Augmented Reality (AR) is a term for a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. It is related to a more general concept called mediated reality, in which a view of reality is modified to enhance one’s current perception of reality. For any of you (luddites) who still haven't seen some of the things brands can do using AR, we've compiled a few examples below.
The first example isn't really AR at all. It is however the first example of mixed/ augmented reality in the midst of an otherwise formally conventional feature film, but also in relation to the recent proliferation of text treatments in motion graphics work. The overlaying of text on screen in this scene from David Fincher's Fight Club bears an uncanny relationship to recent experiments with information graphics in augmented reality research. It also offers a clever and self-reflexive meta-commentary on the conventions of product-placement that is increasingly common in contemporary feature films. (See below)
Showing posts with label ar. Show all posts
Showing posts with label ar. Show all posts
Saturday, 12 February 2011
Thursday, 25 March 2010
Nestle’s “Jesus” Kit-Kat: Viral Magic
Multiple “Jesus” sightings (in inanimate objects) had occurred in rapid succession in the Netherlands with growing coverage in the news.
To capitalize on this buzz, on the Friday before Easter, Nestle’s agency in Amsterdam (UbachsWisbrun/JWT) seeded fake news content (with pictures) to the country’s largest news websites.
The story identified that a Dutchman had found the image of none other then Jesus Christ in his Kit-Kat bar. Kit Kat wanted to play on its 'Have a break, have a Kit Kat' tagline within this context. Have a break in the Netherlands means "give me a break" or "enough is enough". Instead of creating an ad, they created a sighting of Jesus in a Kit Kat.
A credible fake email was created and sent from a person who had apparently just taken a bite out a Kit Kat and found, to his utter disbelief, an image of Jesus. Within four days the Jesus Kit-Kat was on more then 100,000 websites around the world.
Watch the Case Study
Thursday, 11 March 2010
FACEBOOK METRICS MOVING BEYOND INSIGHTS
Facebook has released an ad conversion tracking tool to a limited set of advertisers. As Facebook describes the service, “Conversion tracking allows you to track activity that happens on your website as a result of someone on Facebook seeing or clicking your Facebook Ad.”
The new service will allow Advertisers the ability to assign a specific value to an action on their own websites and effectively determine the ROI of their Facebook advertising campaigns. This also promises to save a lot of time for advertisers who currently need to dump their data into spreadsheets and cross-reference that data when tracking ad spend ROI (return on investment). Once the ad conversion tracking tool is fully released to all, Advertisers will be able to track conversions, tag conversion values, and a SKU codes. Also, rather than providing the type of conversion funnel tracking provided through Google Analytics, Facebook is recommending that, “advertisers use a series of SKU codes for each page on your site”.
Facebook has realized that the more tools they can provide to advertisers, the more likely advertisers will be to spend money on the platform in the future. And then there was light. ;)
View Conversion Tracking Tutorial (Slideshare)
Wednesday, 10 March 2010
CHEVROLET TESTS THREE SOCIAL-MEDIA APPLICATIONS AT SXSW
Chevrolet, exclusive automotive sponsor of SXSW music, film and interactive festival for the next three years, will use its freshman presence to get ideas on best practices and emerging technologies in social media. More important to Goodbuzz, Chevrolet is also using the show to test three social-media applications.
The first is a mobile location app from Austin-based Gowalla that tells a cell phone user's contacts where he or she is. When Gowalla users check in at various locations in Austin, they will get text messages with offers from Chevrolet and SXSW, such as a free ride in a new Equinox for those who use Gowalla when they get to the airport.
Chevrolet will also use Quick Response (QR) codes to tout the three vehicles it is featuring at the show. When mobile phone users photograph QR codes on the display vehicles, they will open a microsite detailing vehicle features. Users who download the Chevrolet iReveal Augmented Reality AR application, available in Beta form, will be able to unlock three-dimensional models of Chevrolet vehicles. The application will provide key specifications of the vehicles, and insert the virtual image of the car over the actual streetscape viewed through the smart phone camera lens.
Finally, Chevrolet will run a team-based road rally called "See the USA in your Chevrolet: A SXSW Road Trip," in which teams will drive to Austin from various places like New York and San Diego while completing missions selected by followers on Twitter, and using social media and user-generated content to record their trips.
The GM division will have a Chevrolet Volt Recharging Station for digital devices and a fleet of Camaros, Equinoxes, Malibus, and Traverses for conference attendees. Chevrolet will also offer rides to and from downtown, to exclusive events, and restaurants. “The idea is to contribute to what people are there to do rather than brand all over the place." All we can say is "Go GM!" ;)
Sunday, 28 February 2010
SOCIAL MEDIA RESOURCE LISTING | Q4-09 CREATIVE
The following list represents all content, articles, news, and resources posted to Goodbuzz.ca in OCT/NOV 2009.
- The Ripples of Social Media
- All Ripples are Good Ripples
- Social Media in Plain English (Video)
- Understanding the Influencer
- The Social Media Revolution (Video)
- Casino’s Saving Face Online
- How Consumers spend their time online
- Why use Social Influence Marketing
- Social Influence Marketing Glossary
- Creating Synergies Across Multiple Digital Platforms
- Top Ten Social Marketing Tips
- Fluent: The Razorfish Social Influence Marketing Report
- Ten Things Social Media Can't Do
- The Ten Commandments of Social Media
- Social Media Marketing – Top Three Mistakes
- Four Emerging Trends of the Real-Time Web
- Social Relevance meets Social Networking
- A Pocket Guide to Social Media and Children
- Your Social Media IQ and eCommerce
- Embracing Social Media Boosts Traffic
- 2009-10: State of Social Marketing Report
- Top Twenty Five Social Networking Sites – Feb 2009
- The 3′Cs Rule For Pharma Marketing
- Corporate Monologues are Dead
- Social Influence Marketing (PPT)
- Social Media Influencers are not Traditional Influencers
- Social Media Marketing versus Social Influence Marketing
- Companies 'approach social media marketing on an ad-hoc basis'
- Brand social success fueled by consumer greed
- Brands, fans… and online conversations
- Where Interactive Marketing Dollars Are Going
- Social Media Q&A
- Trends in Social Influence Marketing
- What Social Search means to your business?
- Social Media ROI: Socialnomics (Video)
- The New Media Ecosystem: Conversations, Influence and You (PPT)
- A Brave New World: Social Media and the Economy of Trust
- Tips from Coca-Cola’s Social Media Marketing Strategy
- Harley Social
- Hyatt Hotels Social Media Case Study
- Content First
- Social Networking Goes Professional
- Facebook Location Targeting
- Finding your Customers Social Profile (PPT)
- JACK-IN-THE-BOX DRIVES CUSTOMER INTERACTIONS VIA SOCIAL MEDIA
- CHEVY GETS SOCIAL
- ‘JERSEY BOYS’ LEVERAGE MOBILE + SOCIAL MEDIA
- Five Tips for Optimizing Your Brand’s Facebook Presence
- Get Real Business Results From Social Media
- Will Facebook be the next big online shipping site?
- NFL PLAYERS ASSOCIATION (NFLPA) EXPANDS SMS MICROBLOGGING PLATFORM
- PBS MediaShift: Social Media Marketing
- 2010: "LUXURY SHAME" AND TAKING SOME OF THE GUILT OUT OF Shopping
- Slipping under the Radar: Advertising and the Mind
- How to bridge the distance between business strategy and design
- Taking a Page from Organized Religion
- Using UGC Video Example
- Online Retailers To Focus On Facebook And Twitter During Holidays
- Tapping Online Social Networks to Build Better Products, Reach New Audiences, and Sell More
- Twitter Times
- The Science of Retweets on Twitter
- Coca-Cola, Ford, Microsoft, McDonald’s®, SunTrust and Whole Foods Among First To CoTweet
- PR Students Need to Learn Social Media Business Strategies
- What's the Buzz About PR 2.0/Social Media? (Video)
- Social Media and Blogging: PR Power Tools
- Pull PR Will Shape Your Future Public Relations Strategy
- Is your PR agency Social Media Saavy?
- The New Influence Factor in Social Media
Saturday, 30 January 2010
TOPPS KICKS OFF 2010 WITH THE INTRODUCTION OF AUGMENTED REALITY FOOTBALL CARDS
PREMIER LEAGUE football's biggest stars have entered the realm of Augmented Reality (AR) in 2010 thanks to a new deal between Topps Europe, the publishers of Premier League sticker albums and trading cards, and AR pioneers Total Immersion.
For the first time, Premier League football collectors' cards include an Augmented Reality (AR) element, with Wayne Rooney, Theo Walcott and Frank Lampard featured on three special collectors' cards. Football fans can watch each player showcase special moves in AR animation and even challenge them in a free-kick game via the Topps' website.
The Topps Total Football 2009/10 series features more than 450 collectors stickers, including the three 3D Live stickers. To use the interactive animation technology, fans log on to the website and select the player on the sticker. Once the programme has started, users simply place the sticker under their web cam and the player comes to life.
Once activated, each of the AR players can be rotated around and their movements controlled with a single keystroke.
To accompany the 2009/10 Total Football series, Topps have created a special collector album with an augmented reality front cover.
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