Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Wednesday, 15 February 2012

'Shoot My Truck' - The latest 'Twisted Metal' Campaign


Who doesn’t want to shoot an ice cream truck with an M249-SAW machine gun!?  Admittedly this is not a synopsis that we ever expected to be writing, but it is precisely what Sony PlayStation has set up in the Nevada desert to celebrate the re-launch of the Twisted Metal gaming franchise. 



The new game (which refreshingly drops any clichéd, colon-ridden titles) is promising to set things right and launches, perhaps ironically, on Valentine's Day. The campaign began with a viral call to arms hosted on a dedicated website, shootmytruck.com, as well as on the PlayStation YouTube channel. It stars game director and self-confessed 'alleged psychopath' David Jaffe, who explains how he's 'here to tell you about the epic return of gaming's most sick, depraved franchise. It's Twisted fucking Metal on the PlayStation 3'.  

Gamers were able to register - either via Facebook or Twitter - for the chance to fire the gun for 30 seconds each over the course of two days. For a grand finale, three lucky, trigger-happy participants will be given an extended 90 seconds to finish off Sweet Tooth's ride, eventually blowing it to smithereens in front of a global audience tuning in via a live video feed.

With more excessively potty-mouthed prose, he proceeds to explain the simple, brutal mechanics of the campaign, which centers on a real M249-SAW machine gun mounted on a control desk in the middle of the desert. The gun is aimed at a perfect replica of the hot-rodded ice cream van belonging to game character and talisman, Sweet Tooth (whose head also happens to be a flaming skull). However, the weapon is hooked up to a remote, online interface, which means that anyone around the world with an Internet connection is capable of taking control and letting rip into the van or a selection of other unlikely targets.





Monday, 13 February 2012

♥ The Modern World of Online Dating


If you watch ‘Californication’ or ‘Sex and the City’ for example, characters seem to find sexual partners wherever they turn, from a bar to a cemetery, to the DMV.  That (apparently) was so 2011.  Today, there's an array of digital tools and devices to help find love in places just as unlikely. 

The phenomenal growth of online dating has dramatically changed our concept of finding a partner, and what was a stigma ten years ago is now a thriving business worth over $3.15 billion (USD) worldwide. It is also business-like in itself, with online daters finding increasingly methodical or niche platforms to refine the search.

It is instant and mobile too. Geo-location apps such as MeetMoi and Sonar mean daters can theoretically find a prospective partner in real-time, anywhere.

With the Wedding Crashers app this could even include the wedding of complete strangers. Inspired by the film of the same name, the app locates nearby nuptials, as well as details on dress code and guests. With weddings anecdotally being one of the top places to meet a partner, it'd be a great story for the grand-kids.

For travelers, KLM's 'meet and seat' service lets travelers add a social media profile to their check-in information, allowing other passengers on the same flight to pick a seat mate of interest. 

Meanwhile, Swedish dating site Restdejting provides a dinner date with a difference. Members find partners to dine on their shared leftovers by listing the ingredients they have and what they are missing. The users then choose a date based on how well their ingredients go together. As well as a perfect solution to dining alone (not to mention waste management), it is also an interesting way of presenting yourself. In this environment, are you what you eat?

Scouting for partners through existing groups rather than a sole-purpose group (a dating website) suggests just how sophisticated the process of online dating now is, and how it can be seamlessly integrated into existing communities. Hitch Me, for example, has combined networking with romance through the launch of a dating service specifically for Linked-In users.

As such, finding a partner shifts to the status of added benefit, rather than sole objective.  Gaming is a great platform for this. World of Warcraft is just one example where avatars can interact, and within an objective based other-world, let the players get to know each other. Games on Facebook work too. The Words With Friends game is the most recent (of many) to bring about a marriage.

Offline, how about retail space? An IKEA store in Shanghai recently experienced some trouble with a group of senior citizens who began to meet regularly at the furniture store's café for unauthorized matchmaking sessions. The opportunities in what demonstrates a high demand from a particular demographic - the fastest growing client base in the global online dating scene -  are clear.

But for anyone still thinking 'is there anybody out there?', there's an app on the way for you too. The intergalactic dating app allows you to a) search for life outside of earth and b) discover if your soul mate is, in fact, an alien.  Two birds with one stone, really.

So, (as it’s the day before Valentines), we wanted to alert you to the myriad of ways to get your shag on.   Now go forth and multiply. ;)

Wednesday, 11 August 2010

Social Media Case Studies [Aug-GB_V4.0]

VISA's making shopping more social with a plug-in called Rightcliq that lets people receive shopping advice from friends via Facebook and email. - Visa


TOYOTA is encouraging people to share their personal stories about their vehicles on Facebook with their "Auto-Biography" campaign. - ClickZ


ROGERS COMMUNICATIONS has opened up Rogers Community Forums, a place to find help with technical issues, ask and respond to questions, and discuss the company's products and services with others. - RedBoard

In a new partnership with FOURSQUAREPIZZA HUT announced that it will be rewarding devoted customers who have earned the title of "Mayor." They’ll receive a free order of breadsticks with their pizza. - Fast Company

DELL's Tag Team app on Facebook is taking social shopping to a new level by letting people find products through user-generated tag clouds and make purchase decisions based on customer reviews. - Context Optional

SOUTHWEST AIRLINES, ZAPPOSand BEST BUY are among several brands mentioned in Valeria Maltoni's blog post about top customer service accounts on Twitter. - Conversation Agent

By listening and engaging in real conversation about a taboo subject, KIMBERLY-CLARK'S social media campaign for Kotex created a safe place for women and girls to go for support. - FASTForward Blog

Dave SchoonoverKIA's national manager of CRM and digital marketing, discusses the strategy behind their "Who's Next" YouTube contest. - MediaPost





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Goodbuzz Inc. is a Toronto-based Digital Agency that creates social media campaigns that entice consumers to play, create, and share brand experiences. This is accomplished by focusing on developing "branded utility" - moving away from interruptive 'push' models towards more meaningful ways of connecting. From simple metrics to actionable insights that enable data-driven marketing decisions - Goodbuzz links social media efforts to business outcomes. Visit Goodbuzz or join us on FacebookAny / all product names mentioned in this document may be trademarks or registered trademarks of their respective companies and are hereby acknowledged.

Wednesday, 17 March 2010

CASE STUDY: STARBUCKS SOCIAL MEDIA SUCCESS


CHICAGO (AdAge.com) -- Let's get this straight right away: Return on investment in social media is not measured in how many friends you have on Facebook or how many followers you have on Twitter. It's not calculated in trending topics or YouTube comments. It should, in fact, be held to the same criteria other marketing channels are: Did it move your business?

It's done just that at Starbucks, which is a digital marketer worth watching. No one would have guessed at that turn of events during the chain's dark days of early 2008. Sales and traffic had begun to slip for the first time in its history as a public company. Founder Howard Schultz, returning to handle day-to-day management, even admitted that Starbucks had lost its soul.

As part of Mr. Schultz's multifaceted turnaround plan, the chain launched MyStarbucksIdea.com in July 2008 as a forum for consumers to make suggestions, ask questions and, in some cases, vent their frustrations. The website now has 180,000 registered users. Some 80,000 ideas have been submitted, 50 of which have been implemented in-store.

Chris Bruzzo, Starbucks' VP-brand content and online, said amassing Starbucks' 5.7 million Facebook fans and 775,000 Twitter followers could be tougher for a dental-floss brand. "Maybe we have an unfair advantage because in so many ways Starbucks and the store experience is like the original social network," he said. 

Consumers "come in, hang out and talk to our store partners. They sort of got to know us as a brand in a very social way." But he's quick to point out that Starbucks' advantage could easily have been squandered. "If we had approached it not from 'what you know and love about Starbucks' but as a marketing channel, we would have taken this down a path that would have been very different," he said. "This was not [built as a] marketing channel, but as a consumer relationship-building environment." More important than the number of fans, however, is that the coffee chain is beginning to see sales lifts following social-media promotions.

Results

Starbucks posted its first U.S. same-store sales gain in two years for the last quarter during a time when the company relied on digital and social-media promotions instead of what had become an annual TV blitz. The chain partnered with Pandora to sponsor holiday playlists, staged a Facebook sing-a-long and leveraged its partnership with Project RED to drive traffic to a dedicated microsite -- and its stores, offering a free CD with a $15 purchase.

Mr. Bruzzo said that the company is benefitting from a trend "toward this intersection between digital and physical." "We're seeing the beginning of that," he said. "The experiences you have online can translate to rich offline experiences."

The first time Mr. Bruzzo noticed this intersection was on Starbucks' "Free Pastry Day" last summer, when consumers could visit the company website or its Facebook page and download a voucher for a free pastry. Mr. Bruzzo, who visited multiple stores that day, said he was amazed at the number of people standing in line holding coupons they'd printed out. He said the impetus for free pastries was the volume of faithful online followers asking to be included on new products or other company news.

The secret to Starbucks' social-media success is, at least in part, the fact that it plays it cool. "It's not like we started our Facebook community, got to a million people and started pushing offers at them," he said. "We built up a community of people who enjoy engaging with our photo albums from our trip to Rwanda, who loved to have these shared moments around their favorite drinks." Then, fans started asking the company what was going on, and how they could be included.

'Straight scoop’ An added benefit of Starbucks' social-media progress has been the ability to quickly manage rumors that could have dogged the company for days. Last January, a story spread that Starbucks was donating its profits in Israel to fund the country's army -- even though Starbucks doesn't have any cafés in Israel. These days, Mr. Bruzzo said, when misinformation gets out, it's easier to nip it in the bud.

Internally, it's called the "embassy strategy." Starbucks strives to make MyStarbucksIdea and its Facebook and Twitter pages places that "when you go there you know you're going to get the straight scoop," he said.

After ceding its usual first-to-market status to competitors, Starbucks launched two iPhone apps in September, one for general café purposes, with store locators, details about specific blends and nutrition information, and the other to support its loyalty card. Moving forward, Mr. Bruzzo said the company will be looking for ways that consumers can connect with each other from inside the apps.

In the meantime, Starbucks is testing functionality that allows loyalty-card holders to pay with their phones. Starbucks' agencies are BBDO, PHD and Blast Radius.

Starbucks tweeter in chief
Unlike many marketers, Starbucks doesn't run its Twitter feed out of its PR department. The chain's voice on Twitter is Brad Nelson, 28, a former barista who rose through its IT ranks.  When the company was looking for ideas to re-engage with its core customer in 2008, Mr. Nelson suggested that he begin a Twitter handle for the brand, and it now has 775,000 followers. The brand relies on the 28-year old to translate the Starbucks experience for the online community, search out confused or disgruntled consumers, chat about store offerings and even crack jokes.

Chris Bruzzo, VP-brand, content and online, said that Starbucks was beginning to institute its turnaround plan in early 2008 when Mr. Nelson announced he was ready for something new and wanted to get involved in the chain's online efforts.

"I sent him away and said 'Fine, sure,'" Mr. Bruzzo said. But about two weeks later, Mr. Nelson gave him a presentation about Twitter and the opportunity to communicate directly with consumers as questions arise. Mr. Nelson sweetened his pitch by adding, "It's a lot like being a barista on the internet." Mr. Bruzzo recalls greenlighting the project, and after a period of working with Mr. Nelson, let him loose on Twitter.

Mr. Bruzzo gives credit to Mr. Nelson and his "willingness to take smart risks," but shares some of the kudos for Starbucks. "I guess you have to have a brand like this and an environment that's open to innovation and someone like Brad with the passion and personality."

Now Starbucks is finding more ways to use Mr. Nelson. He took a weeklong cross-country drive last fall with comedienne Erin Foley and an Edelman entourage to help launch Via. The group made stops for a web series along the way, passing out product samples.

BIG-ASS MESSAGE GENERATOR GOES VIRAL


Not that we ever tire of covering the most lavishly integrated campaigns spread across multiple touch points, it's just that sometimes, it's nice to be dealt an unbranded distraction.  It was therefore with disproportionate glee, that we began playing with bigassmessage.com - a glorious waste of time. 

By visiting the site, users can input their own 48-character message, which is then made 'big-ass' with its own URL for sharing with friends/victims/loved ones. There are four different display themes to choose from: Basic, Magic (the magic being that the flashing screen will trigger a seizure if you stare at it for too long), Pepsi (in which certain letters are substituted for the brand's infamously revised logo) and Jeopardy (think the typeface used in the iconic gameshow). 

Props to Björn Johansson (formerly of farfar, Stockholm and now at Ogilvy, New York) who created the site. Be sure to head over to the homepage of creative collective Bjernie's Fast Food to check out more of his deviant side projects.  

Read Original Article



Monday, 15 March 2010

SHARKRUNNERS: The Future of Social Media

Tired of the same user-generated content (UGC) campaigns?  We completely understand, as much of the karaoke that passes for creative these days is repetitive uninspiring.  That’s specifically why we love area/code.   Area/code is based in NYC and develop campaigns that leverage today's environment of pervasive technologies and overlapping media to create new kinds of entertainment.  

Area/Code is one of the few agencies that highlight and integrate the connections between imaginary spaces and the world around them.  Whether urban environments transformed into
spaces for public play, online games that respond to
broadcast TV in real time, simulated characters and virtual worlds
that occupy real-world geography, game events driven by real-world data, or situated media that corresponds to
specific locations and contexts. These connections can take many forms.

Our favorite example du jour is Sharkrunners.  Designed by area/code for Discovery Channel's 20th Anniversary Shark Week, Sharkrunners is a persistent game of oceanic exploration and high stakes shark research.  Players take on the role of marine biologists who seek to learn as much as possible about sharks through advanced observation techniques.  Sharkrunners is a game of oceanic exploration and high stakes shark research. 

Players take on the role of sharkrunners: daring and adventurous marine biologists who seek to learn as much as possible about sharks through advanced observation techniques.

In the game, players control their ships, but the sharks are controlled by real-world white sharks with GPS units attached to their fins. Real-world telemetry data provides the position and movement of actual great white sharks in the game, so every shark that players encounter corresponds to a real shark in the real world.  

It get’s better. Ships in the game also move in real-time, so players receive email and/or SMS alerts during the day when their boat is within range of an encounter. Players login, choose crewmembers and an approach technique, and then collect various data from the nearby sharks. 




Tuesday, 9 March 2010

Doritos® Viralocity | User-Generated Content (UGC) Contest

Kudos to BBDO Toronto (as this campaign is near perfect).  Like the site identifies, the "Internet is good for so many things. But let’s face it. It’s the daily joy of ridiculous wedding dance entrances, cuddly kittens, giggling babies, post-dentist dopiness, and the always-popular person falling down, that keeps us logging on again and again."


Doritos® Viralocity however, may make you super famous and super rich at the same time.  Just name the newest unidentified Doritos® flavour. Make a viral video about it. Then, use your Internet savvy to help your video go real viral, real fast. And that, my friends, is what Doritos® Viralocity is all about.    Visit the site.

Tuesday, 23 February 2010

ONLINE CONVERSATIONS AND COLLABORATION





With the complexity of social media today, Goodbuzz consultancy services enable you to define strategic direction and educate your team.  We can start from scratch, or assess your current activities and help maximize your return on investment.   

Just so you know, we can work with you or your agency.  On or off the radar as they say.  Entirely your call.  

Contact now to speak with a Social Expert.

AUGMENTED REALITY (AR) MEETS FACIAL RECOGNITION

Developed by The Astonishing Tribe (TAT), a Swedish mobile software and design firm, the prototype software combines computer vision, cloud computing, facial recognition, social networking, and augmented reality.

The RECOGNIZR recognizes faces with a mobile phone camera and then surrounds them with icons linking to their profiles on various sites like Facebook, Youtube and LinkedIn.  TAT built the augmented ID demo, called Recognizr, to work on a phone that has a five-megapixel camera and runs the Android operating system. 

A user opens the application and points the phone's camera at someone nearby. Software created by Swedish computer-vision firm Polar Rose then detects the subject's face and creates a unique signature by combining measurements of facial features and building a 3-D model. This signature is sent to a server where it's compared to others stored in a database. Providing the subject has opted in to the service and uploaded a photo and profile of themselves, the server then sends back that person's name along with links to her profile on several social networking sites, including Twitter or Facebook. The Polar Rose software also tracks the position of the subject's head--TAT uses this information to display the subject's name and icons for the Web links on the phone's screen without obscuring her face.

Till says that applying image and face recognition to the trend of posting photos on social networking sites opens up interesting new possibilities. "You start to move into very creative ways of pulling together lots of services in a very beneficial way for personal uses, business uses, and you start to get into things that you otherwise wouldn't be able to do," he says.

Polar Rose's algorithms can run on the iPhone and on newer Android phones, says the company's chief technical officer and founder, Jan Erik Solem. The augmented ID application uses a cloud server to do the facial recognition primarily because many subjects will be unknown to the user (so there won't be a matching photo on the phone), but also to speed up the process on devices with less processing power.

Check out the MIT overview of the technology.  Check out the video of the app in action.






Sunday, 31 January 2010

Martin Lindstrom | Moments of Brand Zen | January


easier, faster and more relevant
Nothing has made access to brands easier, faster and relevant to consumers than technology.  GPS-based messaging by NTT Docomo in Japan takes it to a whole new level. Their LBS (location Based System) pinpoints and suggest shops, restaurants and whatever else you may require – to within 50 meters of your location – wherever you are! For consumers, the real rewards are contextual and relevant messages that recognize who you are, where you are and what you need – all the right moment.   Watch Video 

using sex to market your brand
If you’re planning on using sex to market your brand and get consumers to engage, you’d best be prepared for what comes next. When clothing and accessories retail giant XOXO decided to parade 2 sexy young women in a 5th avenue window around peak Christmas shopping time, it seemed they knew just what they were doing. Or did they? It’s risky business using sex as a means of luring consumers in to your brand, for the simple reason that inevitably it is not the sex that’s working for the brand, but the hype being caused. In this video I examine this precise issue, looking at some of the do’s and don’ts when heading down risqué promotional avenues.  Watch Video

For the Love of Tim
Forget Wayne Gretsky, Celine Dion and Dan Akroyd. Canada’s hottest new export to its southern neighbors is Tim Horton. This is a Canadian success story (2,700 stores coast-to-coast) that has carved out a niche in a market that is neither fast food, nor specialist coffee either. What is it then?  Watch Video

SUBWAY GOING GREEN
The recent Tokyo Designer week, which integrates the aspirations of design, technology and the environment in one show, and which provides a sneak preview of the future, left visitors with one powerful impression – brands will not survive if they cannot demonstrate real environmental support.  Watch Video

Viral Marketing Put to the Test
Explains how the strategy of spreading a video to as many popular video websites as possible.   The results? It was quickly available on 400 websites, including 70 versions on YouTube alone.  Watch Video

Viral marketing strategy?
Did you know that today only 5% of the global brands have a viral marketing strategy?  Three things have to be present to build at powerful viral video: First of all it needs a talking point, a content that makes people talk about it, secondly it has to be a bit sensational and cross the line that makes it too extreme to be shown on TV, viral videos belongs to the Internet. Finally it has to have a "soap" element around it, so the target group can get their video-input on a regular base, and it is only an advantage if the video contains humour, irony and sarcasm as a part of the message.  Watch Video

Friday, 29 January 2010

HOW CONCEPTS AFFECT CONSUMPTION - SOCIAL PSYCHOLOGY



                       
Our prehistoric ancestors spent much of their waking hours foraging for and consuming food, an instinct that obviously paid off. Today this instinct is no less powerful, but for billions of us it’s satisfied in the minutes it takes to swing by the store and pop a meal in the microwave. With our physical needs sated and time on our hands, increasingly we’re finding psychological outlets for this drive, by seeking out and consuming concepts.

Conceptual consumption strongly influences physical consumption. Keeping up with the Joneses is an obvious example. The SUV in the driveway is only partly about the need for transport; the concept consumed is status. Dozens of studies tease out the many ways in which concepts influence people’s consumption, independent of the physical thing being consumed. Here are just three of the classes of conceptual consumption that we and others have identified.

Consuming expectations
People’s expectation about the value of what they’re consuming profoundly affects their experience. We know that people have favorite beverage brands, for instance, but in blind taste tests they frequently can’t tell one from another: The value that marketers attach to the brand, rather than the drink’s flavor, is often what truly adds to the taste experience. Recent brain-imaging studies show that when people believe they’re drinking expensive wine, their reward circuitry is more active than when they think they’re drinking cheap wine—even when the wines are identical. Similarly, when people believe they’re taking cheap painkillers, they experience less relief than when they take the same but higher-priced pills.

Consuming goals
Pursuing a goal can be a powerful trigger for consumption. At a convenience store where the average purchase was $4, researchers gave some customers coupons that offered $1 off any purchase of $6, and others coupons that offered $1 off any purchase of at least $2. Customers who received the coupon that required a $6 purchase increased their spending in an effort to receive their dollar off; more interestingly, those customers who received the coupon that required only a $2 purchase to receive the dollar off actually decreased their spending from their typical $4, though of course they would have received their dollar off had they spent $4. Consuming the specific goal implied by the coupon—receiving a savings on a purchase of a designated amount—trumped people’s initial inclinations. Customers who received the $2 coupon left the store with fewer items than they had intended to buy.

Consuming memories
One study of how memories influence consumption explored the phenomenon whereby people who have truly enjoyed an experience, such as a special evening out, sometimes prefer not to repeat it. We might expect that they would want to experience such an evening again; but by forgoing repeat visits, they are preserving their ability to consume the pure memory—the concept—of that evening forever, without the risk of polluting it with a less-special evening.

So concepts not only can influence people to consume more physical stuff, but also can encourage them to consume less. Offering people a chance to trade undesirable physical consumption for conceptual consumption is one way to help them make wiser choices. In Sacramento, for example, if people use less energy than their neighbors, they get a smiley face on their utility bill (or two if they’re really good)—a tactic that has reduced energy use in the district and is now being employed in Chicago, Seattle, and eight other cities. In this case, people forgo energy consumption in order to consume the concept of being greener than their neighbors.

We suggest that examining people’s motivations through the lens of conceptual consumption can help policy makers, marketers, and managers craft incentives to drive desired behavior—for better or for worse.

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Dan Ariely  is the James B. Duke Professor of Behavioral Economics at Duke University and the author of Predictably Irrational.

Michael I. Norton is an assistant professor of business administration at Harvard Business School.

The full paper on which this article is based is available at www.people.hbs.edu/mnorton/ariely norton 2009.pdf.

Original article

Thursday, 28 January 2010

The PUMA INDEX | A STOCK MARKET FEED WITH A TWIST




The PUMA Index is a real stock ticker, with a twist. When the market goes down, our models' clothes come off, all the way to their PUMA Bodywear.  PUMA created a free-to-download app and site called the PUMA INDEX which provides cheer to investors whose stocks are nose-diving by giving them hot male and female models clad only in Puma underwear to lift their spirits.  




The Puma Index reacts to the fortunes of the Dow, German (DAX) and Australian (ASX) stock markets: the lower the stock market falls, the more clothes they take off, so it’s targeting those who check their stocks as often as they check their mobile devices. 

Once you’ve installed the free app you can choose between a male or female guide to your index of choice, by shaking the iPhone. The market numbers will be updated automatically through the day and when it gets good enough, or bad enough, the models will be called into action.


It gets better.  If you show your iPhone with the app installed to a PUMA sales rep, you even get a 20% discount on your next purchase.  

Check out the video overview, check out the free Mobile App, or visit the PUMA Index Site.



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