Thursday, 28 January 2010

2010 CaT: Creativity and Technology | NYC



Tired of hearing the same things over and over again at events or conferences?  We know how you feel.   The gap today between those on the cutting edge (of emerging technology and creativity) like YOU, and the rest of the world, has obviously never been wider.

So, if you NEED to attend one conference this year that will position you at the front of the pack (and our entire team agreed on this one) you should really check out the CaT: Creativity and Technology Conference. 


To our knowledge, there are only CaT events in NYC and London, but our trip to NYC last summer exposed us to some of the best and brightest minds in the world.  Moreover, the list of attendees and speakers read like a “who’s who” list in our space; a summit for the convergence of creativity and technology.  This show was exceptional, dare we say even inspirational. 

We hope to see you in NYC this summer. ;)
http://www.creativitycat.com/index.php

Wednesday, 27 January 2010

AUDI's "GREEN POLICE" YOUTUBE CHANNEL



Audi has created a series of social media programs to buttress its third Super Bowl ad. Both the ad and the social media elements will introduce the Green Police, an enforcement team created to “protect and conserve the environment.”  Video's are partial spoof, partial social awareness. 

Fans can also take part in a Green Police Quiz, apparently conceived to help the public understand how to become better global citizens. 



These videos are now live on a dedicated Green Police YouTube channel. 


iPlatform develops McDonalds “The Flavourhood” for Razorfish


iPlatform develops McDonalds UK's  “The Flavourhood” for Razorfish (for McDonalds first major Facebook campaign).   The campaign includes several game-like applications aimed at building a fan-base.  The campaign also includes a central application connected to multiple games and fan pages related to each product.  Unit 9 created the introduction flash.


Read full article

Tuesday, 26 January 2010

PEPSI PULLS SUPPORT FOR THE SUPERBOWL IN FAVOUR OF A DIGITAL AND COMMUNITY BASED APPROACH


The latest iteration in the Refresh Everything campaign sees Pepsi pull its entire Superbowl budget - a staggering US$20 million - in favour of a CSR initiative.  The move will mark the end of a 23 year investment in the game. The Refresh Project is a US-based campaign set up to reward those with big ideas for improving communities across the areas of health, arts and culture, charity, ecology, neighbourhood and education.

The campaign website will launch officially on January 13th on which users can submit their big ideas. From February 1st the public can cast their vote to decide the most worthy causes. Grants will then be awarded up to the total value of $1.3m per month over the course of the year.


The project will also be closely tied with an online reality show titled 'If I Can Dream' which will track five youngsters trying to crack Hollywood. Frank Cooper, SVP and chief consumer engagement officer, Pepsi-Cola North American Beverages said the show, which will be aired across Hulu and MySpace 'is one of many innovative ways the Pepsi Refresh Project will be featured in the digital space'.

The campaign follows the announcement by Pepsi that it will increase online advertising by 60% from 2009 expenditure. Cooper went on to say 'In 2010, each of our beverage brands has a strategy and marketing platform that will be less about a singular event, less about a moment, more about a movement'.

Check out the site at www.refresheverything.com or watch the Pepsi Refresh Project: $50K Inspirational Video.



Tuesday, 19 January 2010

RED BULL AND FORMULA ONE RACING GET MOBILE



Energy drink giant Red Bull is targeting tech-savvy Formula One racing fans with the launch of a game for the iPhone and iPod touch called the Red Bull Racing Challenge.  Dubbed the official game for the prominent Formula One team Red Bull Racing, the Red Bull Racing team is dedicating this racing game to fans and supporters worldwide to engage them during the off-season.

Mobile racing

The Red Bull Racing Challenge game retails for $2.99 in the iTunes App Store.  The target demographic is consumers in their 20s and 30s skewing male.  In the game, players steer the speedy RB5 through the 2009 season's calendar.  Racing down realistic 3D courses worldwide, players experience the thrill of the world's top racing tournament.


The game lets players compete for the championship and share their records via the online leader-boards or race against the clock and record their best lap times.  In between races, players can visit the Red Bull Energy Station to test their Red Bull Racing knowledge in a trivia quiz or access official behind-the-scenes videos and photos that capture exciting moments from the season.  The game features six challenging tracks in China, England and Spain, with practice sessions and qualification runs to provide a full-season experience.  There is even an in-game pit stop challenge to test player's reaction time.  The game features a multiplayer mode via Bluetooth, as well as customizable races with various tracks, playing modes, weather and control schemes.  Users can sync with Facebook and Twitter to share their progress with friends. The background music is from Twin Atlantic's new album, "Vivarium."

GRABBING THE Bull by the horns


Red Bull plans to amplify activities by teaming up with TV and radio stations to promote the iPhone application.  The brand will also have an on-site presence at various Formula One events, running sweepstakes where fans can win meet-and-greets with the drivers, as well as win a trip to visit the factory where the Red Bull Racing cars are built outside of London.

Read Full Article


Monday, 18 January 2010

DORITOS "HOTEL" + "ASYLUM" INTEGRATED CAMPAIGNS


DORITOS – “HOTEL 626
Doritos original goal was to reintroduce “Taco” and “Four Cheese” flavored tortilla chips for a limited time.   The original “HOTELcampaign by Goodby, Silverstein & Partners included product packaging, Website, YouTube, Twitter, Facebook UGC, 3D Surround Sound, Mobile, webcam integration, and more.

DORITOS – “asylum

Goodby and Doritos are back with another scare-filled experience, this time setting the scene in an insane asylum. Visitors to “Asylum 626”, which like “Hotel 626” is only open from 6:00 pm to 6:00 am—wake up to the first person POV of a mental patient getting the full treatment from a ghoulish doc and his aid. We won't spoil all the fun here, but expect to encounter everything from a lobotomy saw, electroshock therapy, and warm welcomes from your fellow inmates. Note:  The night shoot was performed in Stockholm, Sweden at an actual abandoned asylum. 


Like its predecessor, Asylum makes use of social networks via Facebook Connect and Twitter to update visitors' friends of their status in the ward. Webcams and mics also serve as key components for an optimized fright-fest. This time around, Goodby and Doritos incorporate a new augmented reality feature, and only with a marker available on Doritos bags can viewers discover the final surprises of the story.


Friday, 15 January 2010

POLO RALPH LAUREN 2009 MOBILE MARKETER OF THE YEAR



Mobile Marketer has awarded Ralph Lauren (RL) their 2009 Mobile Marketer of the Year identifying that, “RL serves as a role model for outstanding use of mobile advertising and marketing.” Here is an overview of the 2009 brand in the mobile space.

in-app advertising

Ralph Lauren was the launch sponsor of GQ magazine’s new mobile application in an effort to promote the retailer’s fragrances.  GQ Style Picks, the application for the iPhone and iPod touch, features style tips and options from the men’s magazine and a geotracked “click-to-find nearby” and a “click-to-find online” commerce option.  Ralph Lauren even has a channel within the application that includes tips and videos. The Ralph Lauren channel within the GQ application includes helpful grooming and fragrance tips such as how to moisturize the face, fragrance picks and downloadable videos.

mobile commerce strategy

The Rugby Make-Your-Own-application is truly something unique in terms of the experience that it provides users.  The application was a first of its kind within the Ralph Lauren family of innovative lifestyle marketing.  Consumers can make their own Rugby directly from their iPhone or iPod touch and share the style and buy it.  Consumers can customize their own Rugby with patches, share and order their Rugby styles within the application.  The application followed the successful launches of http://www.rugby.com and http://m.rugby.com and is meant to serve as a 360-degree retail innovation platform that engages with consumers through mobile, in-store kiosks and outdoor display content in store windows, and online.


Also, Rugby stores in New York and San Francisco have an interactive store window where pedestrians walking the streets are encouraged to stop and create their own Rugby or browse the gallery of Rugby’s created by users of the iPhone application.  Much like the iPhone experience, users just drag and drop by swiping their hands over the store window and can buy Rugby’s by swiping their credit cards.  In April, Ralph Lauren launched an iPhone-optimized site for Rugby.com, the site for its sporty line of Rugby apparel.  Like the existing WAP site that is optimized for all other mobile devices, the iPhone site lets consumers browse and buy all products that are available on Rugby.com.

Mobile presence

Ralph Lauren has a mobile shopping site at http://m.ralphlauren.com where consumers can shop on the site, read about what is new at Ralph Lauren and watch runway show videos of the brand's latest styles.  Last October, Ralph Lauren made mobile fashionable with the launch of an iPhone application that lets users experience the glamour of the Ralph Lauren Collection on the Apple device.  The application invites Apple iPhone users to view collection styles that are currently in stores via video highlights from its runway show. It also offers a look behind the scenes with its Backstage Pass photo gallery in addition to full run-of-show video and Lookbook feature.  Mobile advertising was also used to drive consumers to the application.  Four months after its launch, the application was upgraded with new features that reflect Ralph Lauren's haute couture line and products reflecting a luxury lifestyle.

Quick Response (QR) codes
Ralph Lauren was one of the first retailers to launch a mobile commerce service to let consumers buy products through their handsets.  The company claims to be one of the first luxury retailers nationwide to launch a mobile commerce site and incorporate Quick Response codes in advertisements.  Ralph Lauren included a QR code on a U.S. Open advertising campaign. If scanned by a mobile phone, the code would link a user directly to a new mobile site. 

This is the U.S. Open call to action:


Ongoing communications

Ralph Lauren invites consumers to sign up for text alerts on its mobile site in an effort to build a database of the brand’s aficionados to keep ongoing communication with Additionally, consumers can text the keyword RL to 23000 to join the mobile club. 

Ralph Lauren understands the times we live in - and the wants and needs of its consumers.  And, in this day and age, for Ralph Lauren that means having a robust set of mobile offerings and being present in the lives of their consumers.  Congratulations to Ralph Lauren on receiving this honor.

Read original article.

Monday, 11 January 2010

TOP 100 SOCIAL BRANDS OF 2009


We are excited to release our second annual ranking of the most social brands, The Vitrue 100. 2009 certainly marked the tipping point for social media with Facebook crossing 350 million month active users worldwide (100 million US users) according to “Inside Facebook”, December 2009.

Adoption of social media by marketers has also followed suit, as eMarketer cites the percentage of the Fortune 500 not using social media has dropped dramatically - from 43% now to only 9%.   Forrester is also stating that social media marketing is projected to grow at an annual rate of 34%, faster than any other form of online marketing (US Interactive Marketing Spend 2009 to 2014 Report issued Summer 2009).

So what does all this mean as we head into 2010?  Marketers are adding social as a foundation into the marketing mix and need the infrastructure to manage their increasingly robust presences. TV spots are now tagged out with Facebook URLs instead of corporate web sites and point-of-sale call to actions now direct you to fan them on Facebook or follow them on Twitter.  Marketers get that social works. So with this in mind we established The Vitrue 100 to help bring credibility and clarity to this emerging space. The changing world of online conversations results in significant movements up and down for brands.

The Vitrue 100 was determined by averaging the SMI scores for each brand across each day in December 2009. To further clarify, “annual” based on grouping of pull done once a year as the first Vitrue 100 was done December 2008 and we wanted to measure year over year. The result is a ranked list of the brands which are most talked about on the social web. Note: Some powerhouse technology brands were omitted from the list as they provide the backbone of many social networks.  While Google, Facebook and others are top brands, the Vitrue 100 is measuring companies that are using social technology, not those who are the technology.

Top 100 Social Brands of 2009

  1. iPhone
  2. Disney
  3. CNN
  4. MTV
  5. NBA
  6. iTunes
  7. Wii
  8. Apple
  9. Xbox
  10. Nike
  11. Starbucks
  12. NFL
  13. PlayStation
  14. Adidas
  15. BlackBerry
  16. Sony
  17. Mercedes
  18. Microsoft
  19. Samsung
  20. BMW
  21. Nintendo
  22. Best Buy
  23. ESPN
  24. Ford
  25. Honda
  26. Ferrari
  27. Gucci
  28. Nokia
  29. Major League Baseball
  30. Dell
  31. Coca-Cola
  32. CBS
  33. ABC
  34. iPod
  35. Mac
  36. Turner
  37. Nissan
  38. Toyota
  39. eBay
  40. Amazon
  41. Victoria’s Secret
  42. Nutella
  43. NASCAR
  44. Disneyland
  45. Audi
  46. NHL
  47. Red Bull
  48. Verizon
  49. Intel
  50. Subway
  51. Hewlett-Packard
  52. Puma
  53. Kia
  54. Fox News
  55. Porsche
  56. Jeep
  57. Dodge
  58. Pandora
  59. Walmart
  60. Zappos
  61. Suzuki
  62. McDonald’s
  63. Krystal
  64. T-Mobile
  65. Skittles
  66. KFC
  67. Volkswagen
  68. NBC
  69. Sprint
  70. Pixar
  71. Motorola
  72. IKEA
  73. Pepsi
  74. Cisco
  75. REI
  76. LG
  77. AT&T
  78. Converse
  79. The Gap
  80. Chevrolet
  81. Louis Vuitton
  82. Toys”R”Us
  83. H&M
  84. Philips
  85. General Motors
  86. Pringles
  87. Visa
  88. Prada
  89. Panasonic
  90. IBM
  91. VH1
  92. Hulu
  93. Oracle
  94. Burberry
  95. SEGA
  96. Sears
  97. Avon
  98. Jet Blue
  99. Lacoste
  100. Comcast


Read original article.

SOCIAL ANALYTICS LIFECYCLE FRAMEWORK


This helpful SIM Framework is by Ken Burbary (one of the organizers behind the Module 2010 Digital Conference.)  It starts with the social web, includes analysis, data segmentation, strategy, and execution.   

Sunday, 10 January 2010

WHAT'S THE SOCIAL PROFILE OF YOUR CUSTOMERS?


According to Forrester, “companies often approach Social Computing as a list of technologies to be deployed as needed — a blog here, a community there —to achieve a marketing goal.  But a more coherent approach is to start with your target audience and determine what kind of relationship you want to build with them, based on what they are ready for”.


Forrester's Social Technographics® Profiler classifies consumers into six overlapping levels of participation (see short presentation). 
Based on Forrester survey data they can see how participation varies among different groups of consumers, globally. They also analyze the participation of people who buy technology. 

For your convenience, we have embedded Forrester’s Social Technographics® Profiler on our BLOG (at the bottom of the page.)  ;) It’s an excellent resource to start any social media initiative if you’re not sure what technologies to use.