Showing posts with label ar. Show all posts
Showing posts with label ar. Show all posts

Saturday, 12 February 2011

♔ The Evolution of Augmented Reality (AR)

Augmented Reality (AR) is a term for a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. It is related to a more general concept called mediated reality, in which a view of reality is modified to enhance one’s current perception of reality.  For any of you (luddites) who still haven't seen some of the things brands can do using AR, we've compiled a few examples below.  


The first example isn't really AR at all. It is however the first example of mixed/ augmented reality in the midst of an otherwise formally conventional feature film, but also in relation to the recent proliferation of text treatments in motion graphics work.  The overlaying of text on screen in this scene from David Fincher's Fight Club bears an uncanny relationship to recent experiments with information graphics in augmented reality research. It also offers a clever and self-reflexive meta-commentary on the conventions of product-placement that is increasingly common in contemporary feature films.  (See below)

[ Fight Club Ikea Catalogue Scene ]



Transformers - We Are Autobots AR
Augmented Reality (AR) Promotional used to build excitement around the launch of the latest Transformers movie. It was the first good example I’ve seen where facial tracking technology is mixed with Augmented Reality to enhance the experience.



Mattel: Avatar Toys
Toy maker Mattel’s solid AR example that got some serious hype with the launch of Avatar.  It can be used with Mattel products or as a product itself, and as the technology becomes more advanced, we’ll be able to have toys like this interact in a very “game like” way - making them even more appealing.



Adidas Originals Shoe AR
This Augmented Reality Shoe App provides one of the most detailed AR models while combining a lot of functionality and interactivity into the app. However, the downside is it’s so detailed that it seems to be a little slow (just sayin’) in the gaming area.


Stella Artois Le Bar Guide
Stella’s Augmented Reality App blends real world places with directions, promotions, and other useful features. 


GE’s Smart Grid AR
As featured on the front cover of Popular Science magazine in early 2009, this robust app is responsible for sparking the big push from brands and agencies into Augmented Reality last year.


Rayban Virtual Mirror
Try on the entire range of Rayban sunglasses from your very own computer. Like the Transformers AR app, it works with some facial recognition.  The app maps key points of your face then utilizes these as the directional markers to track and size the sunglasses perfectly on your face.  Perfect to enhance sales and introduce new product lines.  It’s even tied into an e-Commerce application.  Smart.


BMW Z4 AR
This Augmented Reality Example was one of the first to allow you to take an AR model in your hands, place it on your desktop and then control the car from the keyboard and webcam while you drive it around your desk!  The AR app also allowed you to save out the graphic you created and share with your friends on Facebook & Twitter.  It’s really the BMW of AR apps. Go figure.



Although the correct description "mobile markerless tracking algorithm optimized for dual-core chips" sounds very complex, the demo shows how easy life can be with AR.


The Future - AR 2.0
Currently in the prototype stages, this technology demo by researchers at the University of  Tokyo are using ultrasound technology to give holograms a solid feel. Sensors detect when you’re touching the hologram making the whole experience truly interactive. 


2011 Mobile World Congress MWC Teaser 
Here is a taste of what we’ll be seeing at this 2011 Mobile World Congress (MWC). This video demos the world`s first integrated markerless 3D object tracking on a smartphone. Or, to you and me, it shows us where Augmented Reality is heading: robust, smooth and useful everyday experiences. 



Iron Man 2 Augmented Experience 
Much like the Trasformers example, users can use their webcams to get suited up with either an Iron Man or War Machine helmet, as well as take a look at what the HUD (heads up display) would look like through Iron Man or War Machine’s perspectives.




Microsoft Live Labs
Blaise Aguera y Arcas TED Talk on Augmented Reality (AR) Maps.


Have examples of great AR you'd like to showcase?  When we say great, we mean at the level of say a North Kingdom or Total Immersion.  Still not sure?  Take a moment and check out Total Immersions Reel on their website.  Send examples to info@goodbuzz.ca



Thursday, 25 March 2010

Nestle’s “Jesus” Kit-Kat: Viral Magic

Multiple “Jesus” sightings (in inanimate objects) had occurred in rapid succession in the Netherlands with growing coverage in the news.  

To capitalize on this buzz, on the Friday before Easter, Nestle’s agency in Amsterdam (UbachsWisbrun/JWT) seeded fake news content (with pictures) to the country’s largest news websites. 

The story identified that a Dutchman had found the image of none other then Jesus Christ in his Kit-Kat bar.  Kit Kat wanted to play on its 'Have a break, have a Kit Kat' tagline within this context. Have a break in the Netherlands means "give me a break" or "enough is enough". Instead of creating an ad, they created a sighting of Jesus in a Kit Kat. 

A credible fake email was created and sent from a person who had apparently just taken a bite out a Kit Kat and found, to his utter disbelief, an image of Jesus.   Within four days the Jesus Kit-Kat was on more then 100,000 websites around the world.  

Watch the Case Study


Thursday, 11 March 2010

FACEBOOK METRICS MOVING BEYOND INSIGHTS

Facebook has released an ad conversion tracking tool to a limited set of advertisers.  As Facebook describes the service, “Conversion tracking allows you to track activity that happens on your website as a result of someone on Facebook seeing or clicking your Facebook Ad.”

The new service will allow Advertisers the ability to assign a specific value to an action on their own websites and effectively determine the ROI of their Facebook advertising campaigns. This also promises to save a lot of time for advertisers who currently need to dump their data into spreadsheets and cross-reference that data when tracking ad spend ROI (return on investment).  Once the ad conversion tracking tool is fully released to all, Advertisers will be able to track conversions, tag conversion values, and a SKU codes.  Also, rather than providing the type of conversion funnel tracking provided through Google Analytics, Facebook is recommending that, “advertisers use a series of SKU codes for each page on your site”.

Facebook has realized that the more tools they can provide to advertisers, the more likely advertisers will be to spend money on the platform in the future.   And then there was light. ;)



Wednesday, 10 March 2010

CHEVROLET TESTS THREE SOCIAL-MEDIA APPLICATIONS AT SXSW


Chevrolet, exclusive automotive sponsor of SXSW music, film and interactive festival for the next three years, will use its freshman presence to get ideas on best practices and emerging technologies in social media. More important to Goodbuzz, Chevrolet is also using the show to test three social-media applications.
The first is a mobile location app from Austin-based Gowalla that tells a cell phone user's contacts where he or she is. When Gowalla users check in at various locations in Austin, they will get text messages with offers from Chevrolet and SXSW, such as a free ride in a new Equinox for those who use Gowalla when they get to the airport.
Chevrolet will also use Quick Response (QR) codes to tout the three vehicles it is featuring at the show. When mobile phone users photograph QR codes on the display vehicles, they will open a microsite detailing vehicle features.  Users who download the Chevrolet iReveal Augmented Reality AR application, available in Beta form, will be able to unlock three-dimensional models of Chevrolet vehicles. The application will provide key specifications of the vehicles, and insert the virtual image of the car over the actual streetscape viewed through the smart phone camera lens.
Finally, Chevrolet will run a team-based road rally called "See the USA in your Chevrolet: A SXSW Road Trip," in which teams will drive to Austin from various places like New York and San Diego while completing missions selected by followers on Twitter, and using social media and user-generated content to record their trips. 
The GM division will have a Chevrolet Volt Recharging Station for digital devices and a fleet of Camaros, Equinoxes, Malibus, and Traverses for conference attendees. Chevrolet will also offer rides to and from downtown, to exclusive events, and restaurants.  “The idea is to contribute to what people are there to do rather than brand all over the place."  All we can say is "Go GM!" ;)

Sunday, 28 February 2010

SOCIAL MEDIA RESOURCE LISTING | Q4-09 CREATIVE

The following list represents all content, articles, news, and resources posted to Goodbuzz.ca in OCT/NOV 2009.
  1. The Ripples of Social Media 
  2. All Ripples are Good Ripples 
  3. Social Media in Plain English (Video) 
  4. Understanding the Influencer 
  5. The Social Media Revolution (Video) 
  6. Casino’s Saving Face Online 
  7. How Consumers spend their time online 
  8. Why use Social Influence Marketing 
  9. Social Influence Marketing Glossary 
  10. Creating Synergies Across Multiple Digital Platforms 
  11. Top Ten Social Marketing Tips 
  12. Fluent: The Razorfish Social Influence Marketing Report 
  13. Ten Things Social Media Can't Do 
  14. The Ten Commandments of Social Media 
  15. Social Media Marketing – Top Three Mistakes 
  16. Four Emerging Trends of the Real-Time Web 
  17. Social Relevance meets Social Networking 
  18. A Pocket Guide to Social Media and Children 
  19. Your Social Media IQ and eCommerce 
  20. Embracing Social Media Boosts Traffic 
  21. 2009-10: State of Social Marketing Report 
  22. Top Twenty Five Social Networking Sites – Feb 2009 
  23. The 3Cs Rule For Pharma Marketing 
  24. Corporate Monologues are Dead
  25. Social Influence Marketing (PPT) 
  26. Social Media Influencers are not Traditional Influencers 
  27. Social Media Marketing versus Social Influence Marketing 
  28. Companies 'approach social media marketing on an ad-hoc basis' 
  29. Brand social success fueled by consumer greed 
  30. Brands, fans… and online conversations 
  31. Where Interactive Marketing Dollars Are Going 
  32. Social Media Q&A 
  33. Trends in Social Influence Marketing 
  34. What Social Search means to your business? 
  35. Social Media ROI: Socialnomics (Video) 
  36. The New Media Ecosystem: Conversations, Influence and You (PPT)
  37. A Brave New World: Social Media and the Economy of Trust 
  38. Tips from Coca-Cola’s Social Media Marketing Strategy 
  39. Harley Social 
  40. Hyatt Hotels Social Media Case Study 
  41. Content First 
  42. Social Networking Goes Professional 
  43. Facebook Location Targeting 
  44. Finding your Customers Social Profile (PPT) 
  45. JACK-IN-THE-BOX DRIVES CUSTOMER INTERACTIONS VIA SOCIAL MEDIA 
  46. CHEVY GETS SOCIAL 
  47. ‘JERSEY BOYS’ LEVERAGE MOBILE + SOCIAL MEDIA
  48. Five Tips for Optimizing Your Brand’s Facebook Presence
  49. Get Real Business Results From Social Media 
  50. Will Facebook be the next big online shipping site? 
  51. NFL PLAYERS ASSOCIATION (NFLPA) EXPANDS SMS MICROBLOGGING PLATFORM 
  52. PBS MediaShift: Social Media Marketing 
  53. 2010: "LUXURY SHAME" AND TAKING SOME OF THE GUILT OUT OF Shopping 
  54. Slipping under the Radar: Advertising and the Mind 
  55. How to bridge the distance between business strategy and design 
  56. Taking a Page from Organized Religion 
  57. Using UGC Video Example 
  58. Online Retailers To Focus On Facebook And Twitter During Holidays 
  59. Tapping Online Social Networks to Build Better Products, Reach New Audiences, and Sell More 
  60. Twitter Times
  61. The Science of Retweets on Twitter 
  62. Coca-Cola, Ford, Microsoft, McDonald’s®, SunTrust and Whole Foods Among First To CoTweet 
  63. PR Students Need to Learn Social Media Business Strategies 
  64. What's the Buzz About PR 2.0/Social Media? (Video) 
  65. Social Media and Blogging: PR Power Tools 
  66. Pull PR Will Shape Your Future Public Relations Strategy 
  67. Is your PR agency Social Media Saavy? 
  68. The New Influence Factor in Social Media 


Saturday, 30 January 2010

TOPPS KICKS OFF 2010 WITH THE INTRODUCTION OF AUGMENTED REALITY FOOTBALL CARDS


PREMIER LEAGUE football's biggest stars have entered the realm of Augmented Reality (AR) in 2010 thanks to a new deal between Topps Europe, the publishers of Premier League sticker albums and trading cards, and AR pioneers Total Immersion.

For the first time, Premier League football collectors' cards include an Augmented Reality (AR)  element, with Wayne Rooney, Theo Walcott and Frank Lampard featured on three special collectors' cards. Football fans can watch each player showcase special moves in AR animation and even challenge them in a free-kick game via the Topps' website.

The Topps Total Football 2009/10 series features more than 450 collectors stickers, including the three 3D Live stickers. To use the interactive animation technology, fans log on to the website and select the player on the sticker. Once the programme has started, users simply place the sticker under their web cam and the player comes to life.
Once activated, each of the AR players can be rotated around and their movements controlled with a single keystroke.

To accompany the 2009/10 Total Football series, Topps have created a special collector album with an augmented reality front cover.