Showing posts with label app. Show all posts
Showing posts with label app. Show all posts

Wednesday, 15 February 2012

'Shoot My Truck' - The latest 'Twisted Metal' Campaign


Who doesn’t want to shoot an ice cream truck with an M249-SAW machine gun!?  Admittedly this is not a synopsis that we ever expected to be writing, but it is precisely what Sony PlayStation has set up in the Nevada desert to celebrate the re-launch of the Twisted Metal gaming franchise. 



The new game (which refreshingly drops any clichéd, colon-ridden titles) is promising to set things right and launches, perhaps ironically, on Valentine's Day. The campaign began with a viral call to arms hosted on a dedicated website, shootmytruck.com, as well as on the PlayStation YouTube channel. It stars game director and self-confessed 'alleged psychopath' David Jaffe, who explains how he's 'here to tell you about the epic return of gaming's most sick, depraved franchise. It's Twisted fucking Metal on the PlayStation 3'.  

Gamers were able to register - either via Facebook or Twitter - for the chance to fire the gun for 30 seconds each over the course of two days. For a grand finale, three lucky, trigger-happy participants will be given an extended 90 seconds to finish off Sweet Tooth's ride, eventually blowing it to smithereens in front of a global audience tuning in via a live video feed.

With more excessively potty-mouthed prose, he proceeds to explain the simple, brutal mechanics of the campaign, which centers on a real M249-SAW machine gun mounted on a control desk in the middle of the desert. The gun is aimed at a perfect replica of the hot-rodded ice cream van belonging to game character and talisman, Sweet Tooth (whose head also happens to be a flaming skull). However, the weapon is hooked up to a remote, online interface, which means that anyone around the world with an Internet connection is capable of taking control and letting rip into the van or a selection of other unlikely targets.





Monday, 13 February 2012

♥ The Modern World of Online Dating


If you watch ‘Californication’ or ‘Sex and the City’ for example, characters seem to find sexual partners wherever they turn, from a bar to a cemetery, to the DMV.  That (apparently) was so 2011.  Today, there's an array of digital tools and devices to help find love in places just as unlikely. 

The phenomenal growth of online dating has dramatically changed our concept of finding a partner, and what was a stigma ten years ago is now a thriving business worth over $3.15 billion (USD) worldwide. It is also business-like in itself, with online daters finding increasingly methodical or niche platforms to refine the search.

It is instant and mobile too. Geo-location apps such as MeetMoi and Sonar mean daters can theoretically find a prospective partner in real-time, anywhere.

With the Wedding Crashers app this could even include the wedding of complete strangers. Inspired by the film of the same name, the app locates nearby nuptials, as well as details on dress code and guests. With weddings anecdotally being one of the top places to meet a partner, it'd be a great story for the grand-kids.

For travelers, KLM's 'meet and seat' service lets travelers add a social media profile to their check-in information, allowing other passengers on the same flight to pick a seat mate of interest. 

Meanwhile, Swedish dating site Restdejting provides a dinner date with a difference. Members find partners to dine on their shared leftovers by listing the ingredients they have and what they are missing. The users then choose a date based on how well their ingredients go together. As well as a perfect solution to dining alone (not to mention waste management), it is also an interesting way of presenting yourself. In this environment, are you what you eat?

Scouting for partners through existing groups rather than a sole-purpose group (a dating website) suggests just how sophisticated the process of online dating now is, and how it can be seamlessly integrated into existing communities. Hitch Me, for example, has combined networking with romance through the launch of a dating service specifically for Linked-In users.

As such, finding a partner shifts to the status of added benefit, rather than sole objective.  Gaming is a great platform for this. World of Warcraft is just one example where avatars can interact, and within an objective based other-world, let the players get to know each other. Games on Facebook work too. The Words With Friends game is the most recent (of many) to bring about a marriage.

Offline, how about retail space? An IKEA store in Shanghai recently experienced some trouble with a group of senior citizens who began to meet regularly at the furniture store's café for unauthorized matchmaking sessions. The opportunities in what demonstrates a high demand from a particular demographic - the fastest growing client base in the global online dating scene -  are clear.

But for anyone still thinking 'is there anybody out there?', there's an app on the way for you too. The intergalactic dating app allows you to a) search for life outside of earth and b) discover if your soul mate is, in fact, an alien.  Two birds with one stone, really.

So, (as it’s the day before Valentines), we wanted to alert you to the myriad of ways to get your shag on.   Now go forth and multiply. ;)

Wednesday, 22 June 2011

Mobile Apps To Help You Plan The Perfect Summer Trip

Wanderfly can help planning your trip by recommending destinations based on your interests, price range and dates. They'll provide you with a dream vacation...that you can actually afford. Visit Wanderfly 



TripIt helps you get your trip research and itineraries under control and into one place for easy access. You can even book restaurants, theater tickets or activities from within the site. Visit TripIt 



Weatherspark lets you look up years of past weather data to see what weather is really like during certain times of year. It can help ensure that the highlight of your vacation isn't cable re-runs. Visit Weatherspark 



AirBnB connects people who have space to spare with those looking for a place to stay by letting you rent lodging directly from locals. It's a great way to save money and have a unique travel experience. Visit AirBnB 



The GasBuddy app searches prices at gas stations near your current location. The results are mapped so you can find the closest and cheapest refueling options. Download GasBuddy 

Using a smartphone abroad? Onavo can help you avoid a mammoth phone bill. It cuts down on the downloading required to use your favorite apps with cloud technology. Download Onavo 

WikiMe for iPhone indexes Wikipedia articles about local points of interest, and then uses GPS and geotagging to show you those articles when you're nearby. It's like a pocket tourguide. Download WikiMe 


Vayable lets you hire a local to give you a guided tour of his or her home city, on a subject your guide knows and loves. Tours cover everything from sailing excursions in CA to pizza tours of NYC. Visit Vayable 

Postagram lets you send postcards made from your own photos right from your cell phone. For just $.99 it's a super-easy way to share vacation pictures before you even get home. Download Postagram 


Wednesday, 17 March 2010

CASE STUDY: STARBUCKS SOCIAL MEDIA SUCCESS


CHICAGO (AdAge.com) -- Let's get this straight right away: Return on investment in social media is not measured in how many friends you have on Facebook or how many followers you have on Twitter. It's not calculated in trending topics or YouTube comments. It should, in fact, be held to the same criteria other marketing channels are: Did it move your business?

It's done just that at Starbucks, which is a digital marketer worth watching. No one would have guessed at that turn of events during the chain's dark days of early 2008. Sales and traffic had begun to slip for the first time in its history as a public company. Founder Howard Schultz, returning to handle day-to-day management, even admitted that Starbucks had lost its soul.

As part of Mr. Schultz's multifaceted turnaround plan, the chain launched MyStarbucksIdea.com in July 2008 as a forum for consumers to make suggestions, ask questions and, in some cases, vent their frustrations. The website now has 180,000 registered users. Some 80,000 ideas have been submitted, 50 of which have been implemented in-store.

Chris Bruzzo, Starbucks' VP-brand content and online, said amassing Starbucks' 5.7 million Facebook fans and 775,000 Twitter followers could be tougher for a dental-floss brand. "Maybe we have an unfair advantage because in so many ways Starbucks and the store experience is like the original social network," he said. 

Consumers "come in, hang out and talk to our store partners. They sort of got to know us as a brand in a very social way." But he's quick to point out that Starbucks' advantage could easily have been squandered. "If we had approached it not from 'what you know and love about Starbucks' but as a marketing channel, we would have taken this down a path that would have been very different," he said. "This was not [built as a] marketing channel, but as a consumer relationship-building environment." More important than the number of fans, however, is that the coffee chain is beginning to see sales lifts following social-media promotions.

Results

Starbucks posted its first U.S. same-store sales gain in two years for the last quarter during a time when the company relied on digital and social-media promotions instead of what had become an annual TV blitz. The chain partnered with Pandora to sponsor holiday playlists, staged a Facebook sing-a-long and leveraged its partnership with Project RED to drive traffic to a dedicated microsite -- and its stores, offering a free CD with a $15 purchase.

Mr. Bruzzo said that the company is benefitting from a trend "toward this intersection between digital and physical." "We're seeing the beginning of that," he said. "The experiences you have online can translate to rich offline experiences."

The first time Mr. Bruzzo noticed this intersection was on Starbucks' "Free Pastry Day" last summer, when consumers could visit the company website or its Facebook page and download a voucher for a free pastry. Mr. Bruzzo, who visited multiple stores that day, said he was amazed at the number of people standing in line holding coupons they'd printed out. He said the impetus for free pastries was the volume of faithful online followers asking to be included on new products or other company news.

The secret to Starbucks' social-media success is, at least in part, the fact that it plays it cool. "It's not like we started our Facebook community, got to a million people and started pushing offers at them," he said. "We built up a community of people who enjoy engaging with our photo albums from our trip to Rwanda, who loved to have these shared moments around their favorite drinks." Then, fans started asking the company what was going on, and how they could be included.

'Straight scoop’ An added benefit of Starbucks' social-media progress has been the ability to quickly manage rumors that could have dogged the company for days. Last January, a story spread that Starbucks was donating its profits in Israel to fund the country's army -- even though Starbucks doesn't have any cafés in Israel. These days, Mr. Bruzzo said, when misinformation gets out, it's easier to nip it in the bud.

Internally, it's called the "embassy strategy." Starbucks strives to make MyStarbucksIdea and its Facebook and Twitter pages places that "when you go there you know you're going to get the straight scoop," he said.

After ceding its usual first-to-market status to competitors, Starbucks launched two iPhone apps in September, one for general café purposes, with store locators, details about specific blends and nutrition information, and the other to support its loyalty card. Moving forward, Mr. Bruzzo said the company will be looking for ways that consumers can connect with each other from inside the apps.

In the meantime, Starbucks is testing functionality that allows loyalty-card holders to pay with their phones. Starbucks' agencies are BBDO, PHD and Blast Radius.

Starbucks tweeter in chief
Unlike many marketers, Starbucks doesn't run its Twitter feed out of its PR department. The chain's voice on Twitter is Brad Nelson, 28, a former barista who rose through its IT ranks.  When the company was looking for ideas to re-engage with its core customer in 2008, Mr. Nelson suggested that he begin a Twitter handle for the brand, and it now has 775,000 followers. The brand relies on the 28-year old to translate the Starbucks experience for the online community, search out confused or disgruntled consumers, chat about store offerings and even crack jokes.

Chris Bruzzo, VP-brand, content and online, said that Starbucks was beginning to institute its turnaround plan in early 2008 when Mr. Nelson announced he was ready for something new and wanted to get involved in the chain's online efforts.

"I sent him away and said 'Fine, sure,'" Mr. Bruzzo said. But about two weeks later, Mr. Nelson gave him a presentation about Twitter and the opportunity to communicate directly with consumers as questions arise. Mr. Nelson sweetened his pitch by adding, "It's a lot like being a barista on the internet." Mr. Bruzzo recalls greenlighting the project, and after a period of working with Mr. Nelson, let him loose on Twitter.

Mr. Bruzzo gives credit to Mr. Nelson and his "willingness to take smart risks," but shares some of the kudos for Starbucks. "I guess you have to have a brand like this and an environment that's open to innovation and someone like Brad with the passion and personality."

Now Starbucks is finding more ways to use Mr. Nelson. He took a weeklong cross-country drive last fall with comedienne Erin Foley and an Edelman entourage to help launch Via. The group made stops for a web series along the way, passing out product samples.

Tuesday, 9 March 2010

Doritos® Viralocity | User-Generated Content (UGC) Contest

Kudos to BBDO Toronto (as this campaign is near perfect).  Like the site identifies, the "Internet is good for so many things. But let’s face it. It’s the daily joy of ridiculous wedding dance entrances, cuddly kittens, giggling babies, post-dentist dopiness, and the always-popular person falling down, that keeps us logging on again and again."


Doritos® Viralocity however, may make you super famous and super rich at the same time.  Just name the newest unidentified Doritos® flavour. Make a viral video about it. Then, use your Internet savvy to help your video go real viral, real fast. And that, my friends, is what Doritos® Viralocity is all about.    Visit the site.

Tuesday, 23 February 2010

ONLINE CONVERSATIONS AND COLLABORATION





With the complexity of social media today, Goodbuzz consultancy services enable you to define strategic direction and educate your team.  We can start from scratch, or assess your current activities and help maximize your return on investment.   

Just so you know, we can work with you or your agency.  On or off the radar as they say.  Entirely your call.  

Contact now to speak with a Social Expert.

AUGMENTED REALITY (AR) MEETS FACIAL RECOGNITION

Developed by The Astonishing Tribe (TAT), a Swedish mobile software and design firm, the prototype software combines computer vision, cloud computing, facial recognition, social networking, and augmented reality.

The RECOGNIZR recognizes faces with a mobile phone camera and then surrounds them with icons linking to their profiles on various sites like Facebook, Youtube and LinkedIn.  TAT built the augmented ID demo, called Recognizr, to work on a phone that has a five-megapixel camera and runs the Android operating system. 

A user opens the application and points the phone's camera at someone nearby. Software created by Swedish computer-vision firm Polar Rose then detects the subject's face and creates a unique signature by combining measurements of facial features and building a 3-D model. This signature is sent to a server where it's compared to others stored in a database. Providing the subject has opted in to the service and uploaded a photo and profile of themselves, the server then sends back that person's name along with links to her profile on several social networking sites, including Twitter or Facebook. The Polar Rose software also tracks the position of the subject's head--TAT uses this information to display the subject's name and icons for the Web links on the phone's screen without obscuring her face.

Till says that applying image and face recognition to the trend of posting photos on social networking sites opens up interesting new possibilities. "You start to move into very creative ways of pulling together lots of services in a very beneficial way for personal uses, business uses, and you start to get into things that you otherwise wouldn't be able to do," he says.

Polar Rose's algorithms can run on the iPhone and on newer Android phones, says the company's chief technical officer and founder, Jan Erik Solem. The augmented ID application uses a cloud server to do the facial recognition primarily because many subjects will be unknown to the user (so there won't be a matching photo on the phone), but also to speed up the process on devices with less processing power.

Check out the MIT overview of the technology.  Check out the video of the app in action.






Friday, 19 February 2010

BEYOND THE GATEWAY RECESSION: WHAT CEO’S WILL FACE NEXT


We’ll look back on this recession as much more than an ugly economic moment. History will view it as The Gateway — a portal connecting two very different eras.   When the economic clouds clear, many prevailing elites will have been swept away, organizational structures will have fallen, and many who were formerly in control will have lost power. Those who can speak digital will thrive, and those who cannot will finally get the message and retire.

The signs are everywhere. Post-Gateway players: Obama; Amazon; Zappos; Jet Blue; Twitter; Facebook; blogs; Craigslist; broadband; Wikipedia; DVRs and iTunes. Pre-Gateway: GM; the New York Times; the Republican party; shopping malls; print advertising; excessive executive pay; TV networks; boards of directors full of aging plutocrats; and the TV-centered Washington chattering classes. Like the US Civil War, which separated an agrarian society from an industrialized economy, or World War I — a death knell for many European elites — the Gateway Recession is exposing fundamental weaknesses in long-standing political, cultural, and economic institutions.

Here are the new challenges and rules that await CEOs on the other side of that door:
  1. Digital will be mandatory, not a choice. Pre-digital CEOs could get away with IT/BT (information technology/business technology) ignorance. No longer. Tech will be key to how you sell, connect to customers, become more efficient, and lower costs. Why is Amazon so powerful? Because it combines two old-world attributes, great customer service, and superb execution with a critical post-Gateway attribute — digital. In the new world, CEOs of all stripes will have to have it all, in the mode of Amazon.

  2. Brand loyalty will be limited. For five years, Forrester has been tracking the precipitous decline in brand loyalty — particularly for complex products like cars. Brands will afford only limited protection for your company in the new world — because choice has been radically expanded. All brands are subject to consumer testing, discussion, disclosure, and transparency. You can no longer own your customer — your customer will own you.

  3. Customers will look very unfamiliar. They will learn, play, work, and live differently than you or the customers you studied in business school. In the US, 18- to 27-year-olds spend 30% less time reading magazines and newspapers than 28- to 40-year-olds. They spend twice as much time playing digital games, 53% more time on cell phones, and twice the amount of time on social sites like Facebook. You may not like it, and you may not understand it, but your customer is being changed by technology — and your customer will change your company.

  4. The war for people will be intense. It’s a counterintuitive thought at this moment of high worldwide unemployment, but the post-Gateway era will be distinguished by a pitched battle for good people. Basic demographics are at work — in the next eight years 35% of nurses and 40% of federal government workers will retire in the US. Already-low fertility rates in Europe will continue to fall. Yes, the baby boomers’ kids will fill the gap but not for another 20 years. CEOs will fight for people on three fronts: 1) Attracting and winning the best and the brightest takes world-class offices and factories, the best internal technology, and truly compelling corporate purpose and values; 2) retaining the best workers takes a great corporate strategy, excellent leadership, and inspiring management; and finally 3) getting productivity from the limited workforce you have — again, this loops back to nailing the technology imperative.

  5. You will sell differently. You used to advertise in the local newspaper, BusinessWeek, CNN, Le Monde, or the Wall Street Journal. Many of these channels won’t survive in the new era — because the new consumer won’t pick them up or tune them in. You will have to reach customers in new ways — blogs, Facebook, Google, Twitter, and whatever supersedes them. 

  6. The way you innovated is dead. The era of black-box innovation has passed. Look to P&G for the new model. CEO A.G. Lafley searches for product ideas all over the world — competitors, customers, China, and India — then partners to bring the new innovation to market. The biggest change will be the involvement of customers in building your products — a concept that I call “social sigma” (with apologies to Six Sigma). The idea is that the customer, through social technologies, will spec the new product — that the customer will be an active participant in broad aspects of product development.

The forces of the recession will trigger many of these changes. But the end of the Gateway Recession will also usher in a new technology era. Tech and the Internet have been around for decades, so why is their impact felt post-recession? Because while technology changes quickly, people don’t. It has taken 15 years of cultural fermentation, generational transitions, and habit breaking for society to catch up to what technology can do. Pre-Gateway, society wasn’t ready. Post-Gateway, technology and human behavior will align to create a powerful brew.  Elites will die, but new ones will take their place.

The Sulzbergers will fade from view, but the Brins and the Bezos will fill the void. New companies (and therefore new elites) will aggregate around three areas: 1) new healthcare; 2) new forms of energy; and 3) technology. As CEO, you’ll have to drop your connections to the dying elites and figure out how to form connections with the emerging ones.

This article was written September 28th, 2009 by George F. Colony, CEO of Forrester research.

Thursday, 28 January 2010

2010 CaT: Creativity and Technology | NYC



Tired of hearing the same things over and over again at events or conferences?  We know how you feel.   The gap today between those on the cutting edge (of emerging technology and creativity) like YOU, and the rest of the world, has obviously never been wider.

So, if you NEED to attend one conference this year that will position you at the front of the pack (and our entire team agreed on this one) you should really check out the CaT: Creativity and Technology Conference. 


To our knowledge, there are only CaT events in NYC and London, but our trip to NYC last summer exposed us to some of the best and brightest minds in the world.  Moreover, the list of attendees and speakers read like a “who’s who” list in our space; a summit for the convergence of creativity and technology.  This show was exceptional, dare we say even inspirational. 

We hope to see you in NYC this summer. ;)
http://www.creativitycat.com/index.php

Wednesday, 27 January 2010

iPlatform develops McDonalds “The Flavourhood” for Razorfish


iPlatform develops McDonalds UK's  “The Flavourhood” for Razorfish (for McDonalds first major Facebook campaign).   The campaign includes several game-like applications aimed at building a fan-base.  The campaign also includes a central application connected to multiple games and fan pages related to each product.  Unit 9 created the introduction flash.


Read full article

Tuesday, 26 January 2010

PEPSI PULLS SUPPORT FOR THE SUPERBOWL IN FAVOUR OF A DIGITAL AND COMMUNITY BASED APPROACH


The latest iteration in the Refresh Everything campaign sees Pepsi pull its entire Superbowl budget - a staggering US$20 million - in favour of a CSR initiative.  The move will mark the end of a 23 year investment in the game. The Refresh Project is a US-based campaign set up to reward those with big ideas for improving communities across the areas of health, arts and culture, charity, ecology, neighbourhood and education.

The campaign website will launch officially on January 13th on which users can submit their big ideas. From February 1st the public can cast their vote to decide the most worthy causes. Grants will then be awarded up to the total value of $1.3m per month over the course of the year.


The project will also be closely tied with an online reality show titled 'If I Can Dream' which will track five youngsters trying to crack Hollywood. Frank Cooper, SVP and chief consumer engagement officer, Pepsi-Cola North American Beverages said the show, which will be aired across Hulu and MySpace 'is one of many innovative ways the Pepsi Refresh Project will be featured in the digital space'.

The campaign follows the announcement by Pepsi that it will increase online advertising by 60% from 2009 expenditure. Cooper went on to say 'In 2010, each of our beverage brands has a strategy and marketing platform that will be less about a singular event, less about a moment, more about a movement'.

Check out the site at www.refresheverything.com or watch the Pepsi Refresh Project: $50K Inspirational Video.



Tuesday, 19 January 2010

RED BULL AND FORMULA ONE RACING GET MOBILE



Energy drink giant Red Bull is targeting tech-savvy Formula One racing fans with the launch of a game for the iPhone and iPod touch called the Red Bull Racing Challenge.  Dubbed the official game for the prominent Formula One team Red Bull Racing, the Red Bull Racing team is dedicating this racing game to fans and supporters worldwide to engage them during the off-season.

Mobile racing

The Red Bull Racing Challenge game retails for $2.99 in the iTunes App Store.  The target demographic is consumers in their 20s and 30s skewing male.  In the game, players steer the speedy RB5 through the 2009 season's calendar.  Racing down realistic 3D courses worldwide, players experience the thrill of the world's top racing tournament.


The game lets players compete for the championship and share their records via the online leader-boards or race against the clock and record their best lap times.  In between races, players can visit the Red Bull Energy Station to test their Red Bull Racing knowledge in a trivia quiz or access official behind-the-scenes videos and photos that capture exciting moments from the season.  The game features six challenging tracks in China, England and Spain, with practice sessions and qualification runs to provide a full-season experience.  There is even an in-game pit stop challenge to test player's reaction time.  The game features a multiplayer mode via Bluetooth, as well as customizable races with various tracks, playing modes, weather and control schemes.  Users can sync with Facebook and Twitter to share their progress with friends. The background music is from Twin Atlantic's new album, "Vivarium."

GRABBING THE Bull by the horns


Red Bull plans to amplify activities by teaming up with TV and radio stations to promote the iPhone application.  The brand will also have an on-site presence at various Formula One events, running sweepstakes where fans can win meet-and-greets with the drivers, as well as win a trip to visit the factory where the Red Bull Racing cars are built outside of London.

Read Full Article