Friday, 29 January 2010

HOW CONCEPTS AFFECT CONSUMPTION - SOCIAL PSYCHOLOGY



                       
Our prehistoric ancestors spent much of their waking hours foraging for and consuming food, an instinct that obviously paid off. Today this instinct is no less powerful, but for billions of us it’s satisfied in the minutes it takes to swing by the store and pop a meal in the microwave. With our physical needs sated and time on our hands, increasingly we’re finding psychological outlets for this drive, by seeking out and consuming concepts.

Conceptual consumption strongly influences physical consumption. Keeping up with the Joneses is an obvious example. The SUV in the driveway is only partly about the need for transport; the concept consumed is status. Dozens of studies tease out the many ways in which concepts influence people’s consumption, independent of the physical thing being consumed. Here are just three of the classes of conceptual consumption that we and others have identified.

Consuming expectations
People’s expectation about the value of what they’re consuming profoundly affects their experience. We know that people have favorite beverage brands, for instance, but in blind taste tests they frequently can’t tell one from another: The value that marketers attach to the brand, rather than the drink’s flavor, is often what truly adds to the taste experience. Recent brain-imaging studies show that when people believe they’re drinking expensive wine, their reward circuitry is more active than when they think they’re drinking cheap wine—even when the wines are identical. Similarly, when people believe they’re taking cheap painkillers, they experience less relief than when they take the same but higher-priced pills.

Consuming goals
Pursuing a goal can be a powerful trigger for consumption. At a convenience store where the average purchase was $4, researchers gave some customers coupons that offered $1 off any purchase of $6, and others coupons that offered $1 off any purchase of at least $2. Customers who received the coupon that required a $6 purchase increased their spending in an effort to receive their dollar off; more interestingly, those customers who received the coupon that required only a $2 purchase to receive the dollar off actually decreased their spending from their typical $4, though of course they would have received their dollar off had they spent $4. Consuming the specific goal implied by the coupon—receiving a savings on a purchase of a designated amount—trumped people’s initial inclinations. Customers who received the $2 coupon left the store with fewer items than they had intended to buy.

Consuming memories
One study of how memories influence consumption explored the phenomenon whereby people who have truly enjoyed an experience, such as a special evening out, sometimes prefer not to repeat it. We might expect that they would want to experience such an evening again; but by forgoing repeat visits, they are preserving their ability to consume the pure memory—the concept—of that evening forever, without the risk of polluting it with a less-special evening.

So concepts not only can influence people to consume more physical stuff, but also can encourage them to consume less. Offering people a chance to trade undesirable physical consumption for conceptual consumption is one way to help them make wiser choices. In Sacramento, for example, if people use less energy than their neighbors, they get a smiley face on their utility bill (or two if they’re really good)—a tactic that has reduced energy use in the district and is now being employed in Chicago, Seattle, and eight other cities. In this case, people forgo energy consumption in order to consume the concept of being greener than their neighbors.

We suggest that examining people’s motivations through the lens of conceptual consumption can help policy makers, marketers, and managers craft incentives to drive desired behavior—for better or for worse.

- - -
Dan Ariely  is the James B. Duke Professor of Behavioral Economics at Duke University and the author of Predictably Irrational.

Michael I. Norton is an assistant professor of business administration at Harvard Business School.

The full paper on which this article is based is available at www.people.hbs.edu/mnorton/ariely norton 2009.pdf.

Original article

Thursday, 28 January 2010

Need some help becoming more Social? ;)


The PUMA INDEX | A STOCK MARKET FEED WITH A TWIST




The PUMA Index is a real stock ticker, with a twist. When the market goes down, our models' clothes come off, all the way to their PUMA Bodywear.  PUMA created a free-to-download app and site called the PUMA INDEX which provides cheer to investors whose stocks are nose-diving by giving them hot male and female models clad only in Puma underwear to lift their spirits.  




The Puma Index reacts to the fortunes of the Dow, German (DAX) and Australian (ASX) stock markets: the lower the stock market falls, the more clothes they take off, so it’s targeting those who check their stocks as often as they check their mobile devices. 

Once you’ve installed the free app you can choose between a male or female guide to your index of choice, by shaking the iPhone. The market numbers will be updated automatically through the day and when it gets good enough, or bad enough, the models will be called into action.


It gets better.  If you show your iPhone with the app installed to a PUMA sales rep, you even get a 20% discount on your next purchase.  

Check out the video overview, check out the free Mobile App, or visit the PUMA Index Site.



T

2010 CaT: Creativity and Technology | NYC



Tired of hearing the same things over and over again at events or conferences?  We know how you feel.   The gap today between those on the cutting edge (of emerging technology and creativity) like YOU, and the rest of the world, has obviously never been wider.

So, if you NEED to attend one conference this year that will position you at the front of the pack (and our entire team agreed on this one) you should really check out the CaT: Creativity and Technology Conference. 


To our knowledge, there are only CaT events in NYC and London, but our trip to NYC last summer exposed us to some of the best and brightest minds in the world.  Moreover, the list of attendees and speakers read like a “who’s who” list in our space; a summit for the convergence of creativity and technology.  This show was exceptional, dare we say even inspirational. 

We hope to see you in NYC this summer. ;)
http://www.creativitycat.com/index.php

Wednesday, 27 January 2010

AUDI's "GREEN POLICE" YOUTUBE CHANNEL



Audi has created a series of social media programs to buttress its third Super Bowl ad. Both the ad and the social media elements will introduce the Green Police, an enforcement team created to “protect and conserve the environment.”  Video's are partial spoof, partial social awareness. 

Fans can also take part in a Green Police Quiz, apparently conceived to help the public understand how to become better global citizens. 



These videos are now live on a dedicated Green Police YouTube channel. 


iPlatform develops McDonalds “The Flavourhood” for Razorfish


iPlatform develops McDonalds UK's  “The Flavourhood” for Razorfish (for McDonalds first major Facebook campaign).   The campaign includes several game-like applications aimed at building a fan-base.  The campaign also includes a central application connected to multiple games and fan pages related to each product.  Unit 9 created the introduction flash.


Read full article

Tuesday, 26 January 2010

PEPSI PULLS SUPPORT FOR THE SUPERBOWL IN FAVOUR OF A DIGITAL AND COMMUNITY BASED APPROACH


The latest iteration in the Refresh Everything campaign sees Pepsi pull its entire Superbowl budget - a staggering US$20 million - in favour of a CSR initiative.  The move will mark the end of a 23 year investment in the game. The Refresh Project is a US-based campaign set up to reward those with big ideas for improving communities across the areas of health, arts and culture, charity, ecology, neighbourhood and education.

The campaign website will launch officially on January 13th on which users can submit their big ideas. From February 1st the public can cast their vote to decide the most worthy causes. Grants will then be awarded up to the total value of $1.3m per month over the course of the year.


The project will also be closely tied with an online reality show titled 'If I Can Dream' which will track five youngsters trying to crack Hollywood. Frank Cooper, SVP and chief consumer engagement officer, Pepsi-Cola North American Beverages said the show, which will be aired across Hulu and MySpace 'is one of many innovative ways the Pepsi Refresh Project will be featured in the digital space'.

The campaign follows the announcement by Pepsi that it will increase online advertising by 60% from 2009 expenditure. Cooper went on to say 'In 2010, each of our beverage brands has a strategy and marketing platform that will be less about a singular event, less about a moment, more about a movement'.

Check out the site at www.refresheverything.com or watch the Pepsi Refresh Project: $50K Inspirational Video.



Tuesday, 19 January 2010

RED BULL AND FORMULA ONE RACING GET MOBILE



Energy drink giant Red Bull is targeting tech-savvy Formula One racing fans with the launch of a game for the iPhone and iPod touch called the Red Bull Racing Challenge.  Dubbed the official game for the prominent Formula One team Red Bull Racing, the Red Bull Racing team is dedicating this racing game to fans and supporters worldwide to engage them during the off-season.

Mobile racing

The Red Bull Racing Challenge game retails for $2.99 in the iTunes App Store.  The target demographic is consumers in their 20s and 30s skewing male.  In the game, players steer the speedy RB5 through the 2009 season's calendar.  Racing down realistic 3D courses worldwide, players experience the thrill of the world's top racing tournament.


The game lets players compete for the championship and share their records via the online leader-boards or race against the clock and record their best lap times.  In between races, players can visit the Red Bull Energy Station to test their Red Bull Racing knowledge in a trivia quiz or access official behind-the-scenes videos and photos that capture exciting moments from the season.  The game features six challenging tracks in China, England and Spain, with practice sessions and qualification runs to provide a full-season experience.  There is even an in-game pit stop challenge to test player's reaction time.  The game features a multiplayer mode via Bluetooth, as well as customizable races with various tracks, playing modes, weather and control schemes.  Users can sync with Facebook and Twitter to share their progress with friends. The background music is from Twin Atlantic's new album, "Vivarium."

GRABBING THE Bull by the horns


Red Bull plans to amplify activities by teaming up with TV and radio stations to promote the iPhone application.  The brand will also have an on-site presence at various Formula One events, running sweepstakes where fans can win meet-and-greets with the drivers, as well as win a trip to visit the factory where the Red Bull Racing cars are built outside of London.

Read Full Article


Monday, 18 January 2010

DORITOS "HOTEL" + "ASYLUM" INTEGRATED CAMPAIGNS


DORITOS – “HOTEL 626
Doritos original goal was to reintroduce “Taco” and “Four Cheese” flavored tortilla chips for a limited time.   The original “HOTELcampaign by Goodby, Silverstein & Partners included product packaging, Website, YouTube, Twitter, Facebook UGC, 3D Surround Sound, Mobile, webcam integration, and more.

DORITOS – “asylum

Goodby and Doritos are back with another scare-filled experience, this time setting the scene in an insane asylum. Visitors to “Asylum 626”, which like “Hotel 626” is only open from 6:00 pm to 6:00 am—wake up to the first person POV of a mental patient getting the full treatment from a ghoulish doc and his aid. We won't spoil all the fun here, but expect to encounter everything from a lobotomy saw, electroshock therapy, and warm welcomes from your fellow inmates. Note:  The night shoot was performed in Stockholm, Sweden at an actual abandoned asylum. 


Like its predecessor, Asylum makes use of social networks via Facebook Connect and Twitter to update visitors' friends of their status in the ward. Webcams and mics also serve as key components for an optimized fright-fest. This time around, Goodby and Doritos incorporate a new augmented reality feature, and only with a marker available on Doritos bags can viewers discover the final surprises of the story.


Friday, 15 January 2010

POLO RALPH LAUREN 2009 MOBILE MARKETER OF THE YEAR



Mobile Marketer has awarded Ralph Lauren (RL) their 2009 Mobile Marketer of the Year identifying that, “RL serves as a role model for outstanding use of mobile advertising and marketing.” Here is an overview of the 2009 brand in the mobile space.

in-app advertising

Ralph Lauren was the launch sponsor of GQ magazine’s new mobile application in an effort to promote the retailer’s fragrances.  GQ Style Picks, the application for the iPhone and iPod touch, features style tips and options from the men’s magazine and a geotracked “click-to-find nearby” and a “click-to-find online” commerce option.  Ralph Lauren even has a channel within the application that includes tips and videos. The Ralph Lauren channel within the GQ application includes helpful grooming and fragrance tips such as how to moisturize the face, fragrance picks and downloadable videos.

mobile commerce strategy

The Rugby Make-Your-Own-application is truly something unique in terms of the experience that it provides users.  The application was a first of its kind within the Ralph Lauren family of innovative lifestyle marketing.  Consumers can make their own Rugby directly from their iPhone or iPod touch and share the style and buy it.  Consumers can customize their own Rugby with patches, share and order their Rugby styles within the application.  The application followed the successful launches of http://www.rugby.com and http://m.rugby.com and is meant to serve as a 360-degree retail innovation platform that engages with consumers through mobile, in-store kiosks and outdoor display content in store windows, and online.


Also, Rugby stores in New York and San Francisco have an interactive store window where pedestrians walking the streets are encouraged to stop and create their own Rugby or browse the gallery of Rugby’s created by users of the iPhone application.  Much like the iPhone experience, users just drag and drop by swiping their hands over the store window and can buy Rugby’s by swiping their credit cards.  In April, Ralph Lauren launched an iPhone-optimized site for Rugby.com, the site for its sporty line of Rugby apparel.  Like the existing WAP site that is optimized for all other mobile devices, the iPhone site lets consumers browse and buy all products that are available on Rugby.com.

Mobile presence

Ralph Lauren has a mobile shopping site at http://m.ralphlauren.com where consumers can shop on the site, read about what is new at Ralph Lauren and watch runway show videos of the brand's latest styles.  Last October, Ralph Lauren made mobile fashionable with the launch of an iPhone application that lets users experience the glamour of the Ralph Lauren Collection on the Apple device.  The application invites Apple iPhone users to view collection styles that are currently in stores via video highlights from its runway show. It also offers a look behind the scenes with its Backstage Pass photo gallery in addition to full run-of-show video and Lookbook feature.  Mobile advertising was also used to drive consumers to the application.  Four months after its launch, the application was upgraded with new features that reflect Ralph Lauren's haute couture line and products reflecting a luxury lifestyle.

Quick Response (QR) codes
Ralph Lauren was one of the first retailers to launch a mobile commerce service to let consumers buy products through their handsets.  The company claims to be one of the first luxury retailers nationwide to launch a mobile commerce site and incorporate Quick Response codes in advertisements.  Ralph Lauren included a QR code on a U.S. Open advertising campaign. If scanned by a mobile phone, the code would link a user directly to a new mobile site. 

This is the U.S. Open call to action:


Ongoing communications

Ralph Lauren invites consumers to sign up for text alerts on its mobile site in an effort to build a database of the brand’s aficionados to keep ongoing communication with Additionally, consumers can text the keyword RL to 23000 to join the mobile club. 

Ralph Lauren understands the times we live in - and the wants and needs of its consumers.  And, in this day and age, for Ralph Lauren that means having a robust set of mobile offerings and being present in the lives of their consumers.  Congratulations to Ralph Lauren on receiving this honor.

Read original article.