approaches and the motion sensor activates a talking Avatar before the new Chocolate LG40 comes into the shot.
A short video shows the touch-screen and QWERTY keypad navigation, a walkthrough of the Web browser, Google maps and GPS applications before going to the media browser and selecting a video clip which launches the 30-second Avatar trailer. Returning to the media browser carousel, the user is then invited to opt in by pressing icons on the screen to view more product information, take part in a competition or view the trailer again.
The partnership will be supported through a TV spot that features the “Avatar” movie trailer footage projected from LG eXpo and an interactive micro-site, which includes exclusive movie content. The campaign’s TV ad began airing Fri., Dec. 11, on CBS during NCAA games and ESPN. The TV broadcast ad is also running during cable programming such as CSTV, Adult Swim, Comedy Central, Discovery, G4, History Channel, Science Channel, Spike, SyFy and USA.
LG said that it wanted to have an impactful execution that would bring the new LG Chocolate’s feature set to life in an accurate and creative way that would both grab attention and involve consumers in the content. Despite the high-tech, interactive nature of the campaign, there were a few missed opportunities.
An SMS call-to-action in the bus shelter would have given LG and Avatar the opportunity to ask consumers to text a keyword into a short code and opt in for alerts, coupons or future remarketing. Also, there is not a mobile-optimized/WAP version of the micro-site, and there is no mobile advertising in conjunction with the campaign. LG and “Avatar” however did launch an exclusive joint-sponsored Facebook page between Fox and MTV.
Read full article
Friday, 11 December 2009
TOP 10 HOLIDAY MOBILE APPLICATIONS
The holiday shopping season is here and many marketers are launching applications to beef up their mobile presence. So which applications have really nailed it this holiday season? Mobile Marketer consulted some industry experts regarding which applications they feel have really nailed it. Based on industry expert opinions, here is Mobile Marketer’s top 10 holiday mobile applications in no particular order:
Target - The Target application simplifies and streamlines consumers’ shopping experience at Target stores and on Target.com. The application connects consumers to great savings, store hours and the perfect gift. Putting the power to save money and shop more conveniently into people's hands is part of Target’s "Expect More. Pay Less." promise.
E-Bay Deals application - Available as a free download in the App Store, the Deals application features intuitive navigation, customizable search features and PayPal integration enabling mobile check-out. The application also lists holiday bargains.
Target - The Target application simplifies and streamlines consumers’ shopping experience at Target stores and on Target.com. The application connects consumers to great savings, store hours and the perfect gift. Putting the power to save money and shop more conveniently into people's hands is part of Target’s "Expect More. Pay Less." promise.
E-Bay Deals application - Available as a free download in the App Store, the Deals application features intuitive navigation, customizable search features and PayPal integration enabling mobile check-out. The application also lists holiday bargains.
SnapTell - SnapTell is revolutionizing the way consumers and marketers connect. Using a camera phone and SnapTell's image-recognition technology, users can easily and instantly access requested information and content. Marketers can effortlessly create campaigns using existing collateral and can alter their messaging on the fly in response to SnapTell-provided actionable metrics.
Amazon - With the Amazon iPhone application, consumers get easy access to the millions of products available from Amazon and 9,000 other merchants. The user experience is great and the best part is that consumers can use it to skip long lines at the store.
Yahoo Shopping – The application lets consumers search and buy from Yahoo’s catalog of products. Primarily the application functions as a tool for comparison shopping, but the application also features click-to-buy links to the Web sites of Yahoo’s merchant partners such as Target, Nordstrom, Amazon and Fossil.
Holiday Gift Guide by NearbyNow – This application is good for discovering gift ideas for hard-to-shop-for family members. There are 20 gift guides in the application, including Macys, Nordstrom, InStyle, Cosmo, Seventeen, Real Simple, Armani and etcetera. Users just type in a few things about their giftee, and it suggests products from all these guides.
Christmas Cards by Hit Chili Apps - Instantly create an online holiday card and send. The customization is easy and it doesn't feel like you are spamming.
Black Friday deals by DealNews - Tracks all the Black Friday specials, great layout. Best because the content is great.
Kosher Cookbook – The Kosher Cookbook application gives users access to hundreds of recipes, custom meal plans and the ability to create personalized shopping lists. The Kosher Cookbook includes more than 300 recipes.
Best Buy - Best Buy’s Deals application allows iPhone and iPod Touch users to view weekly and mobile-only specials and find the nearest Best Buy store. The application features product reviews, exclusive content and click-to-buy features.
Read Full Story
Thursday, 10 December 2009
THE SOCIAL MEDIA CONTENT CREATION PROCESS
An exert from Geoff Livingston’s book “Now Is Gone”
Many folks ask how to go about creating social media for their company. As a service to the industry, find here an open source version of a draft social media content development process.
This process is general enough to guide development of specific initiatives. It does not recommend blogging or video, per say. Rather the process allows content creation to move towards the market’s needs, and within the company’s resources. There are 14 steps in all:
1) Clearly articulate who your stakeholders are before you begin.
2) Clearly articulate the key issues these stakeholders care about as it relates to your offering. Use a bulleted list with no more than three or four words per item.
3) Begin by researching which, if any, top bloggers are discussing these issues. Use your bulleted list to search. The following are good places to start:
- Technorati
- Del.icio.us
- Google Blogsearch
- Ask.com Blogsearch
4) Inevitably, any substantial subject matter area has a back channel where top bloggers and influencers chat. For example, PR and marketing bloggers and tend to connect on Facebook, Twitter, and to some extent, LinkedIn. This back channel can yield powerful connections to highly influential minds who may not have blogs with top statistical ranking.
Marketers looking to find their subject area’s back channel should start with a basic search. Once your initial search yields important blogs, please visit them and note which social networks the bloggers use to connect. Join their communities. And learn what your stakeholders really care about.
5) Don’t just observe, participate. Comment on blogs and social networks in a non-promotional way. Become part of the community.
6) Note several things in your research:
- Top industry issues
- Top bloggers/thought leaders that write about your issues (you will need these for marketing purposes after your content creation process is done)
- Preferred content forms (video, white papers, blogs, podcasts)
- Ideal places to connect with the larger industry (social networks, etc.)
- Other companies playing in the space: Who’s successful, who isn’t? Why?
- Behavioral norms.
Write this information down in a formal analysis.
7) Using the analysis of your social media marketplace, identify the outcomes the organization would like to achieve. These outcomes will determine the measurement benchmarks once the company decides on its preferred communication tools. Possibilities include:
- Influence
- Awareness/changed perception on a particular issue
- Third party credibility through Word of mouth
- Brand awareness
- Return on investment (sales)
8 ) Identify the company’s value for the marketplace. Specifically, the organization’s subject matter expertise as it relates to the top industry issues currently being discussed amongst bloggers and thought leaders.
- Can the company provide enough information to add to the conversation?
- If so, is it enough to consistently be a part of the conversation, or is it limited in nature? Will it only be valuable for a short time?
- Can the organization afford to give away this information or does the information comprise trade secrets?
9) Based on the company/organization’s value offering and the marketplace’s issues and needs, draft an editorial mission to serve the community/stakeholders. For example, here is the Now Is Gone blog editorial mission:
Continue serving as a primer for those business executives new to social media or considering engaging with these new communications tools. The conversation should be educational, pragmatic and weigh the pros and cons of social media to provide an authentic, genuine viewpoint of social media marketing. We believe in social media’s potential to better communications, but do not think it will replace traditional tactics. Instead we believe social media will be integrated into the larger marketing mix and may influence change in other disciplines.
10) Now examine the company’s resources:
- Time
- Thought leaders
- Technical capability and savoir faire: Blog, audio, video, social networking
- Financial resources for some of the above, plus graphic design, SEO, web hosting, application development
11) Select the outreach mechanism(s) that best fits the industry’s preferred content needs (#6), can achieve outcomes (#7) the ability to convey the company’s ability to deliver value through it’s editorial mission (#8 and 9), and that the company can afford to invest in (#10).
There are Many, Many mechanisms. Each has its assets and detriments. And blogging is not a cure all silver bullet solution. Consider these more popular initiatives:
- Launch a blog
- Execute a blogger relations program
- Podcast
- Create video(s)
- Develop social network community
- Create social network application
- Build your own social network
- Build a widget
12) Determine who will create the content. Group efforts can help distribute load as well as protect the company from an individual departure. Assign a schedule and make the person responsible. Participation in larger networks should be part of your content development plan and resource allocations.
13) Select general content categories to provide guidance on a weekly basis (if the effort is ongoing). Remain flexible to allow for larger industry and community events.
14) Determine measurement based on outcomes, social media communication vehicle(s), and dedicated effort the company intends to commit to the effort. Select tools to attain measurement. Tools and measurement can vary greatly. Research what is right for you and your effort. Some are free, some are not.
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