Showing posts with label CaT. Show all posts
Showing posts with label CaT. Show all posts

Tuesday, 14 June 2011

Pushing the Ad industry to invest in Passion and Ideas


In the new advertising and marketing economy, it’s a shame to let all that talent and creativity to be directed solely by the client.  In this panel, we’ll hear three agencies discuss how they’re generating their own IP, and with it, new revenue sources, operating models, and a portfolio of innovative work to expand their expertise and client offerings.  The video's below are from a panel discussion at Creativity and Technology Conference (CaT) in NYC featuring Ed Brojerdi, Chief CD, Kirshenbaum, Bond, Senecal + Partners, Michael Lebowitz, Founder and CEO, Big Spaceship, and Chris Vance, Managing Director, ZAG NY, BBH Labs.  Note: The discussion is moderated by Ad Age’s Kunur Patel. 


















Monday, 13 June 2011

The 'Atavist' (and the future of original nonfiction and narrative journalism)


Atavist is a term meaning “the reappearance of a characteristic in an organism after several generations of absence”.  In this case, we’re talking about journalism longer than typical magazine articles but shorter than books.  The Atavist website therefore publishes original nonfiction and narrative journalism that are longer than typical magazine articles but shorter than books.  Articles are written by experienced reporters and authors and optimized digitally for multiple platforms.  Each story is layered and embedded with supplementary video, audiobooks, information and a host of other features.  

Evan Ratliff is the Editor and Co-founder of “The Atavist” website.  His presentation (attached in two video's below) discusses the impetus for starting the “The Atavist” and the current long-form writing platform. An award-winning journalist and contributing editor at Wired, Evan's writing appears in The New Yorker, Outside, Men’s Journal, National Geographic, and many other notables - as well as co-authoring “Safe: the Race to Protect Ourselves in a newly dangerous world.”  






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Sunday, 12 June 2011

The Evolution of Transmedia Storytelling

What’s transmedia storytelling?  In transmedia storytelling, content becomes invasive and fully permeates the audience's lifestyle.  A transmedia project develops storytelling across multiple forms of media in order to have different "entry points" in the story; entry-points with a unique and independent lifespan but with a definite role in the big narrative scheme. Each distinct element makes distinctive contributions to a fan's understanding of the story world; "entry-points" through which consumers can become immersed in a story world. 


The three video’s below are from a recent discussion between Frank Rose, author of "The Art of Immersion" (and a contributing Editor at Wired) and Jeff Gomez, President and CEO of Starlight Runner Entertainment at Ad Age's "Creativity and Technology" (CaT) Conference in NYC June 9th, 2011.








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Saturday, 12 February 2011

♔ The Evolution of Augmented Reality (AR)

Augmented Reality (AR) is a term for a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. It is related to a more general concept called mediated reality, in which a view of reality is modified to enhance one’s current perception of reality.  For any of you (luddites) who still haven't seen some of the things brands can do using AR, we've compiled a few examples below.  


The first example isn't really AR at all. It is however the first example of mixed/ augmented reality in the midst of an otherwise formally conventional feature film, but also in relation to the recent proliferation of text treatments in motion graphics work.  The overlaying of text on screen in this scene from David Fincher's Fight Club bears an uncanny relationship to recent experiments with information graphics in augmented reality research. It also offers a clever and self-reflexive meta-commentary on the conventions of product-placement that is increasingly common in contemporary feature films.  (See below)

[ Fight Club Ikea Catalogue Scene ]



Transformers - We Are Autobots AR
Augmented Reality (AR) Promotional used to build excitement around the launch of the latest Transformers movie. It was the first good example I’ve seen where facial tracking technology is mixed with Augmented Reality to enhance the experience.



Mattel: Avatar Toys
Toy maker Mattel’s solid AR example that got some serious hype with the launch of Avatar.  It can be used with Mattel products or as a product itself, and as the technology becomes more advanced, we’ll be able to have toys like this interact in a very “game like” way - making them even more appealing.



Adidas Originals Shoe AR
This Augmented Reality Shoe App provides one of the most detailed AR models while combining a lot of functionality and interactivity into the app. However, the downside is it’s so detailed that it seems to be a little slow (just sayin’) in the gaming area.


Stella Artois Le Bar Guide
Stella’s Augmented Reality App blends real world places with directions, promotions, and other useful features. 


GE’s Smart Grid AR
As featured on the front cover of Popular Science magazine in early 2009, this robust app is responsible for sparking the big push from brands and agencies into Augmented Reality last year.


Rayban Virtual Mirror
Try on the entire range of Rayban sunglasses from your very own computer. Like the Transformers AR app, it works with some facial recognition.  The app maps key points of your face then utilizes these as the directional markers to track and size the sunglasses perfectly on your face.  Perfect to enhance sales and introduce new product lines.  It’s even tied into an e-Commerce application.  Smart.


BMW Z4 AR
This Augmented Reality Example was one of the first to allow you to take an AR model in your hands, place it on your desktop and then control the car from the keyboard and webcam while you drive it around your desk!  The AR app also allowed you to save out the graphic you created and share with your friends on Facebook & Twitter.  It’s really the BMW of AR apps. Go figure.



Although the correct description "mobile markerless tracking algorithm optimized for dual-core chips" sounds very complex, the demo shows how easy life can be with AR.


The Future - AR 2.0
Currently in the prototype stages, this technology demo by researchers at the University of  Tokyo are using ultrasound technology to give holograms a solid feel. Sensors detect when you’re touching the hologram making the whole experience truly interactive. 


2011 Mobile World Congress MWC Teaser 
Here is a taste of what we’ll be seeing at this 2011 Mobile World Congress (MWC). This video demos the world`s first integrated markerless 3D object tracking on a smartphone. Or, to you and me, it shows us where Augmented Reality is heading: robust, smooth and useful everyday experiences. 



Iron Man 2 Augmented Experience 
Much like the Trasformers example, users can use their webcams to get suited up with either an Iron Man or War Machine helmet, as well as take a look at what the HUD (heads up display) would look like through Iron Man or War Machine’s perspectives.




Microsoft Live Labs
Blaise Aguera y Arcas TED Talk on Augmented Reality (AR) Maps.


Have examples of great AR you'd like to showcase?  When we say great, we mean at the level of say a North Kingdom or Total Immersion.  Still not sure?  Take a moment and check out Total Immersions Reel on their website.  Send examples to info@goodbuzz.ca



Thursday, 28 January 2010

2010 CaT: Creativity and Technology | NYC



Tired of hearing the same things over and over again at events or conferences?  We know how you feel.   The gap today between those on the cutting edge (of emerging technology and creativity) like YOU, and the rest of the world, has obviously never been wider.

So, if you NEED to attend one conference this year that will position you at the front of the pack (and our entire team agreed on this one) you should really check out the CaT: Creativity and Technology Conference. 


To our knowledge, there are only CaT events in NYC and London, but our trip to NYC last summer exposed us to some of the best and brightest minds in the world.  Moreover, the list of attendees and speakers read like a “who’s who” list in our space; a summit for the convergence of creativity and technology.  This show was exceptional, dare we say even inspirational. 

We hope to see you in NYC this summer. ;)
http://www.creativitycat.com/index.php