Wednesday, 17 March 2010

BIG-ASS MESSAGE GENERATOR GOES VIRAL


Not that we ever tire of covering the most lavishly integrated campaigns spread across multiple touch points, it's just that sometimes, it's nice to be dealt an unbranded distraction.  It was therefore with disproportionate glee, that we began playing with bigassmessage.com - a glorious waste of time. 

By visiting the site, users can input their own 48-character message, which is then made 'big-ass' with its own URL for sharing with friends/victims/loved ones. There are four different display themes to choose from: Basic, Magic (the magic being that the flashing screen will trigger a seizure if you stare at it for too long), Pepsi (in which certain letters are substituted for the brand's infamously revised logo) and Jeopardy (think the typeface used in the iconic gameshow). 

Props to Björn Johansson (formerly of farfar, Stockholm and now at Ogilvy, New York) who created the site. Be sure to head over to the homepage of creative collective Bjernie's Fast Food to check out more of his deviant side projects.  

Read Original Article



Monday, 15 March 2010

SHARKRUNNERS: The Future of Social Media

Tired of the same user-generated content (UGC) campaigns?  We completely understand, as much of the karaoke that passes for creative these days is repetitive uninspiring.  That’s specifically why we love area/code.   Area/code is based in NYC and develop campaigns that leverage today's environment of pervasive technologies and overlapping media to create new kinds of entertainment.  

Area/Code is one of the few agencies that highlight and integrate the connections between imaginary spaces and the world around them.  Whether urban environments transformed into
spaces for public play, online games that respond to
broadcast TV in real time, simulated characters and virtual worlds
that occupy real-world geography, game events driven by real-world data, or situated media that corresponds to
specific locations and contexts. These connections can take many forms.

Our favorite example du jour is Sharkrunners.  Designed by area/code for Discovery Channel's 20th Anniversary Shark Week, Sharkrunners is a persistent game of oceanic exploration and high stakes shark research.  Players take on the role of marine biologists who seek to learn as much as possible about sharks through advanced observation techniques.  Sharkrunners is a game of oceanic exploration and high stakes shark research. 

Players take on the role of sharkrunners: daring and adventurous marine biologists who seek to learn as much as possible about sharks through advanced observation techniques.

In the game, players control their ships, but the sharks are controlled by real-world white sharks with GPS units attached to their fins. Real-world telemetry data provides the position and movement of actual great white sharks in the game, so every shark that players encounter corresponds to a real shark in the real world.  

It get’s better. Ships in the game also move in real-time, so players receive email and/or SMS alerts during the day when their boat is within range of an encounter. Players login, choose crewmembers and an approach technique, and then collect various data from the nearby sharks. 




Thursday, 11 March 2010

FACEBOOK METRICS MOVING BEYOND INSIGHTS

Facebook has released an ad conversion tracking tool to a limited set of advertisers.  As Facebook describes the service, “Conversion tracking allows you to track activity that happens on your website as a result of someone on Facebook seeing or clicking your Facebook Ad.”

The new service will allow Advertisers the ability to assign a specific value to an action on their own websites and effectively determine the ROI of their Facebook advertising campaigns. This also promises to save a lot of time for advertisers who currently need to dump their data into spreadsheets and cross-reference that data when tracking ad spend ROI (return on investment).  Once the ad conversion tracking tool is fully released to all, Advertisers will be able to track conversions, tag conversion values, and a SKU codes.  Also, rather than providing the type of conversion funnel tracking provided through Google Analytics, Facebook is recommending that, “advertisers use a series of SKU codes for each page on your site”.

Facebook has realized that the more tools they can provide to advertisers, the more likely advertisers will be to spend money on the platform in the future.   And then there was light. ;)



Wednesday, 10 March 2010

CHEVROLET TESTS THREE SOCIAL-MEDIA APPLICATIONS AT SXSW


Chevrolet, exclusive automotive sponsor of SXSW music, film and interactive festival for the next three years, will use its freshman presence to get ideas on best practices and emerging technologies in social media. More important to Goodbuzz, Chevrolet is also using the show to test three social-media applications.
The first is a mobile location app from Austin-based Gowalla that tells a cell phone user's contacts where he or she is. When Gowalla users check in at various locations in Austin, they will get text messages with offers from Chevrolet and SXSW, such as a free ride in a new Equinox for those who use Gowalla when they get to the airport.
Chevrolet will also use Quick Response (QR) codes to tout the three vehicles it is featuring at the show. When mobile phone users photograph QR codes on the display vehicles, they will open a microsite detailing vehicle features.  Users who download the Chevrolet iReveal Augmented Reality AR application, available in Beta form, will be able to unlock three-dimensional models of Chevrolet vehicles. The application will provide key specifications of the vehicles, and insert the virtual image of the car over the actual streetscape viewed through the smart phone camera lens.
Finally, Chevrolet will run a team-based road rally called "See the USA in your Chevrolet: A SXSW Road Trip," in which teams will drive to Austin from various places like New York and San Diego while completing missions selected by followers on Twitter, and using social media and user-generated content to record their trips. 
The GM division will have a Chevrolet Volt Recharging Station for digital devices and a fleet of Camaros, Equinoxes, Malibus, and Traverses for conference attendees. Chevrolet will also offer rides to and from downtown, to exclusive events, and restaurants.  “The idea is to contribute to what people are there to do rather than brand all over the place."  All we can say is "Go GM!" ;)

Tuesday, 9 March 2010

Doritos® Viralocity | User-Generated Content (UGC) Contest

Kudos to BBDO Toronto (as this campaign is near perfect).  Like the site identifies, the "Internet is good for so many things. But let’s face it. It’s the daily joy of ridiculous wedding dance entrances, cuddly kittens, giggling babies, post-dentist dopiness, and the always-popular person falling down, that keeps us logging on again and again."


Doritos® Viralocity however, may make you super famous and super rich at the same time.  Just name the newest unidentified Doritos® flavour. Make a viral video about it. Then, use your Internet savvy to help your video go real viral, real fast. And that, my friends, is what Doritos® Viralocity is all about.    Visit the site.

Sunday, 28 February 2010

Targeting the Influencer: The Ripples of Social Media

SOCIAL MEDIA RESOURCE LISTING | Q4-09 CREATIVE

The following list represents all content, articles, news, and resources posted to Goodbuzz.ca in OCT/NOV 2009.
  1. The Ripples of Social Media 
  2. All Ripples are Good Ripples 
  3. Social Media in Plain English (Video) 
  4. Understanding the Influencer 
  5. The Social Media Revolution (Video) 
  6. Casino’s Saving Face Online 
  7. How Consumers spend their time online 
  8. Why use Social Influence Marketing 
  9. Social Influence Marketing Glossary 
  10. Creating Synergies Across Multiple Digital Platforms 
  11. Top Ten Social Marketing Tips 
  12. Fluent: The Razorfish Social Influence Marketing Report 
  13. Ten Things Social Media Can't Do 
  14. The Ten Commandments of Social Media 
  15. Social Media Marketing – Top Three Mistakes 
  16. Four Emerging Trends of the Real-Time Web 
  17. Social Relevance meets Social Networking 
  18. A Pocket Guide to Social Media and Children 
  19. Your Social Media IQ and eCommerce 
  20. Embracing Social Media Boosts Traffic 
  21. 2009-10: State of Social Marketing Report 
  22. Top Twenty Five Social Networking Sites – Feb 2009 
  23. The 3Cs Rule For Pharma Marketing 
  24. Corporate Monologues are Dead
  25. Social Influence Marketing (PPT) 
  26. Social Media Influencers are not Traditional Influencers 
  27. Social Media Marketing versus Social Influence Marketing 
  28. Companies 'approach social media marketing on an ad-hoc basis' 
  29. Brand social success fueled by consumer greed 
  30. Brands, fans… and online conversations 
  31. Where Interactive Marketing Dollars Are Going 
  32. Social Media Q&A 
  33. Trends in Social Influence Marketing 
  34. What Social Search means to your business? 
  35. Social Media ROI: Socialnomics (Video) 
  36. The New Media Ecosystem: Conversations, Influence and You (PPT)
  37. A Brave New World: Social Media and the Economy of Trust 
  38. Tips from Coca-Cola’s Social Media Marketing Strategy 
  39. Harley Social 
  40. Hyatt Hotels Social Media Case Study 
  41. Content First 
  42. Social Networking Goes Professional 
  43. Facebook Location Targeting 
  44. Finding your Customers Social Profile (PPT) 
  45. JACK-IN-THE-BOX DRIVES CUSTOMER INTERACTIONS VIA SOCIAL MEDIA 
  46. CHEVY GETS SOCIAL 
  47. ‘JERSEY BOYS’ LEVERAGE MOBILE + SOCIAL MEDIA
  48. Five Tips for Optimizing Your Brand’s Facebook Presence
  49. Get Real Business Results From Social Media 
  50. Will Facebook be the next big online shipping site? 
  51. NFL PLAYERS ASSOCIATION (NFLPA) EXPANDS SMS MICROBLOGGING PLATFORM 
  52. PBS MediaShift: Social Media Marketing 
  53. 2010: "LUXURY SHAME" AND TAKING SOME OF THE GUILT OUT OF Shopping 
  54. Slipping under the Radar: Advertising and the Mind 
  55. How to bridge the distance between business strategy and design 
  56. Taking a Page from Organized Religion 
  57. Using UGC Video Example 
  58. Online Retailers To Focus On Facebook And Twitter During Holidays 
  59. Tapping Online Social Networks to Build Better Products, Reach New Audiences, and Sell More 
  60. Twitter Times
  61. The Science of Retweets on Twitter 
  62. Coca-Cola, Ford, Microsoft, McDonald’s®, SunTrust and Whole Foods Among First To CoTweet 
  63. PR Students Need to Learn Social Media Business Strategies 
  64. What's the Buzz About PR 2.0/Social Media? (Video) 
  65. Social Media and Blogging: PR Power Tools 
  66. Pull PR Will Shape Your Future Public Relations Strategy 
  67. Is your PR agency Social Media Saavy? 
  68. The New Influence Factor in Social Media 


Tuesday, 23 February 2010

ONLINE CONVERSATIONS AND COLLABORATION





With the complexity of social media today, Goodbuzz consultancy services enable you to define strategic direction and educate your team.  We can start from scratch, or assess your current activities and help maximize your return on investment.   

Just so you know, we can work with you or your agency.  On or off the radar as they say.  Entirely your call.  

Contact now to speak with a Social Expert.

AUGMENTED REALITY (AR) MEETS FACIAL RECOGNITION

Developed by The Astonishing Tribe (TAT), a Swedish mobile software and design firm, the prototype software combines computer vision, cloud computing, facial recognition, social networking, and augmented reality.

The RECOGNIZR recognizes faces with a mobile phone camera and then surrounds them with icons linking to their profiles on various sites like Facebook, Youtube and LinkedIn.  TAT built the augmented ID demo, called Recognizr, to work on a phone that has a five-megapixel camera and runs the Android operating system. 

A user opens the application and points the phone's camera at someone nearby. Software created by Swedish computer-vision firm Polar Rose then detects the subject's face and creates a unique signature by combining measurements of facial features and building a 3-D model. This signature is sent to a server where it's compared to others stored in a database. Providing the subject has opted in to the service and uploaded a photo and profile of themselves, the server then sends back that person's name along with links to her profile on several social networking sites, including Twitter or Facebook. The Polar Rose software also tracks the position of the subject's head--TAT uses this information to display the subject's name and icons for the Web links on the phone's screen without obscuring her face.

Till says that applying image and face recognition to the trend of posting photos on social networking sites opens up interesting new possibilities. "You start to move into very creative ways of pulling together lots of services in a very beneficial way for personal uses, business uses, and you start to get into things that you otherwise wouldn't be able to do," he says.

Polar Rose's algorithms can run on the iPhone and on newer Android phones, says the company's chief technical officer and founder, Jan Erik Solem. The augmented ID application uses a cloud server to do the facial recognition primarily because many subjects will be unknown to the user (so there won't be a matching photo on the phone), but also to speed up the process on devices with less processing power.

Check out the MIT overview of the technology.  Check out the video of the app in action.






Sunday, 21 February 2010

LISTEN, SPEAK, ENGAGE, GIVE – THE MERITS OF SOCIAL MEDIA

If the past decade was all about the power of linking and integrating web pages and data, today it's all about power of linking and integrating people. Brands today must socialize with consumers in ways that increase their relevance and value in the eyes of their consumers. Brands must develop a credible social voice that is more engaging, personal, humble, authentic, and participatory than ever before.

Social media and networking are all the rage these days, but many people still do not understand what all the fuss is about. From the outside looking in, it would seem that online social networking is all about spending a lot of time doing nothing.  But once you understand that a social network is as much of a place or social construct, as it is an activity, all of that begins to change.   For many people, Social Networks are their home (or “hub”) online; a small piece of the web that they can call their own. Social media is really just participatory media disseminated through social interaction online.  Users gravitate towards it extends a platform that allows people to both express their individuality - and meet people with similar interests.

Social Media is about recognizing, accounting for, and tapping into the fact that, as your potential consumer makes a purchasing (or engagement) decision—they are being influenced by different circles of people through conversations with them, both online and off.  Consumer conversations about brands, products and services are increasingly woven into the interactions of social networks as a means to connect with others, and these conversations have great influence (even though people aren’t consciously asking about brand opinions.)  Moreover, consumers do not always realize how much influencing they are doing and how much they are being influenced when they have conversations about brands across social platforms. 

Most companies are seeing Social Media as an imperative today simply because search ranking, indexing, and subsequent monetization are directly tied to end-user experience and interaction.  The bottom line is social media marketing is relationship marketing.  You need to fish where the fish are.  To this end, our ultimate goal is to ensure a framework is in place to turn the world of social media into a strong asset and powerful tool to grow and extend your relationships and business.  Some (high-level) questions to answer before you get started include:

LISTEN | do YOU have the ability to monitor your brand?
Make sure you have the ability to update comments, requests, questions, and concerns in a timely manner.   It’s one thing to participate in the massive conversation that is social media, but if you have no mechanism for seeing what’s being said about you, your competition, your products, or your employees¾adding any real value to the conversation will be a challenge.   Consider investing in a social media monitoring solution (e.g. Radian6, Alterian), or you can even build your own using Google Reader if so inclined.

SPEAK |ARE YOU prepared to be transparent in your communications?
Social media has created a forum for people to openly voice their opinions.  If they feel that they’re being sold something that may be too good to be true, they surely will talk about it. So, admit your shortcomings, and exorcize your demons as quickly as you would your triumphs and successes.  This will earn people’s trust – the currency of the social sphere.

ENGAGE| ARE YOU prepared to BE PARTICIPATORY?
Social media acts as an enabler and facilitator of this two-way exchange with your prospects and consumers.   This exchange importantly evolves your communication platform from a (one-way) monologue to a (two-way) participatory experience.

GIVE | DO you have something of value to share?
This question may seem obvious, but just take a look at the myriad of Blogs and Twitter accounts that provide worthless, insipid content.   Moreover, companies that Tweet their “About Us” website page in 140 characters over the course of a week are adding nothing more then noise. Worse still, this will likely create detrimental brand exposure.   Best to start by creating original content that would be of value to prospects and clients - and then expose it to relevant social media channels.   Spread other people’s content as well (and give credit to the sources.)

These are just a few thoughts to start establishing a social framework for your brand.   More will follow in the upcoming weeks and months.  

Just remember, if you have any specific questions, we’re always here to help.  ;)